Leeching Ring (Growth) Always heals for 2 no longer has Magic armor.
Eternal Statue (Growth) Regeneration 1.
Mangy Wolf (Growth) Cost 3 (was 4) no longer heals on attacking.
Noaidi (Growth) Redesigned. Now has Replenish. Thanks Blinky!
Hymn (Growth) Now fully heals target unit (was 3).
Owl (Growth) Cost 2. Uses new Flying trait.
Skythorn (Growth) Countdown 4 (was 6).
Jarl Urhald (Growth) Cost 8 (was 9).
Oak Blood (Growth) No longer has Magic armor (was 1).
Miasma Well (Decay) Redesigned. Has Countdown 1 and deals 1 poison damage to poisoned units when Countdown becomes 0.
Mire Shambler (Decay) Fixed bug where its move would not trigger after walking.
Monstrosity (Decay) Redesigned. Cost 3. 3/2/3. +1 Attack for each adjacent Monstrosity -1 Attack for other adjacent creatures.
Monstrous Brood (Decay) Can no longer target structures or opponent units.
Blightbearer (Decay) Cost 4 (was 3).
Blade Husk (Decay) 5 Attack (was 4).
Illmire Hunter (Decay) 4 Health (was 5).
Shroud of Unlife (Decay) Enchanted unit now counts as Undead.
Life Stealer (Decay) Now heals by 2 when it damages another unit.
Malevolent Gaze (Decay) Now reduces Move by 2 until end of turn gives Curse 2 no longer has dominion.
Pest Dissimulator (Decay) Cost 5 (was 4).
Hex Marks (Decay) Idol strike 3.
Stitcher (Decay) 4 Health (was 3).
Unbind (Decay) Redesigned. Cost 2 Now removes all enchantments from target unit and increases its Countdown by 1.
Uneasy Alliance (Decay) Attack is now always increased by 2 (was variable). When the unit is destroyed all other creatures with Uneasy Alliance are destroyed.
Wicked Being (Decay) No longer Curses attacker. Has Unstable 2.
Nuru Flesh-Seamstress (Decay) 7 Health (was 6).
Cursed Presence (Decay) Is now a spell gives Curse 4 on target unit.
Void Gate (Decay) New animation.
Corrode (Energy) Now gives double damage to both players' units draw scroll if idol is destroyed on either side.
Echomaton (Energy) Now triggers on 3 or more attack (instead of 2 or more).
Fulmination Conduit (Energy) Countdown 2 (was 1).
Iron Ogre (Energy) 8 Attack (was 7).
Machine Priest (Energy) Redesigned. Cost 3 Structures and Automatons have their Attack increased by 1.
Overdrive (Energy) Damage reduced to 1 (was 2).
Power Trip (Energy) Now draws a scroll if current Energy is 11 or more after using it.
Siege Cracker (Energy) Idol strike 5.
Roasted Bean Potion (Order) Is now a spell. Move increase lasts until end of turn.
Wings Warder (Order) No longer relies on Countdown 1 or less to work.
Cay Royal Envoy (Order) 7 Health (was 6).
Righteous Partisan (Order) Redesigned. Cost 3 3/2/3. When Righteous Partisan comes into play if you no more units than your opponent draw 1 scroll.
Gallant Defender (Order) Now has armor while the number of units is equal or less than your opponent's.
Knight Scholar (Order) 4 Health (was 5).
Ruse (Order) Reworked Cost 2. Linger 4. Your creatures have Spiky 1.
Sinmarked Zealot (Order) 2 Health (was 1).
Eternal Sword (Order) No longer gives Health (was 1). Now transfers properly even when unit is destroyed by death effects.
Scroll art has been updated for improved readability.
Added ingame descriptions for the following concepts Base Countdown Lingering spells Move melee combat poison current resources healing effects Dominion Pillage Curse Armor Magic armor Relentless Piercing Ward Sift curse triggering and pseudo-random countdown selection.
Added short ingame descriptions for summoned creatures Illthorn Husk Nog Mangy Rat Beast Rat Gun Automaton Bunny Monstrosity Ragged Wolf Owl Mire Shambler and Revenant.
Hitting Ctrl+S in the deck builder now brings up the save dialog.
Abilities can now be used any number of times per turn unless rules say otherwise.
Adjusted wordings on a great number of scrolls for consistency and clarity. Attack/Health boosts Countdown reduction resource increase damage dealing while in play' modifiers and the use of gain/get have all been standardized.
Non-video settings are now saved per profile instead of per computer.
Added a sign out button to the splash page.
Added a code of conduct button to the splash page.
Added a 'Forgot your password' button that shows up if you enter an incorrect password.
Enchantment tabs on scrolls are now more tightly squeezed together if you have too many.
Trial bosses now have a Boss enchantment tab.
The game client now has a new icon to separate it from the launcher.
Hitting the left and right arrows in the deck builder now scrolls the library correspondingly.
