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Ryse: Son of Rome - Pax Prime 2013 Gladiator Mode Gameplay

That's pretty unfair to Knack, which looks solid if unremarkable. I mean

ryyoqu54.gif

The Last of Us. Limb stretching glitches are hardly a barometer for much. Then again, combined with the other transition issues and general bugginess of the pax demo as a whole it might be troubling. Suppose we will see.
 
That's pretty unfair to Knack, which looks solid if unremarkable. I mean

ryyoqu54.gif

I was just trying to be unbiased, but yes I think at the very least Knack will be a polished mediocre title; Ryse just looks... wow.

That said, I don't want to pass judgment before I know what percent this build is. Like DriveClub, if the build is at 30 or 40%, it's not right to really pass judgment on the game yet.
 
That's pretty unfair to Knack, which looks solid if unremarkable. I mean

ryyoqu54.gif

Yep. I'm still not sure about Knack. The combat and traversal at least looks competent. It doesn't seem very remarkable like you said, but Ryse looks like a rushed game built on top of a flawed concept that was scrapped within months of its release.
 
This isn't about the game getting criticism it deserves. This is about how some people are choosing to go about it. There's no attempt to look at the game objectively with the level of understanding you expect from supposed highly informed gamers that know bugs when they see them, or at a different level, can tell when a lack of skill or basic competence from the person playing the game is making the game look even worse. Does that excuse the bugs? No, they absolutely don't.

There's legit criticism to be made of this game, and nobody questions that, but what I see going on this thread, and usually in other threads regarding this game is nothing but badly disguised platform trolling at its most extreme. No attempt to seriously discuss the game because there's any shred of actual interest in it, but people who only ever enter the thread to say the same tired crap over and over, like "press A to win" or "aaaaaaaa" or "pay to win". Believe me I'm not surprised that you find nothing at all wrong with any of this.

For example, what level of silly season nonsense leads people to say the game's graphics suck based on a very low quality video on youtube that, if they were actually paying attention, and were here to do anything other than troll an Xbox One exclusive, they would know is in no way remotely representative of what this game actually looks like. And then to follow that up by posting shitty screen caps also from that same shitty quality video to somehow prove their point is, to me, blatant trolling. This is the same build that was at Gamescom, and of which there are far better quality videos available online showcasing the game, if nothing else, is quite strong graphically. I couldn't begin to take anyone seriously that's trying to make a serious statement on this game's graphics based on this youtube video, or only what they feel showcases it in its worst possible light. That's straight out of the console warrior playbook. Let me only find the things that I think makes this game look bad, and avoid everything that I think makes it look pretty good or decent. And then as it pertains to the gameplay, yes, we all know there's bugs in this game that if they ship with the final game, will doom it entirely. We've seen plenty enough of these bugs at Gamescom. However, there's also footage that shows the game more closely resembling what you suspect the devs envision their game to eventually be when bugs aren't completely ruining the experience, or when the player actually knows what he's doing.

There was a twitch interview yesterday from pax where crytek was playing the game, and there wasn't nearly as many bugs in that video. In fact, there may have been none at all, although I could be mistaken, and the guy playing for crytek was pretty damn good at the game, which especially made the combat look rather solid and more entertaining, but I don't see any signs of that video being online anywhere.
Thread gettin' even funnier now....
 
OK, I was trying to give this game the benefit of the doubt in the IGN thread but I hadn't seen this footage. Goddamn. I thought maybe it was just an old build they were showing since it was more stable but these glitches do not make it look like a build they would OK to be shown at a public show. The game's concept has a lot of potential but there's no way they'll let it get delayed past launch, which is a shame. Game seems like it would be better off going back in deep development for a while.

This isn't about the game getting criticism it deserves. This is about how some people are choosing to go about it. There's no attempt to look at the game objectively with the level of understanding you expect from supposed highly informed gamers that know bugs when they see them, or at a different level, can tell when a lack of skill or basic competence from the person playing the game is making the game look even worse. Does that excuse the bugs? No, they absolutely don't.

There's legit criticism to be made of this game, and nobody questions that, but what I see going on this thread, and usually in other threads regarding this game is nothing but badly disguised platform trolling at its most extreme. No attempt to seriously discuss the game because there's any shred of actual interest in it, but people who only ever enter the thread to say the same tired crap over and over, like "press A to win" or "aaaaaaaa" or "pay to win". Believe me I'm not surprised that you find nothing at all wrong with any of this.

