Yeah, as I suspected, the shadow monsters from ico don't look quite as shadowy in the emulator. Some softness from them is missing, bit it's not a big difference. Fog missing is a huge drawback though, it changes the whole ambiance of the game for the worse.
just hand out the necessary 10 gold trophies or whatever after the credits have rolled. who would complain? i wouldn't. and do something artistic with it, like have each trophy represent one word, like this; first trophy pops up and says "thanks...", then second one "for...", third one "playing..." etc. i'd love that lol.
SOTC looks fantastic in high res and with an improved framerate, really very nice. Also that video made me feel stupid because in the many times i've played that game i always struggled up the first colossus' club and then arm; it never occurred to me to try the much easier route shown in that video.
Those videos look amazing. Just please, please, please, no trophy notifications. They're distracting enough in games with crappy atmosphere, I can't imagine how lame they'd be in these games.
I've never played SOTC. I keep an eye out for it in the used PS2 games whenever I'm in a gaming store with no success to date. Unsurprising really, I wouldn't sell it either! If the rumour is true therefore this is an insta buy.
Oh, well, that's what the link says *shrug*:
"We were also intrigued by the approach that the conversion team took. Rather than attempt to run the game under emulation, Sony Santa Monica's original C code was essentially ported over to create the new PS3 versions. In our feature we compared the PS3 versions with the source PS2 titles, running not just on the original hardware but also on the PC via the open source PCSX2 emulator.
The result? The PC emulation turned out to be very, very close indeed to the HD remixes, proving that the conversion team had replaced no original in-game art, aside from the on-screen text and button graphics. "
Amazing. But I think the bloom strength is almost for sure messed up in that video. When it's supposed to be bright, things look super-bright to the point of being washed out there. This kind of details and effects is where I hope the PS3 release devs would pay a special attention to.
they didn't update anything in terms of on-screen art. It is aliased and fat. Look at this. It is freaking huge for a UI element. Not to mention that should be a circle.
That picture shows that they did redraw at least some UI elements. You can see the native 720p resolution of the red circle bottom left. Also that blade's outer edge at least looks sharper than something would when stretched from 480p.
goddamn. absolutely massive goosebumps watching that video :O
it was my favorite moment in the game, and possibly in any PS2 game... i fucking loved that Colossus. so eerie and wonderful... it's just sitting there, a magnificent beast, stunningly animated... and the music oh man, just wow. i still cannot believe i actually played that on a PS2.