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Rumour: PS5’s New Create Button Will Allow You To Create Your Own Shareable Demos

bitbydeath

Member
The button rename now makes sense.

Cutting out gameplay, making minigames, sharing/during gameplay, recording the play situation and analyzing the area of interest. ・Create a mini game limited to specific scenes. You can also save it on the cloud and share it with other users to play. (Could you only cut and play certain boss battles? Clear rate display and comments are also possible)



Found the patent URL -
 
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godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Was the original capture button a success on the PS4?

Going to the dashboard and recording the last 2 mins clip has been good enough for me. I don’t use the functionality often enough to want a button dedicated to it on the controller.
 

jigglet

Banned
Without auto cloud uploads, I just won't find any of this as useful.

On PS4 I have to consiously go into the app and upload each vid I want. On my xbox I record it and shit is automatically uploaded and just "there" ready for me to share. THAT is what I want to see on PS5.
 

azertydu91

Hard to Kill
Guys quick question can that means that we no longer record video but "game scripts" and is that possible that it allows for lighter recorded gameplay?

Because recording scripts and inputs seems way less storage intensive than 4k video even compressed.I think that like that the console can either share a gameplay section that would use you ps5 as if you were playing and/or encode it as a video just for posting it on youtube,facebook etc ... and delete the video file once uploaded.

That would be really interesting I don't understand how others can play the slice if they don't have the game (maybe temporarily download assets needed for the scene or use streaming.
 

acm2000

Member
It's just a patent covering the future, nothing to see here, less than zero chance of this happening any generation soon as demos take a lot of work hence why we don't see them anymore.
 

yurinka

Member
That thing that Stadia plans to make in the future, to allow players to share challenges for other people to play is a similar idea, and basically the only one I liked from Stadia.

In this case, sounds maybe too complex and maybe not realistic because unless PS5 games are spliced into parts, this means people will need to download the entire game (let's say 50-100GB) to play a minigame, unless they do this only through streaming (for PS Now users only, because servers for game streaming aren't cheap). It also sounds like it requires a good amount of work in the developer side, which would mean it would get very low support from 3rd party multi games.

But hey, if they manage to do it in a way that you don't need to download 100GB to play it locally, and without requiring a good amount of effort from devs, I think it may be a good idea that many players will appreciate and may help to increase game sales.

At least things like in a racing game 'beat this lap time in this track using this car' or in action game something like 'make a longer combo in this portion of the stage, or clear it faster, or clear it losing less health using these weapons'. Maybe the game allows you to select between 3-4 possible challenges and the game tags certain slices of the game. From the person who did the challenge only would need to save the score to beat (lap time, max combo, etc), the portion of the game (stage 3, desert area) and the player configuration (which car or weapon was using, character personalization and difficulty settings).

Sony patents a lot of shit.

Kinda neat, but dont think I'd ever use this.
Don't worry miss Phil Spencer, Series X will do it fine. Please don't do this in every PS5 thread.
 
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bitbydeath

Member
It's just a patent covering the future, nothing to see here, less than zero chance of this happening any generation soon as demos take a lot of work hence why we don't see them anymore.

We know the button was renamed from ‘Share’ to ‘Create’ and this patented functionality matches the new title so theirs a good chance it’ll happen. IMO.
 

IntentionalPun

Ask me about my wife's perfect butthole
Don't worry miss Phil Spencer, Series X will do it fine. Please don't do this in every PS5 thread.

God this is lame; my avatar is a joke... I'm just not some fanboy who gushes over everything I hear.

I'll give my opinion in any thread I damn please and you can eat a dick.
 
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Sony

Nintendo
So it's kind of like recording a game clip, but instead of a video, it records a 'game state' that allows people to mess with it and maybe lets people experience it though PSNow. Nifty.
 
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Paasei

Member
Looks like one of those many features that really cool on paper, then you try it only once and find out you lack any creativity and/or patience to make something nice.
 
This is actually quite cool; I like coming up with these sort of ideas as a hobby for fictional game systems/platforms that will almost certainly never come out unless I suddenly inherit billions of dollars out of nowhere. But I always liked this concept and figured a few ways it could work...though in reality that involves it not working quite like this patent seems to suggest.

For starters they should have a means of determining the amount of playtime/scope the demo slice covers. That can be handled by just using metadata in the game code that way if a player wants to create a demo while playing it'll use the current chapter or level as a slice to compile the demo with. There's of course though the question of sharing that demo with people who don't actually own that game. In that case either the player who generates the demo has to literally compile a build of the demo for download (the next-gen systems allowing parts of game files to install selectively helps a lot with this), or (better solution) the game is also available for streaming and the recipient basically streams the game but as "your demo slice", without needing to actually own the game or even subscribe to the streaming service if they're on your Friends list.

You could just ask "why not just demo the streamed version?". Well if a friend creates a demo slice with their copy of the game and they've purchased DLC content, if you play that demo slice you can also play with the DLC in theirs. This of course also assumes the streamed version of the game will provide DLC content updates to it when those are available. In fact, this feature alone would probably necessitate demo creation to streamed instances exclusively for the recipient, because a player making a demo build from their own version for download would 1): require storing that build on the cloud (taking up server storage space, for what can amount to a glut of demo builds with duplicate assets), or 2): allow peer-to-peer file transfer (I don't think Sony would allow that at all, for security reasons). If you just let the player generate a demo slice as a list (or as a batch file if you're familiar with how batch files work on Windows), then you don't need duplicates of data on cloud storage, that saves on storage costs.

But that still doesn't give a good reason to have players build their own demo slices; after all Sony could just provide their own demo slices to stream for client devices that give access to the DLC content themselves. So when you think it all through does letting players build their own demos really seem like the best route here? Probably not. Unless you want those player demo slices to also provide a way other players can recreate the actions of players making the demos. But I can see that being better done with them just uploading some generated scripts that can run at the recipient's discretion, while they're playing that demo slice streamed (or locally if they happen to own the game), able to use the uploader's run as a guide with annotations and AI-controlled playback segments seamlessly in the active gameplay session, letting the recipient take back over gameplay duties automatically if there's something about the uploader's playstyle they want to try recreating. You can think of it as a somewhat robust training tool.

That's probably really the best way for them to do it: just provide slices of demo content that can be streamed to clients, even for those who own the game (but may not own the DLC, that way they can at least play portions of the game with DLC content and maybe just stream the DLC content in sync with the non-DLC content running locally on their system). And if players want, they can upload "scripts" of their playthrough in those portions that can be used by other players for seamless live training/recreation guides, the uploader can even make annotations that the client can then turn on/off easily while playing the demo, and select a state to either play the demo slice their way or trigger playback of the uploader's playthrough in that part, all done seamlessly, with high granularity level.

I hope this is also something Microsoft provides for their platform, though with that being said I understand this patent isn't really describing what I just described at all. It's just that I'd see what's been described as an optimal way of doing something similar to this and maybe even adding some other bonuses on top.
 
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