Sega PC ports campaign continues with petition (Vanquish, Bayonetta, VF5)

Vanquish is at around 100,000 now, to Bayonetta's 260,000-ish. The latter's higher profile, cult status and genre novelty probably played some part in its success, along with the release timing. Still, considering Vanquish's more obscure nature as an IP, its performance isn't necessarily bad.

The Yakuza series' growing momentum and visibility would definitely be on its side as far as a PC release goes - I agree that it appears to have the potential to stand out and do surprisingly well.
 
Vanquish is at around 100,000 now, to Bayonetta's 260,000-ish. The latter's higher profile, cult status and genre novelty probably played some part in its success, along with the release timing. Still, considering Vanquish's more obscure nature as an IP, its performance isn't necessarily bad.

The Yakuza series' growing momentum and visibility would definitely be on its side as far as a PC release goes - I agree that it appears to have the potential to stand out and do surprisingly well.
GAF told me that the Yakuza director doesn't like PC and that it won't be on PC. Is this true?
 
GAF told me that the Yakuza director doesn't like PC and that it won't be on PC. Is this true?
It's not so much that Nagoshi-san hates the PC platform, he's just one of those "old-school" japanese devs that have always made games for either arcades or consoles.

Plus it is a fact that at the time the series started, it was one of the few series aimed at the market of "older" japanese males rather than the kids crowd which a lot of JRPGs and stuff tend to target. To this day, the game is made for with that target audience still in mind so naturally a PC version isn't something that they give a lot of importance to.

Also worth mentioning that the games aren't massive AAA affairs that need to sell millions of copies so they don't NEED to from a financial standpoint.

But with the push they've started giving this series again in the West, I wouldn't be surprised if they are at least CONSIDERING a PC version for the newer games somewhere down the line.
 

JaseC

gave away the keys to the kingdom.
According to SteamDB, "SteamDB Unknown App 272110 (Little Stone Sega Test App 5)" was worked on 3 months ago.

I remember when Sega dropped Typing of the Dead Overkill onto PC unnanounced. I still hope for House of the Dead 4...

...and After Burner Climax, Virtua Fighter 5, etc.
That was the result of general backend fiddling by Valve (if you click through to the changenumber page, you'll see it affected over 600 apps from a wide range of publishers). The app hasn't been touched by Sega's hand since February 2014.
 
It's not so much that Nagoshi-san hates the PC platform, he's just one of those "old-school" japanese devs that have always made games for either arcades or consoles.

Plus it is a fact that at the time the series started, it was one of the few series aimed at the market of "older" japanese males rather than the kids crowd which a lot of JRPGs and stuff tend to target. To this day, the game is made for with that target audience still in mind so naturally a PC version isn't something that they give a lot of importance to.

Also worth mentioning that the games aren't massive AAA affairs that need to sell millions of copies so they don't NEED to from a financial standpoint.

But with the push they've started giving this series again in the West, I wouldn't be surprised if they are at least CONSIDERING a PC version for the newer games somewhere down the line.
Thanks for the clarification.
 
Vanquish is at around 100,000 now, to Bayonetta's 260,000-ish. The latter's higher profile, cult status and genre novelty probably played some part in its success, along with the release timing. Still, considering Vanquish's more obscure nature as an IP, its performance isn't necessarily bad.

The Yakuza series' growing momentum and visibility would definitely be on its side as far as a PC release goes - I agree that it appears to have the potential to stand out and do surprisingly well.
100,000 units for a port of a relatively obscure console game that came out 7 years ago and was considered a commercial flop? Sounds pretty good to me.

Ports really aren't that expensive to make. They can be done in a few months with a very small team and a budget far below $1 million. I'm pretty sure Vanquish PC has already broken even and become profitable. For comparison, most JRPG PC ports sell less than 100k units and those are still getting pumped out. Japanese publishers and developers wouldn't continue to port their games to PC if the ports weren't profitable.