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Opinion VR Hardware Secret PlayStation VR 2 specs look impressive, Digital Foundry claims

IbizaPocholo

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ibiza

In the tech site’s latest DF Direct Weekly video (below), technology editor Richard Leadbetter seemingly references PSVR 2 details leaked in May, before claiming to have seen even more impressive specs for Sony’s upcoming headset.

“One thing I think that is kind of heartening is that Sony is doing PSVR 2 for the PlayStation 5,” he said.

“We’ve seen some leaked specs and it looks good. We’ve seen some other specs which haven’t been leaked which make it look even better.

“So, hopefully VR will be able to expand, there will be more choice in the headset arena, and also I’m quite looking forward to seeing what this new Sony controller is about,” Leadbetter added.

 

ZehDon

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Jun 13, 2013
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I started with the PSVR, and recently went over to Quest 2 on PC when I upgraded my machine. It's a big difference between the two in terms of quality, so I'm curious to see if PSVR2 meets the competition, or, cuts a few corners to keep its price in check. The Quest 2 pushes 1832x1920 per eye. Even on my i9 10900k and RTX 3090, games like Half-Life Alyx at Ultra Fidelity manage to give it a workout at times. I'm very curious to see what magic Sony have in store this time around.
 

lh032

I cry about Xbox and hate PlayStation.
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But PS5 spec isn't that impressive, I don't think it can handle 3A VR games. I'll wait for pro upgrade
Excuse Me Reaction GIF by One Chicago
 
Jan 28, 2005
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I have high hopes for Sony and VR. While we have top tier hardware and software with Valve Index and Alyx on one end, I'm disappointed in VR offerings being limited to indie devs targeting the Oculus and it's limited hardware (as they should, given the larger userbase.) I think now that Sony has more capable hardware, they have the best potential to bring VR mainstream and we can start to see the medium really grow in terms of quality.

TFW AAA teams start competing in the VR space.
 
Jun 28, 2013
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I hope the horrible headaches go away, in my family we only could play it like 20 min before we got dizzy and feel like throwing up. My nephew actually threw up.
Get a new family. Its weak. Do you get seasick, cry when something is 30fps, and rollercoasters make ur tummy feel funny? In that case prevent your bloodline from continuing. Its the only way.
 

SlimySnake

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Feb 5, 2013
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Oh god no more specs talk. Cant jerk off to numbers anymore.

Let's see the games already. Really hope Sony's AAA studios are wasting their time making VR shovelware.
 

Shai-Tan

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Mar 16, 2009
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Anyone with PCVR should also be looking forward to it because the only big platform right now is the relatively low spec Quest. If PSVR does OK (better than PSVR1) it will encourage devs to make PCVR/PSVR versions that aren't just slight upgrade from Quest.

I have high hopes for Sony and VR. While we have top tier hardware and software with Valve Index and Alyx on one end, I'm disappointed in VR offerings being limited to indie devs targeting the Oculus and it's limited hardware (as they should, given the larger userbase.) I think now that Sony has more capable hardware, they have the best potential to bring VR mainstream and we can start to see the medium really grow in terms of quality.

TFW AAA teams start competing in the VR space.

nevermind, someone already said it
 
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Shai-Tan

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I hope the horrible headaches go away, in my family we only could play it like 20 min before we got dizzy and feel like throwing up. My nephew actually threw up.
Unfortunately vr sickness needs exposure to get over it (takes a while for the brain to adapt to the unusual stimuli). I think most people take a week or two of regular play - but it might come back somewhat if you don't play for a while. The exposure should also be graduated, starting with games that have limited movement, teleport, etc. Always stop if you start feeling sick because it won't go away if you attempt to play through it

edit: one issue is PSVR 1 have low frame rates which can contribute to motion sickness. PSVR 2 should be better; edit: another contributor is all the PSVR games that use gamepad controls - as soon as you move in game in an unexpected direction the brain is like wtf and makes you super nauseous. But it depends on the game e.g. The Persistence 2 and Wolfenstein Cyberpilot are the worst ones I tried. You may have been playing one of the bad ones.
 
