I hated that you had to run around in some dumb native outfit 90% of the game. So the devs finally listened to the complaints about this, but they'll only remove the restriction after you beat the game. It's useless.
Yeah, what an idiotic restriction. I could maybe see it for when you are in the town itself and have to use it as a disguise to get into certain areas, but then the game forces you to wear those shitty outfits even when you are in the middle of the wilderness. Garbage.
Anyway, the entire new trilogy has been quite a big disappointment for me, personally. Thinking about it, there are three main things that I feel need to be greatly improved:
1. Story and Characters.
This has been beaten into the ground at this point, but both the story and characters in this new trilogy have been completely forgettable. In particular, Lara herself has a really bland personality. Just a complete step down from the previous iterations of Lara. Not even going to blame the voice actress when she has nothing to work with and poor writing and directing.
2. Enemy Design.
This is definitely not a problem unique to Tomb Raider, but can we get some decent fucking enemies to fight? 90% of the game consists of you murdering hapless, male, gun toting mooks. They are all fucking retarded. Can we get some enemies who try to sneak up on
you? Force you to change up your gameplay style? Constantly stealth killing these worthless idiots gets old and mundane.
I wish more developers used the environment to come up with new ideas for enemy types. In a swamp area? Some massive crocodiles and camouflaged bad guys who pop out of the swamp and try to ambush you. Invading some tribal forest? Enemies hiding in the trees who jump down and ambush you or try to do that same rope noose shit to you that you do to the enemies.
Basically, think of the Souls series. You start with an environment and that should give you some neat ideas for new enemy types and gameplay encounters. Why are these devs so bad at this?
3. Open World Bloat.
This is kind of combined with point number 2. I don't mind some open worlds if the game constantly throws new enemies and encounter designs your way. But if the game is just having you go around the open world performing these filler quests and fighting the same enemy types ad-nauseam, then I am going to get bored quick. It was almost to the point that I was wishing for the return of the early 2013 games QTEs just to break up the goddamn stealth killing/gun toting monotony.
Anyway, that's my rant for the day. Sorry if I pissed off any fans, but this trilogy was a big disappointment for me. Take care.