For example, what level of silly season nonsense leads people to say the game's graphics suck based on a very low quality video on youtube that, if they were actually paying attention, and were here to do anything other than troll an Xbox One exclusive, they would know is in no way remotely representative of what this game actually looks like. And then to follow that up by posting shitty screen caps also from that same shitty quality video to somehow prove their point is, to me, blatant trolling. This is the same build that was at Gamescom, and of which there are far better quality videos available online showcasing the game, if nothing else, is quite strong graphically. I couldn't begin to take anyone seriously that's trying to make a serious statement on this game's graphics based on this youtube video, or only what they feel showcases it in its worst possible light. That's straight out of the console warrior playbook. Let me only find the things that I think makes this game look bad, and avoid everything that I think makes it look pretty good or decent. And then as it pertains to the gameplay, yes, we all know there's bugs in this game that if they ship with the final game, will doom it entirely. We've seen plenty enough of these bugs at Gamescom. However, there's also footage that shows the game more closely resembling what you suspect the devs envision their game to eventually be when bugs aren't completely ruining the experience, or when the player actually knows what he's doing.

There was a twitch interview yesterday from pax where crytek was playing the game, and there wasn't nearly as many bugs in that video. In fact, there may have been none at all, although I could be mistaken, and the guy playing for crytek was pretty damn good at the game, which especially made the combat look rather solid and more entertaining, but I don't see any signs of that video being online anywhere.

People just trolling an Xbox One exclusive? If you really believe that how do you explain the lukewarm reception the Cerny developed Knack gets from a lot of Sony-GAF and the negativity surrounding Driveclub post E3. Hell, I was pretty down on Killzone for a while after E3 and I'm a big fan of that series and GG. A bad showing of a game is a bad showing, no matter what and Ryse is in the unfortunate position of looking worse in some way every time it's shown.
 
I was just trying to be unbiased, but yes I think at the very least Knack will be a polished mediocre title; Ryse just looks... wow.

That said, I don't want to pass judgment before I know what percent this build is. Like DriveClub, if the build is at 30 or 40%, it's not right to really pass judgment on the game yet.

That's fair, and I generally am not very judgmental about games that are pre-launch and agree the game should be given some slack accordingly. It could be an old build, could be they had to rush it for the show, and we know a shitload of polish comes in late on games like this. Especially launch games.

The only caveat is that in addition to being buggy, the game as designed is looking bad. There's glitches, and there's features, and that hilarious .gif is animation in serious need of an overhaul, and the gameplay in general looks really wonky. I hope they pull it off but from the looks of things it's going to be one hell of a diving catch if they do.
 
I can't even comprehend some animators at Crytek signing off on this shit. Like, "Fuck yeah, that looks awesome!". Dead.

This is the kind of thing that I mean. Who in their right mind would actually believe this is intentional, and not some type of bug? :P

People just trolling an Xbox One exclusive? If you really believe that how do you explain the lukewarm reception the Cerny developed Knack gets from a lot of Sony-GAF and the negativity surrounding Driveclub post E3. Hell, I was pretty down on Killzone for a while after E3 and I'm a big fan of that series and GG. A bad showing of a game is a bad showing, no matter what and Ryse is in the unfortunate position of looking worse in some way every time it's shown.

There's trolls on both sides for each system, but that doesn't somehow make it appropriate because people do it to other games, too. The same people complaining in this thread about me calling it as I see it on Ryse, are the same people who were ready to take anyone's head off who criticized Drive Club or Killzone in other threads. I'm at least happy to say that I haven't been trolling anything, even things I don't think look all that good. I'm not saying Ryse doesn't deserve criticism for how it looks, because I've certainly criticized it where I felt fair also, but there's legitimately far better stuff shown from this game. I wish that twitch tv interview from pax were uploaded so people could see how awesome the game looked in that footage. There were hardly any bugs, the player was damn good at the game, and you really got to see the potential of the game's combat system.
 
That's what it is; one big, giant bug inside the game eating all the animation transitions.

You've got more excuses than Bill Clinton.

Yea, well, you're short and you dress funny :P

My main point is when this game isn't being annihilated by the bugs that we all know by now, and the player has some degree of competence and skill, the game's combat looks pretty damn good. Hopefully the twitch tv interview will eventually be put online, so people can see what I'm talking about, and that's all I have to say on the subject.
 
Da fuck did I just watch?

Especially at 1:20.. Why did it take 20 swords to the body to only get kicked with a foot?!

