TaroYamada
Member
Looking through that site reminded me that lightgun games are a dead genre and I'll probably never get to play Virtua Cop 3 again.
Back on-topic though, have any game devs or anyone with porting experience actually chimed in on how easy it would actually be for Platinum to port those two games just because Rising was ported and it shares the same engine? Maybe JP could comment if we're all really off base.
I have no idea how that stuff works but I assume that they make tweaks to their own engine over time, along with game specific tweaks. Rising was one of their most recent games, and Vanquish and Bayonetta are two of their oldest.
In the credits of Rising, I saw that the PC port team was actually pretty small, just about a dozen people. But we have no idea how long they were working, or how many people it would take to complete ports of Bayo and Vanquish in a timely fashion.
Just thinking out loud here.
Rising assuredly uses a later version of the engine.