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Sega Sammy Q1 Results - Revenues Decrease by 41% Company Wide; Games Up

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Aug 7, 2013
8,549
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Sega Sammy Q1 Results:
Net Sales: ¥52.935 billion yen
Operating Income: - 9.455¥ billion yen
Net Income: - ¥7.930 billion yen

Detailed Explanation Passage:
Net sales for the first quarter of the fiscal year ending March 31, 2016 amounted to ¥52,935 million, a decrease of 41.2% for the same period in the previous fiscal year. The Group posted an operating loss of ¥9,455 million (operating income of ¥8,953 million for the same period in the previous fiscal year) and loss attributable to owners of parent of ¥7,930 million (profit attributable to owners of parent of ¥5,161 million for the same period in the previous fiscal year).

1st quarter after announced restructure detailed here:

http://www.neogaf.com/forum/showthread.php?t=990581

Entertainment Contents Business (Gaming):
Regarding the environment surrounding the Entertainment Contents Business, while the market for digital games for smart devices is expanding in Japan in line with the spread of smartphones, the markets for packaged game software, amusement centers and amusement machines are shrinking.

With regard to the Entertainment Contents Business, in the field of digital game software, which the Group positions as the growth driver, sales of the existing titles for smart devices, such as “CHAIN CHRONICLE – Kizuna no Shintairiku,” “Puyopuyo!! Quest” and “PHANTASY STAR ONLINE 2,” launched over three years ago, were robust. New titles, such as “Hortensia SAGA” launched in April and “MONSTER GEAR” launched in May, got off to a flying start, and the lineup of titles was further enhanced. The number of titles distributed domestically in the field of digital game software (free-to-play types) was 46 as of the end of June 2015.

In the packaged game software field, sales amounted to 1,830 thousand copies in spite of the lack of sales of major titles. In the amusement machine field, whereas no major titles were sold, sales of CVT KITs and distribution revenue from revenue sharing titles were recorded

Entertainment Contents Business (Gaming) Q1 Results:
As a result, net sales in this segment were ¥41,911 million (an increase of 4.1% for the same period in the previous fiscal year) and operating loss was ¥739 million (operating loss of ¥1,366 million for the same period in the previous fiscal year).

Closing Statement:

In essence, Sega Sammy's lackluster quarter is due to the lack of sales in the pachislot and pachinko business, the Sammy segment of the company. Nevertheless, the Entertainment Contents segment is off to a great start: revenues increased with new titles such as Monster Gear, Hortensia SAGA, in addition to mainstay titles such as Chain Chronicle and Phantasy Online 2 under its belt. Management hopes their new found success in mobile & PC will continue and position them as their growth driver.

https://www.segasammy.co.jp/english/pdf/release/201603_1q_tanshin_e_final.pdf
 

Occam

Member
Oct 15, 2013
6,366
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So make more games.

And port some of your arcade games that were never ported before to modern systems. For instance Planet Harriers, Star Wars Trilogy Arcade, etc.
Sega owns an incredible amount of fantastic games that should be made playable on current consoles.
 

Tizoc

Member
Jun 23, 2010
81,144
20
960
34
Oman
I wish those Mobile games were available in my region :/
I really wanna try out Puyo Puyo Quest.
 

sueil

Member
Jun 7, 2012
1,337
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So make more games. And port some of your arcade games that were never ported before to modern systems. For instance Planet Harriers, Star Wars Trilogy Arcade, etc.

The ending says the Pachinko side of the company is what dragged it down.
 

Producer

Member
Sep 21, 2014
8,750
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at least the game side is doing good. They should follow up with more PC ports and maybe bring some of their mobile titles over. And obligatory PS02.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Aug 7, 2013
8,549
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Not great. :/

But then wasn't expecting much.

I wasn't expecting such a pronounced revenue decline for Sega Sammy personally.

Sammy is usually their saving grace went it comes to Operating Income, yet the Sammy segment fluctuates each quarter depending on hit titles - so we'll see, but it's a declining industry.

Sega (Gaming) has positive momemtum now, hoping for the best.
 
Dec 22, 2014
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You see those Dreamcast games that were cult classics everyone loved, SEGA?

Skies of Arcadia, Jet Set Radio, Chu Chu Rocket, Seaman, Samba De Amigo, etc?

Just reuse the engines, some of the assets, and make new games using those specs - cheaper to develop, faster to develop, and lets you focus on quality over graphics or marketing campaigns. Port it to everything on the planet - PS4, Xbox One, PC, Wii U, Vita, 3DS, iOS, Android, Windows Phone, Mac, Linux, PS3, 360, whatever.

I would totally buy Jet Set Radio 3 with the same visuals as the first two at 1080p/60fps+ on a modern platform.

Do this along with your current mobile output and you have a nice low risk, high reward system going on.
 

Spaghetti

Member
Nov 4, 2013
8,905
0
0
You see those Dreamcast games that were cult classics everyone loved, SEGA?

Skies of Arcadia, Jet Set Radio, Chu Chu Rocket, Seaman, Samba De Amigo, etc?

Just reuse the engines, some of the assets, and make new games using those specs - cheaper to develop, faster to develop, and lets you focus on quality over graphics or marketing campaigns. Port it to everything on the planet - PS4, Xbox One, PC, Wii U, Vita, 3DS, iOS, Android, Windows Phone, Mac, Linux, PS3, 360, whatever.

I would totally buy Jet Set Radio 3 with the same visuals as the first two at 1080p/60fps+ on a modern platform.

Do this along with your current mobile output and you have a nice low risk, high reward system going on.
why bother porting 15 year old engines when you can just licence an engine like ue4?
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Aug 7, 2013
8,549
0
0
Wouldn't it be ironic if the gaming side becomes most relevant for SEGA SAMMY?

¥52,935 million - Sega Sammy Company-wide
¥41,911 million - Entertainment Contents (mostly Sega) only

Note that Sammy had a bad quarter and management have maintained their forecast, but ironic indeed :p
 

JaseC

gave away the keys to the kingdom.
Jul 30, 2009
73,799
7
1,030
Western Australia
So make more games.

And port some of your arcade games that were never ported before to modern systems. For instance Planet Harriers, Star Wars Trilogy Arcade, etc.
Sega owns an incredible amount of fantastic games that should be made playable on current consoles.

EA has exclusive rights to the Star Wars IP as it relates to video games, which is a 10-year deal and one likely to be extended, so Sega couldn't re-release SWTA even if it wanted to.
 

Coxy

Member
Feb 27, 2010
6,540
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Ireland
No mention of Heroki's sad failure? They still seem to be coasting on the same titles from 2013 while their new releases flop
 

lord_lad

Banned
Jul 20, 2015
431
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sigh...Sega...they were my favourite game company in the 90s (proud owner of a saturn) with Virtua Fighter, NiGHTS, Panzer Dragoon............

But now they are barely even trying.. :(