If you pay close attention there's some next gen hit detection going on there. Hit number 12 is from his cock and 13 is from his foot.
 
Twitch PAX Stream Schedule [Friday 8/30] (PDT)
• 10:00am – Dead Rising 3 (CAPCOM/Microsoft)
• 10:20am – Forza 5 (Turn 10 Studios/Microsoft)
• 10:40am – Ryse (Crytek/Microsoft)
• 2:30pm – Dying Light (Techland/Warner Bros.)

:)
 
That's fair, and I generally am not very judgmental about games that are pre-launch and agree the game should be given some slack accordingly. It could be an old build, could be they had to rush it for the show, and we know a shitload of polish comes in late on games like this. Especially launch games.

The only caveat is that in addition to being buggy, the game as designed is looking bad. There's glitches, and there's features, and that hilarious .gif is animation in serious need of an overhaul, and the gameplay in general looks really wonky. I hope they pull it off but from the looks of things it's going to be one hell of a diving catch if they do.

Yeah, the game plainly just looks like it is a mess. I don't know what happened during development, but I hope they can pull it all together in the final hour. I know they want to be like God of War or something, or maybe Arkham Asylum, but if you do it empty mindedly and don't try to consider what makes these combat systems appeal to certain people and then wonder how to make your own unique mark on the genre, then you're going to end up with a product everyone can tell is passionless. And there's few worse things in a game than no passion, as far as I'm concerned.
 
Hook me up with your time machine.

That's the footage I've been talking about all thread. Twitch held an interview with Crytek on Friday with a Crytek guy playing, and there were very few, if any, bugs present, and the gameplay looked really solid due to how good the Crytek guy was at playing the game. I think it's the best combat footage of the game yet, but it so far hasn't been uploaded.

Do they regularly upload these later? Ryse is looking damn good with players that are really skilled at the game. I'm also not seeing the number of bugs that I saw at Gamescom.

The gameplay is definitely looking solid.

I posted this yesterday in the Forza thread, because they also had a live stream of Forza 5 that came on right before the Ryse gameplay. The Forza footage is online right now and available on youtube, but the Ryse footage isn't, which is a shame, because up to this point it's the best combat footage, and there weren't a ton of bugs.
 
That's the footage I've been talking about all thread. Twitch held an interview with Crytek on Friday with a Crytek guy playing, and there were very few, if any, bugs present, and the gameplay looked really solid due to how good the Crytek guy was at playing the game. I think it's the best combat footage of the game yet, but it so far hasn't been uploaded.



I posted this yesterday in the Forza thread, because they also had a live stream of Forza 5 that came on right before the Ryse gameplay. The Forza footage is online right now and available on youtube, but the Ryse footage isn't, which is a shame, because up to this point it's the best combat footage, and there weren't a ton of bugs.

So what you're saying is they showed another ( better) build in twitch stream but they're letting people play the old (bad) build?
 
Yea, well, you're short and you dress funny :P

My main point is when this game isn't being annihilated by the bugs that we all know by now, and the player has some degree of competence and skill, the game's combat looks pretty damn good. Hopefully the twitch tv interview will eventually be put online, so people can see what I'm talking about, and that's all I have to say on the subject.

best footage so far showing the game mechanics:

http://www.youtube.com/watch?v=9wNXoRxpl00
 
So what you're saying is they showed another ( better) build in twitch stream but they're letting people play the old (bad) build?

I don't know what happened to the build of the game they had people play, but the build that they were playing in front of that guy on twitch tv looked much better overall. There were rarely, if any bugs throughout the entire playthrough of the two MP levels shown, and the two crytek guys that were playing together, but particularly the guy they focused on for most of the vid, was damn good at the game, and the combat looked really good imo. It showcased what the game can look like when someone really knows what they're doing.

Anybody else that was watching that stream at the time, likely some of the guys from that forza thread, can basically support what I'm saying if they kept watching through the ryse interview.

best footage so far showing the game mechanics:

http://www.youtube.com/watch?v=9wNXoRxpl00

Pretty solid vid, but def not as good as the twitch tv interview stuff, mostly because the guy playing on twitch tv was way more skilled, but then this guy was explaining the game as he was playing, whereas the other guy in twitch interview was pretty dialed in and playing while someone else at crytek was doing the talking with the interviewer.
 
Pretty solid vid, but def not as good as the twitch tv interview stuff, mostly because the guy playing on twitch tv was way more skilled, but then this guy was explaining the game as he was playing, whereas the other guy in twitch interview was pretty dialed in and playing while someone else at crytek was doing the talking with the interviewer.

