PS3 Remaster vs PS4 Remake: Avion
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PS3 Remaster vs PS4 Remake: Avion
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I wonder if there's any chance they'll do Ico after this? It would be really nice to have all three games playable on the PS4.
Is it impossible to make this 60fps on the Pro?
Christ, it looks like a skyrim mod.
My only hope is that they re-release the HD version for PS4.
They probably don't want all that detailed texture work to get lost in blinding mist. The new column looks much better.
Is the OST the same or are they spiffing that up for the remake as well? Will gladly re-purchase the soundtrack if they're remastering that.
PS3 Remaster vs PS4 Remake: Avion
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Blueprint are a bunch of really good ''technicians'' but almost none of them are artists.
Yet many games do have good levels of AF, so I'm thinking it's the developers more than anything. However for SOTC, I believe it's still early days and this is bluepoint afterall, so I expect proper AF to be implemented by release....But yes, we have had some issues with AF this gen...I still can't believe Strider was never patched with 16xAF on the PS4...And that is already the PS4 Pro version... At least this version of the trailer says it: https://www.youtube.com/watch?v=txSNn0zIltk
Poor anisotropic filtering really is the plague of this console generation. The strangest part, many cross gen games actually had no problem implementing AF on the PS3/Xbox360, but on PS4 and One.
Is it impossible to make this 60fps on the Pro?
Great but the one on top has way better atmosphere and much better color & lighting, it could be just different time of day in game though. At least I hope.
Will it be a 60usd game?
Yeah, I'm getting a Halo Anniversary vibe too. What a mixed bag that was. Gorgeous detail in a style that utterly ruins the dark imposing interiors, the distinctive color palettes and atmospherics of the outside areas, and the vastness and complexity implied by the original outer surface of the Halo ring.I completely agree. The original had a very unique atmosphere, and the atmosphere was absolutely fundamental to the game's experience resonating. The textures are clearly much improved, but they change the atmosphere which is so very essential to the original. Based on what we've seen, it contributes to making it a more 'real', a more 'pristine', and more ominous/darker environment than what was found in the initial game. This goes at odds with creating the impression that the player characters is trespassing upon an almost 'sacred', much more worn and battered world from the original. The impact of the final much darker area is reflective of the story's development throughout the game and marks a notable shift as the player's own perspective has become altered. The world is 'empty' but its tranquil, other-worldly, full of detail, and gives the impression that it's veiled. The skybox and lighting isn't extremely realistic, it's extremely fitting in enhancing the feeling of the location. The bridge screenshot, the Phalanx shot, and the Gaius shot are the most worrying that they've traded the atmosphere of the original (which really was perfect for the story and setting) for a more vibrant (but occasionally 'gloomier') but seemingly less fitting newer one.
People joke about the chipped column, but the original was littered with small details like that which create a feeling of it being a lived in and detail-rich world. Yes, the remake isn't suddenly terrible because the column has been amended, but it removes some of the richness and world-detail for really no reason. It reminds me greatly of the Halo Anniversary remake. Yes, the new textures and lighting are technically better; they're more detailed and more reflective of the current extent of technology than the original was, but these adjustments can damage the entire tone of certain sections of the game resulting in a worse experience overall (to use the Halo Anniversary as an example, the level where the flood are introduced, and the library, come to mind where the newer textures betray the tone of the original and lead to a much worse experience). Having already played the HD Remaster of the original, I was quite indifferent to it before but happy that some friends would get the chance to play it, but the trailer hasn't inspired confident that they've been faithful to the tone of the original while modernising the experience (which I feel is in contrast to the Crash Bandicoot remake which, for the original at least, really captured the 'truth' of the design of the original while modernising it). EDIT: I should clarify that it's obviously to early to say how accurate the trailers are of course, perhaps the fully released game will be very faithful to the original's tone, but this trailer isn't very reassuring that will/would be the case.
If you are going to come back into the thread perhaps you should argue precisely why something is absurd or highlight who and where somebody is asking for a 'pixel perfect remaster' instead of just writing it off. The original was a highly well-regarded game critically which sold well-enough to justify receiving one of the "Greatest Hit" labels on PS2, a HD remaster on PS3, and now a remake on PS4. I think the market spoke loudly and clearly as to the status of the original game, and if you want to argue that a remake of a game that was so well-receiveded in almost every aspect should NOT be faithful to the tone of the original (and changing that tone is a necessity to "understand the market, the industry, or consumers"), when the tone played such a crucial component of its success, by all means I think most of us interested in the thread would be happy to read it.
This is a highly beloved, artistically-minded game with a unique aesthetic. For some, the littlest changes are going to stick out
I could mention how it bothers me that Wander's stance is more upright than it was in the original.edit: it doesn't bother me a bit, it bother me a lot. Wander's animation in the remake is like a failed attempt at recreating the original.
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I would question BluePoint's and whoever else is working on this thing's understand of the material.
The more I look at some of those comparison screens, the more I realize that most of the original's "atmosphere" or "fog" effects is simply a ridiculously high level of bloom.
I wish Bluepoint would sit down and talk about it instead of just showing footage.. I'd like to know more about what they're doing, what they're keeping, what they're changing, etc.
Please let me set my own controls.
I couldn't stand to play the remaster on PS3 due to how the controls felt (never played it in the PS2 era)
quell the complaints
You know, it's funny. I know that this is a major step up graphically, but in my memory, SotC looked just as good as that other than a few textures here and there. Power of amazing art direction, people.
Not that I object to this game in any way. I love the concept of remakes so long as the original remains accessible.
Well you should probably remind your memory that this game kinda looks bad even in the HD version.
I agree, in terms of the art. That said, as someone who's only played the original...will be nice to play without the framerate chugging.
There were a number of artistic inconsistencies and missing visual effects whenever we got footage of the Uncharted collection, even up to a couple months before launch. All that was ironed out by release. Bluepoint does several passes for that stuff.
PS3 Remaster vs PS4 Remake: Avion
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Any chance of additional Colossi and new game play elements?
Or maybe we finally get the "hidden ending" (aka the fanservice one that never actually existed) where Wander managed to not get sucked in by the vortex thing and lives happily ever after?
Any word on a release date?
PS3 Remaster vs PS4 Remake: Avion
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Already know they won't fix the horrible horse controls, my only bane in video gaming.
Still going to buy it though. SoTC blew me away. With it's 10fps content on PS2, way past it's end of life.
So figuring the remake can only make it better, even though I already liked it despite all those things.
This looks just wrong.
Why is it so hard to simply stick to the original lighting and color palette?
Already know they won't fix the horrible horse controls, my only bane in video gaming.
Still going to buy it though. SoTC blew me away. With it's 10fps content on PS2, way past it's end of life.
So figuring the remake can only make it better, even though I already liked it despite all those things.
I disagree that there's less atmosphere in the remake shot. The remake looks like a different time of day and has a more haunting vibe to it, with the original look being more whimsical(?). It's a completely different tone, but still just as atmospheric. And speaking of, it'd be cool to fight the colossi in a different time of day. Some nighttime fights under the moonlight could be amazing.PS3 Remaster vs PS4 Remake: Avion
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