The deck builder now properly remembers the deck's name even when it's just been saved for the first time
Hitting the up arrow in the chat now puts your most recent message in the text field
Running the game with the old launcher now fully supports remembering login (using tokens - your password is never stored).
Can now choose to use a fixed battlemode background.
If one player fails to enter a match neither player is given a victory or loss.
Fixed a bug where hovering traits on scrolls would sometimes behave incorrectly.
Now properly showing the highlight around library/graveyard when sacrificing for scrolls.
Attack glow is no longer always turned off when an ability is used (for example if a Gravelock Outcast has 0 CD).
Fixed bug where Judgement rewards scroll picking animation would be in the wrong place.
Now properly giving owner history to upgraded scrolls when buying Explorer's packs and face up cards.
Starter deck achievements now properly show how many more matches you need to win to unlock the decks.
The Scrolls site has being active for the past acouple of weeks. They got a community manager. When the game goes $5, the mobile version comes out and the game comes out of beta i see the game doing well.
The latest patch has just hit the live servers. Daily trials, changes to the damage types, Wild adjustments, tutorials, and more! Read on to see the full list of changes.
This patch includes changes to damage types and Wild. Were rolling this out in preparation for the approaching release. This patch does not include a significant amount of balance changes, but were hoping to make a balance patch to compensate soon.
Added daily trials (easy/medium/hard).
Weve put damage into four distinct damage types: Physical, Magic, Poison and Pure.
Units deal physical damage in combat. All other damage is explicitly specified.
Physical damage is reduced by Armor and increased by Curse.
Magic damage is reduced by Magic resistance.
Poison ignores Armor and Magic resistance, and is increased by Curse.
Pure damage cannot be reduced by anything (though it can be disregarded with Plating).
In preparation for the release, Wild is once more capped at 1x your lowest resource. We fill this is our safest way to guarantee fun decks for the time being.
New AI decks
The Hard AI brings new decks to the battlefield! Thanks to Blinky for helping out.
Weve added a number of new tutorials for explaining various concepts within the game. Thanks to our wonderful community for the contributions!
Added achievements for buying and selling scrolls on the Black Market.
Added an achievement for completing 50 trials.
Achievements are now properly updated when cards are received from the Black Market.
Well if Squiddy wants to make it and put in a pastebin then i can copy it to an OT or someone else could. Basically change the OP in this thread but with all the new stuff like Decay, Judgement, Spectator mode, Black Market etc.
Release date : 11th December 2014 Price: $5 (or regional equivalent), available on www.scrolls.com Platforms : Microsoft Windows and Mac OS X, Linux version should be coming, in the meantime you can run it using Wine. There's also an android version, while the iOS release is scheduled for next year.
You can use a single account to play across both tablet and desktop versions.
What is Scrolls?
Scrolls is a multiplayer trading card / strategy game created by Mojang, the company behind Minecraft.
Like any other card game it is about collecting and trading cards (here, Scrolls obviously), building a collection of cards that work well together called a 'Deck', and putting it to the test by challenging other players for ultimate supremacy !
Players familiar with card games will find many elements they already know, but Scrolls brings some elements from board games to the table.
The Board you'll be playing your Scrolls on is equally divided in two, each player has a 5x3 tile set to place his units.
On each side at the end of the board are the Idols. Break 3 of your opponent Idols and you win ! Loose 3 of yours and be doooooomed !
Scrolls look like this :
What is special here is the countdown.
Basically, once your unit is in play, his countdown number will decrease by 1 point every turn until it reaches 0, at which point the unit will automatically attack in a straight line hitting the first target in sight and resetting his countdown value to its original number.
Playing the right cards at the right time is one thing, but taking this countdown into consideration and placing/moving your units accordingly on the board plays a great deal in whether or not you'll be able to win a game.
Resource managing is another aspect of every card game, the thing with Scrolls is that in order to build your resource pool you will have to sacrifice some scrolls.
At the beginning of a game you will start with 5 scrolls on the first turn, and will automatically draw 1 new scroll each turn. You will then be given once during your turn the possibility to sacrifice 1 scroll (and only 1 per turn) for either 1 additional resource point to your pool, or the ability to draw 2 new scrolls.
In order to summon things you need resources, so you'll end up sacrificing scrolls, but you also need scrolls to play so it is all about managing your hand with care.
This example is a Creature scroll, but there are 3 other type of scrolls :
Structures: These are units which are generally unable to move. Some are Walls that protect, others such as the Artillery structures will deal damage from a distance as opposed to the normal attack path, while structures like Totems will provide buffs or debuffs.
Spells: These come in primarily two varieties, your average one-time use & effect spells and the recently added Lingering Spells. The latter will continuously affect the entire board, for a set number of turns.
Enchantments: These are attached to units (structures & creatures), and will continuously affect them until the enchantment is either removed or the unit is destroyed.
Tutorial: A series of lessons to ease you into the game and its rules.
Skirmish: Play against the Easy, Medium, or Hard AI.
