xKilltheMx said:Please bring this to PC D:
Just wait for a drop in price on the DSi! I'm sure it'll happen! :lol :lol :lolBorkBork said:I wouldn't count on that. Buy a DS.
Hah perfect. People should watch this http://www.youtube.com/watch?v=2wxutZJQG84 from about 3:10.BorkBork said:This reminds me of the "Everyone's Dead, Dave" Red Dwarf exchange. Modified:
BorkBork said:I wouldn't count on that. Buy a DS.
+ Steam + User made approved / rated content to continually expand the database + new user levels.xKilltheMx said:Please bring this to PC D:
Well the game already allows user generated content to be transported over wifi.Hazaro said:+ Steam + User made approved / rated content to continually expand the database + new user levels.
Yeah but everything for creativity is so much better on PC, plus it would be so much easier.jrricky said:Well the game already allows user generated content to be transported over wifi.
OMG Jackson, respond if you want to be bombarded with questions please.
1009 upsidedown is 6001...batbeg said:"1009. Kick his ass, Nappa... Wait, it was upside down, it's over 9000!!"
God I want the new DBZ Abridged to come out
Slavik81 said:1009 upsidedown is 6001...
jts said:what the
i don't
Did they went through a whole dictionary and created every object there is or are there things that are generated by the game somehow? What kind of sorcery is this?
What's the game about? Simple enough: Your character needs to reclaim a star object called a Starite to clear the given level. By panning around the level and checking it out (including any obstacles and hints) you can then bring up a keypad and start entering words for objects that might help you out. Is a rope blocking your path? Input "scissors," attach the item to your character, and use them to cut the rope -- easy!
But you can be much more creative than that: maybe you'd rather use a chainsaw to cut the rope, or a flamethrower, or maybe a rabid cat? (OK, not that last one; there's no room for adjectives.) Developer 5th Cell went through every word in the dictionary and then some, attached some art and hierarchal properties (think "rock-paper-scissors"), and bam, a game that pretty much gives you whatever you think of -- minus trademarked entities, of course.
What's new for E3? Scribblenauts was finally playable at E3, and though there weren't a lot of stages to try, the game was naturally flexible enough to get a lot of play out of it. Not only were the developers suggesting easy items for solutions, but oftentimes, bystanders looking at the game on the big screens would just yell out ideas. The title screen even served as a "stump the Scribblenauts" mode; a sandbox where you could just input words freely and see what pops out.
What's our take? Scribblenauts is the real deal. This could have been yet another action-puzzle game, but one "little" addition makes a world of difference. There's little doubt that some people will just want to get through the game as fast as possible, but others will go nuts experimenting with the game's nearly endless dictionary of objects.
From the Eurogamer preview above:jts said:Did they went through a whole dictionary and created every object there is or are there things that are generated by the game somehow? What kind of sorcery is this?
Eurogamer said:"The way it works is we've started with the qualities rather than the objects," explains Cox. "We've started with categories and sub-categories, like flammable, electrical, heavy, organic, and then we place each object within this framework. That means an object already inherits loads of qualities as soon as it's put into the system: we don't have to say fire would burn this wooden ladder or this boat. We simply say fire would burn everything that's flammable, and anything made of wood will already be marked up in the database as flammable. And when someone slots in a bird, we know from the start that it's organic and it flies, and it has AI properties and that sort of stuff, right from the word go. We don't have to go through thousands of objects one by one, assigning properties."
Eurogamer said:Just the other day, in the tree level, somebody wrote 'anvil', which doesn't seem like much help. But then they wrote 'glue', and stuck the glue to the anvil, and then stuck the anvil to the Starite, and it pulled it down out of the tree. I would've never thought to do that before, and we didn't program it, but because the objects all have physical qualities that make sense, the game can decide whether a solution's going to work.
Corpse, wire, battery.
Guy connected them and brought the corpse to life.
nyprimus2 said:Read on another forum.
nyprimus2 said:Read on another forum.
dallow_bg said:Release date?
I need this badly.
Colocho said:Aside from the awesome "summoning" capabilities, I don't know if this will be as good as they say, I'll need more impressions from the core gameplay first.
Jackson said::lol I'm on the plane right now flying back to Seattle reading these comments.
Great stuff!
Jackson said::lol I'm on the plane right now flying back to Seattle reading these comments.
Great stuff!
Htown said:Question.
If you summon a witch.
Is it made of wood?
Does it weigh as much as a duck?
BorkBork said:Just saw the Co-op bit. :lol @ Cthulhu
Jackson said::lol I'm on the plane right now flying back to Seattle reading these comments.
Great stuff!
Seriously. Why are there so few show floor videos?Dacvak said:Actually, post ALL videos of Scribblenauts in this thread, please.
Dacvak said:Where's the video?
BorkBork said:http://www.revision3.com/coop
Episode 115 Show Floor tour. After the PSP Go demo and the commercial.
Speevy said:These guys need to team up with Media Molecule for the next LittleBigPlanet.