I think he explained better the combat. The twitch feed had some bugs with the camera in some executions (when the player was close to some walls). I've the footage saved on my pc. I'll try to upload to YT.
 
I think he explained better the combat. The twitch feed had some bugs with the camera in some executions (when the player was close to some walls). I've the footage saved on my pc. I'll try to upload to YT.

Hopefully in good enough quality, because I been wanting that footage uploaded so I could watch it whenever since I first saw it.

Much appreciated!
 
Pretty solid vid...
I'm not sure I agree. The loading screen had animation stuttering, parts of the player clipped through his clothes and armor the whole time, there are very, very few enemy types, and the combat is quite rough:

1. Many sword strikes don't look like they connect, but seem to do damage anyway.
2. Visual cues about enemy states are very lacking; I didn't see a pattern in whether they could block or not.
3. The player held up his shield to block and got hit anyway.
4. Player crowd control was terrible, with everybody just milling about and trading hits.

All that said, there were definitely some things that looked good. The statuary and columns are nice, and the explosions from the fire catapult were very nice. I also liked the blood spatter, though it was pretty inconsistent. At the start the player leaps from one attack to another far behind him, which did remind me of Arkham-style gameplay. But this never recurred, and he got hit from behind constantly the rest of the time; there definitely doesn't seem to be a way to string together one long fight sequence.

Overall it doesn't look unsalvageable, but it's far and away the least finished gameplay we've been shown from any launch title. They've got a long way to go and a short time to get there.
 
This is the kind of thing that I mean. Who in their right mind would actually believe this is intentional, and not some type of bug? :P



There's trolls on both sides for each system, but that doesn't somehow make it appropriate because people do it to other games, too. The same people complaining in this thread about me calling it as I see it on Ryse, are the same people who were ready to take anyone's head off who criticized Drive Club or Killzone in other threads. I'm at least happy to say that I haven't been trolling anything, even things I don't think look all that good. I'm not saying Ryse doesn't deserve criticism for how it looks, because I've certainly criticized it where I felt fair also, but there's legitimately far better stuff shown from this game. I wish that twitch tv interview from pax were uploaded so people could see how awesome the game looked in that footage. There were hardly any bugs, the player was damn good at the game, and you really got to see the potential of the game's combat system.


Who are these people? You sure you arent making that statement for effect?
 
I'm not sure I agree. The loading screen had animation stuttering, parts of the player clipped through his clothes and armor the whole time, there are very, very few enemy types, and the combat is quite rough:

1. Many sword strikes don't look like they connect, but seem to do damage anyway.
2. Visual cues about enemy states are very lacking; I didn't see a pattern in whether they could block or not.
3. The player held up his shield to block and got hit anyway.
4. Player crowd control was terrible, with everybody just milling about and trading hits.

All that said, there were definitely some things that looked good. The statuary and columns are nice, and the explosions from the fire catapult were very nice. I also liked the blood spatter, though it was pretty inconsistent. At the start the player leaps from one attack to another far behind him, which did remind me of Arkham-style gameplay. But this never recurred, and he got hit from behind constantly the rest of the time; there definitely doesn't seem to be a way to string together one long fight sequence.

Overall it doesn't look unsalvageable, but it's far and away the least finished gameplay we've been shown from any launch title. They've got a long way to go and a short time to get there.

#2, #3, and #4 I think are much better handled in the twitch pax vid. I thought the player in that vid had pretty solid crowd control and generally avoided getting boxed into tight spots. He was most definitely better at timing his blocks, and at pacing himself when on the attack.

I don't remember so well about #1, but I thought it looked good. You can definitely continue attacking multiple enemies surrounding you from some stuff I remember seeing from back during E3, mostly on that Gametrailers interview about the combat, I think the timing of the combat and the way it works might potentially be such that you're limited to continuing your attack to just one more extra target after you finish dealing with the one right in front of you. The enemies look like they dodge and block too much for you to get away with the same kind of stuff that you do in the Batman games.

This looks a lot better than the glitch fest they have at PAX...

Basically what I been thinking. There's vids of this that really does it no favors, and the problems that exist in the game are compounded when the player isn't any good on top of that fact. But in vids where the distracting bugs aren't constantly ripping you out of the experience and the player has a solid grasp of how to play the game, it really doesn't look all that bad.
 
I've yet to see a single compelling piece of media capable of presenting a reason to play this.

