I'm not too familiar with this area can you help me understand? So how will cloud latency soon be ancient history? Is it possible to do 120fps or ever higher at 240fps through the cloud? I mean the data has to physically travel miles away to a data center to be processed and then shipped back to your home, how is it possible to do this stuff without super high input lag?
I'm not too familiar with this area can you help me understand? So how will cloud latency soon be ancient history? Is it possible to do 120fps or ever higher at 240fps through the cloud? I mean the data has to physically travel miles away to a data center to be processed and then shipped back to your home, how is it possible to do this stuff without super high input lag?
Well, i thought exactly like you years ago.
Nonetheless, Stadia and GFN have proven me wrong. (i don't even have a google data center in my country yet)
I cannot tell you how it's working so well but tons of gamers admitted it feels like local gaming(at least 60 fps games).
You can feel a tiny lag for 30 FPS games or if you're really too far from a data center but GFN/Stadia techs are working very well. Indeed, you'll probably have better results on a 30 FPS game on a console (VS 30 FPS cloud) but 60 FPS cloud gaming helps reducing the gap or even having lower latency.
120 FPS is even pushing the limits of Geforce Now's latency...
In what country are you living ?
If you have a gmail account, you can test Stadia's latency without credit card, there are free demos...
You could have a tiny lag with an bluetooth xbox controller but it will be removed with a Stadia optimized controller (using Wifi instead)