Trials: Over sixty challenges with special rules, ranging from Easy to Hard difficulty. There's also a selection of randomized Daily Trials (Easy, Medium, Hard) that will provide you a continuous gold boost - complete all three, and you have enough to purchase a pack of scrolls!
Quick Match: Play against other humans or reptiloids from Epsilon 7, no pressure!
Ranked Matches: Climb up the ladder in a more competetive format, where the top players have the chance to earn extra gold and even vanity items such as new Head-pieces for your Avatar.
Judgement: In this mode you pay an initial fee of Gold or Shards, for the chance of creating a deck from a random selection and use it for up to six competitive matches. After playing all matches, players are rewarded depending on their performance.
Crafting - Craft what are essentially "Foil" versions of your cards, but beware - it is a massive Gold sink.
Challenge matches - Challenge your friends and strangers to unranked games.
Trading - Trade cards and gold with other players.
Spectate - Watch the Judgement, Quick Match, Skirmish, Challenge, and Ranked matches of other players.
Chat - Talk with other people! Both in a game, and out of games.
There's also a free Demo version that you can try out before purchasing the game.
The demo version gives you access to the following:
Purchasing scrolls in the form of singles & packs.
Easy daily trials
Skirmish (but only against Easy and Medium difficulty AI)
Building and saving decks
It does not give you access to the following features which are found in the full version of the game:
Purchasing scrolls from the Just for You-section of the Store
Medium & Hard difficulty daily trials
Games against Medium & Hard AI.
You can at any point upgrade your Demo version into a full version in-game, and will keep any Gold and scrolls that you've collected.
The Four Resource Types
When you purchase the game, you start with a preconstructed deck filled with scrolls belonging to the Growth resource type, but as you continue playing you'll automatically unlock the basic decks for the remaining three resource types - making for a total of four resource types:
Each one defines a certain theme and play style, Order is militaristic resource type with homogenous creatures that rely on effecient use of power and unit formations; Growth represents the forces of the wild that can swarm you in the blink of an eye if you're not careful; Energy is technologically minded which is resource expensive but has the capability of great explosive plays; and finally Decay, while slow and lumbering, relies on powerful death synergies and victory through attrition.
As you gain many scrolls and build a decent collection, you can, of course start to build your own Decks, and mix resource types as much as you want.
As you play, you will gain Gold after each match, or when completing Trials for the first time.
There is a second currency Shards, that you buy with actual money.
But wait a second !??!! I was promised free updates ! and doesn't that make the game Pay2Win ?
Like they did with Minecraft you will get every new addition to the game as they implement it without having to pay anything more.
Any Scroll or item in the game can be purchased with both currencies, Gold and Shards, and it will be the same for new Scrolls introduced in the game.
There is no plan for any content locked by a real money pay-wall.
The items you can purchase are mostly all random:
Random Scroll (100 Gold)
Random Growth Scroll (200 Gold)
Random Energy Scroll (200 Gold)
Random Order Scroll (200 Gold)
Scroll Pack (1000 Gold): Contains 1 Rare, 2 Uncommons and 7 Commons from all Resources & Sets.
Explorer's Pack (1200 Gold): Contains 1 Rare, 2 Uncommons and 7 Commons from all Resources with at least 4 of the scrolls being from the latest Set.
Just for you (100 to 1000 Gold/25 to 120 Shards): A selection of 6 Scrolls (2 of each resource) that is different for each player, where you can only buy 1 of each, and that changes every twenty-four hours (100 to 1000 Gold/25 to 120 Shards)
The only two things that are not randomized are:
Preconstructed Decks (5000 Gold or 500 Shards): A selection of themed deck, each one containing 50 scrolls (many of which are quite handy, but often you'll be able to purchase the contents cheaper off other players.)
Avatar outfits (5000 Gold or 500 Shards): Outfits for your Avatar, which you can mix and match per your fashion sense
Having more Scrolls than someone else doesn't mean you will face-roll everything, in this type of game, knowledge of your cards, and how to play them effectively prevails over everything.
Add to this that the game is quite generous with rewarding the player with in-game currency. Especially if you compare it to other games that use a similar approach.
As of June 6 (2013) you automatically get 2000 Gold when you purchase the game to spend in the Shop to start buying new Scrolls. You usually get 100-150 Gold for a loss, and victories can net you as much as 500 Gold. Combined with the Gold you can get from the Trials (the set ones and the daily ones), you'll be able to get yourself a top-tier deck within a couple of weeks, and don't be surprised if you got a full collection of scrolls (without paying a single additional dollar for Shards) within months.
Create an account, or migrate your Minecraft account, verify the account and you should be good.
If you already migrated or verified your account, log in again you may have to verify it one more time and then you should be good to go.
If that doesn't work, your best bet is Mojang's support.
Why no Paypal ???
Paypal is currently only unavailable to buy S Microtransactions ? Real money ? But I already paid for the game !
You didn't read this post did you ? Read the 'Shop' section.