I detest the combat in those Batman games and Assassin's creed because it lacks any form as well as being quite slowly paced and is based around pretty dry counter systems. This looks to have the same lacklustre entertainment value AND look clunky as hell.

Yeesh.
 
Well, the direct feed nature definitely shows off the good parts of the graphics more effectively. But despite this guy obviously being a lot more skilled, there's still plenty of issues:

1:40-1:45 Shield move to no enemy? Strike backwards to midair?
1:58 Attack visually misses target
2:03 Player walks through dead enemy
2:50-3:05 Finishable enemy never recovers, just stands still until executed
3:35 Final attack in combo string does no damage, reason unclear
5:05 After finishing execution, player can't defend against side attack
5:25 Wrong attack animated?
5:48 Live enemy walks through player
5:58 Player stuck in attack animation can't defend rear strike (again at 6:18)

And so on. Plus stuff like the body clipping through clothes and the animation stutter during the loading tunnel are also still present.

The multiplayer definitely looks its best in this footage...but that's really not a high level.
 

You're the man, dude. I've been waiting for this.

Well, the direct feed nature definitely shows off the good parts of the graphics more effectively. But despite this guy obviously being a lot more skilled, there's still plenty of issues:

1:40-1:45 Shield move to no enemy? Strike backwards to midair?
1:58 Attack visually misses target
2:03 Player walks through dead enemy
2:50-3:05 Finishable enemy never recovers, just stands still until executed
3:35 Final attack in combo string does no damage, reason unclear
5:05 After finishing execution, player can't defend against side attack
5:25 Wrong attack animated?
5:48 Live enemy walks through player
5:58 Player stuck in attack animation can't defend rear strike (again at 6:18)

And so on. Plus stuff like the body clipping through clothes and the animation stutter during the loading tunnel are also still present.

The multiplayer definitely looks its best in this footage...but that's really not a high level.

Clearly unfinished, and probably wasn't a very high bar to surpass in the first place, but definitely the best combat in this game has looked imo, and the bugs didn't detract away from the overall experience quite as much in this footage as it has in other vids. The combat looks especially good when he starts fighting that enemy that's dual wielding the burning swords. Starting at 6:38, dude was killing it in the water lol. Honestly this vid prob deserves its own thread, but I guess I'll save that for tomorrow unless someone beats me to the punch.
 
because the sword never actually touched him.


Uhm the hit combo counter in the top left corner disagrees with you...

Why is the combo counter going up with every strike if you are not actually touching him?

He hit the guy like 10 times and the kick that knocks him off the screen is the last registered hit on the combo hit counter...

If the combo counter counts misses as hits then that is incredibly broken and just ridiculous....
 
Uhm the hit combo counter in the top left corner disagrees with you...

Why is the combo counter going up with every strike if you are not actually touching him?

He hit the guy like 10 times and the kick that knocks him off the screen is the last registered hit on the combo hit counter...

If the combo counter counts misses as hits then that is incredibly broken and just ridiculous....
The sword doesn't look like its even going in him or slicing him. Right before the kick the guy or whatever just stood there. If he didn't kick him I bet he would have just stood there. It just looks off. Unless that whole thing was some finisher move
 
The new video still doesn't do the combat justice imo. There's less glitches, and less bodies sliding across the floor, but the jankiness is still there, and the sword impacts look like they have no weight to them. The same repetitive executions over and over, simple moveset, stilted animation; it just looks bad.
 
TBH most stuff I've seen has made me pretty suspicious about how we'll this has transitioned from being a Kinect centric title for 360 (which Is my understanding of original focus) to what it is now.

The basic design still feels to me like a download only motion control title - and despite the fact it's obviously had a lot of money thrown at the graphics and design it still looks like that to me in motion.

I actually like the concept, but I'm always wary of games that have been reworked and re-positioned to take another direction : it sometimes works out but IMHO mostly it doesn't or at least the results are mixed.
 
EmptySpace thought ryse was going to rival god of war ascension's multiplayer. both games have the same feel to them. both have the same warrior-feud setup. both feature over-the-top gore.

Now he thinks ryse is not even close to ascension's multiplayer at all.
 
EmptySpace thought ryse was going to rival god of war ascension's multiplayer. both games have the same feel to them. both have the same warrior-feud setup. both feature over-the-top gore.

Now he thinks ryse is not even close to ascension's multiplayer at all.

What's with this schtick?

The_jimmy.png
 
Wait I just thought of something and the most important question..... Was this connected to the cloud so it can receive the 600% boost? This would probably explain this
 
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