I don't get all the hate...the meat of the game wasn't changed, and elements were added. You didn't even have to take on the additional content if you didn't want to.
It's a pity it (allegedly) sold what it did. Frankly I think it deserves another iteration...I found that I like it more than ME3.
The microtransactions in Dead Space 3 are completely inoffensive. I didn't touch them at all and was still completely over-stocked with resources by the end of the game. Anyone that actually throws money at these things are only ruining their own experience.
DS3 was a fine game.
The problem was not DS3, the problem is with the entire industry's business model. If making a game that quality of DS3 requires the kind of money that one had to sell 5 million copies to turn a profit, then that venture is doomed before it began.
Development costs of these "cinematic" games are simply too high, and the business model is not sustainable.
EA is ruining all of their games. Do you guys think Bioware is making the horrible choices to do what they did with Dragon Age or Mass Effect? Not likely. EA wants the money, and they want it easy. They'll sacrifice quality to do it.
Fuck you, Mirror's Edge could never have been a 10$ game. It's people like YOU who are ruining the game industry, not the suits.They should get smaller teams to work on the games, stop worrying about maximum profitability (which is an absurd idea anyways--traditionally, in a free market economy, focusing on profits isn't what you would be doing right now, but that's pretty much the only thing corporations seem to do these days, because yay stock market and shareholder right stuff), and MAYBE NOT MAKING SUCH A SHORT FUCKING GAME THAT IT WAS A COMPLETE WASTE OF FIFTY DOLLARS.
THREE HOURS?
THREE. HOURS?
FOR FIFTY DOLLARS?
WHAT
Mirror's Edge should have been $10.
Well, it could be that EA was the one who demanded a 3rd person shooter RPG (becuz shooters be cool, AMIRITE?!?!!) whereas maybe Bioware would rather have made something more akin to KOTOR. Though yeah, it was Bioware who actully couldn't develop anything more than a mediocre 3rd person shooter, so that blame lies in them.I'm only just now reading this thread, but I don't get how anyone can think this. Bioware's problems come from sloppy writing and in the case of the first two mass effects, incredibly clunky gameplay. I don't see any real "EA influence" there, all that happened was the money made them lazy.
Great, I am elated, but... EA is not going to learn anything of it, like why it actually failed, EA will just blame developers for making a bad game. I feel like it has more to do with crappy microtransactions, forcing co-op to see all of the levels, and now is an action game instead of leaning more towards horror that was basically laid out by EA initiatives more than anything. Did it have an online pass? If so, another reason I am glad it failed.
Fuck you, Mirror's Edge could never have been a 10$ game. It's people like YOU who are ruining the game industry, not the suits.
This seems to be fake. US PR for EA has denied this.
https://twitter.com/gamasutra/status/308965374483898369
We might find out sooner than later.So if it's patently false, does that mean EA just confirmed Dead Space 4?
"While we have not announced sales data for Dead Space 3, we are proud of the game and it remains important IP for EA," a spokesperson for EA told us.
I liked the game until things went downhill when I reached Tau Volantis.
These mirror perfectly my own sentiments. Side note, I was even thinking of going back and playing Dead Space 1 on my PS3 at some point in the near future, but kind of just want to wait until next Halloween, I dunno.DS 1 was great
DS2 was disappointing
DS3 I passed on it
You lack imagination.
2 characters, but only one with a gun. One focuses on traversal/opening paths/lighting the way whilst the other acts as protector.
Without the protector in immediate proximity the explorer is defenceless and must use stealth to work around threats.
Without the explorer in immediate proximity the protector needs to rely upon local/ambient light sources to be able to defend himself. Lanterns/candles burn away/blow out quickly without attention from the explorer, leaving the protector exposed to the things that lurk in the encroaching darkness.
How's that? Sounds like a workable formula for co-op horror and I've pulled that straight off the top of my head.
I think there is a perception with EA that they interfere a lot, and aren't afraid to crack the whip and be ruthless. I mean god, look at what happened to Bioware.
EU PR declined to give a comment to sites like EG, CVG, etc. Gamasutra is a US website.Why would EA tell Gamasutra that when the sites who ran the story asked EA for a response; which they declined to give?
Yep, of which I agree. Although many survival horror games dont really hit that spot, Dead Space, including. Its just a fun game with horror elements, but never had me on the edge of my seat.
Wonder what Codecow has to say about this instead of some random "anonymous" person.
Personally I was fine with the way DS3 ended and doesn't really need a 4th game.