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nush

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A long haul flight from wherever you are.
Unfortunately vr sickness needs exposure to get over it (takes a while for the brain to adapt to the unusual stimuli). I think most people take a week or two of regular play - but it might come back somewhat if you don't play for a while.

This is how it works for me, although personally it's not more than a minor irritation sometimes in the first instance.
 

Shai-Tan

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This is how it works for me, although personally it's not more than a minor irritation sometimes in the first instance.
Yeah, after three months of non play I played Borderlands 2 and within 30 minutes I felt too nauseous to continue (lots of irregular movement in that game). Within a few days it was gone again - however, that unfortunately is a serious barrier to adoption for more casual people who don't play regularly enough.
 
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Gamerguy84

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Curious what these impressive specs are that havent leaked?

Foveated rendering?
According to multiple UploadVR sources, PSVR 2 will offer a resolution of 4000×2080 pixels (2000×2040 per eye).

It will also include gaze tracking capable of foveated rendering, a lens separation adjustment dial, and a vibration motor allowing developers to provide direct haptic feedback, Sony has reportedly informed partners.
 

Shai-Tan

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Why are they excited about the controller? Isn't it just an oculus touch knock off?
may have dualsense features I suppose. it won't have the proper finger tracking from the patent demo. it's also just a lot better than ps move controllers
 
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Feb 18, 2019
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In the tech site’s latest DF Direct Weekly video (below), technology editor Richard Leadbetter seemingly references PSVR 2 details leaked in May, before claiming to have seen even more impressive specs for Sony’s upcoming headset.

“One thing I think that is kind of heartening is that Sony is doing PSVR 2 for the PlayStation 5,” he said.

“We’ve seen some leaked specs and it looks good. We’ve seen some other specs which haven’t been leaked which make it look even better.

“So, hopefully VR will be able to expand, there will be more choice in the headset arena, and also I’m quite looking forward to seeing what this new Sony controller is about,” Leadbetter added.

As someone who recently tried ps4 vr and went crazy for it, can't wait for the second model

One of the ps5's must buy when I'll be able to buy one
 

UnNamed

18+ Member, acts like 12 year old console warrior
Dec 21, 2006
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The only thing they need to fix is the horrid motion tracking. Fix that (and the 150 cables too) to avoid me a headache and vomit, and you can sold me a sub720p visor if you want
 
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Klik

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I'm hoping for GT7 full PSVR2 support.Simracing is made for VR, its just incredible


Also Foveated rendering is a gamechanger. The fps increase is like at least 4-5x.
 
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Bernd Lauert

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Apr 15, 2018
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Latest supposed details.

OLED screens
2000 x 2040 per eye
110 degree FOV
Eye tracking
Foveated rendering/flexible scaling
Bundled controllers
Headset haptics
AAA VR/non-VR hybrid games

Big if true. Only downside I see is the FOV, could be a bit larger.
 

Darius87

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No doubt PSVR2 will support foveated rendering that's is mentioned in GE patent by M.Cerny also mentioned 114 FOV not 110 also it says without foveated rendering average inefficiency is 2.5x that means with FOV rendering we should get on average 2.5x increase in performance that's game changer basically that means games will look better on PSVR2 then on 2d screens.
 

chixdiggit

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  • An aim to make hybrid games that are playable in both flat screen and VR.

I hope this works out but history tells us that they do not crossover very well. I would rather have a couple games made specifically for VR (Like Half Life: Alyx) than a bunch of games with VR forced in (Like No Man's Sky).
 

RJMacready73

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Those are some pretty fucking impressive specs to be sho, definite Day 1 purchase for me seeing as i love the PSVR1 even with its multitude of shortcomings.

Here's hoping it releases with Half Life Alyx, Resi Evil8 & a new AstroBot
 

RJMacready73

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  • An aim to make hybrid games that are playable in both flat screen and VR.

I hope this works out but history tells us that they do not crossover very well. I would rather have a couple games made specifically for VR (Like Half Life: Alyx) than a bunch of games with VR forced in (Like No Man's Sky).
Forced in? No mans sky looks great in VR, hell you could say its the perfect game for VR, its just a pity the control scheme cant keep up
 
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