I've been trying to finish this for months now and I just keep losing interest, going off to play other things instead.
What went wrong here? I mean it's:
- It's stylish as hell..
- Visually has it's moments
- Has some of the most AMAZING loadscreen music I've ever heard (and great music in general)...
- Some pretty great writing and an under-appreciated performance from Steve Blum
- Solid controls that someone like say, Capcom, could learn a thing or two from
...but it's an absolute bore to actually play.
I got up to the
part right after the 2D shmup
Even early on, I struggled to accept the core mechanics of the game ....because they felt so basic and flat. I heard myself time and time again repeat in my head "Is this it? ...I hope not"
The actual shooting (not the handling, that's fine) is pretty aggravating because the developers felt that making your targets as small as possible would be a fun challenge ....it isn't, it just further increases frustration and tedium as you're continuously trying to hit itty-bitty red spots.
Maybe the roughness/unrefined gameplay loop is part of the appeal? Like say Grasshopper's other "Punk" experience, No More Heroes? I think it's just an excuse for undercooked gameplay that feels sloppily thrown together. I mean, how many times was this game rebooted anyway?
Also, even though I think it's technically pretty good from a visual standpoint (a UE3 game that is actually better on PS3!?), it's also stiflingly repetitive, with both the environments and enemies, of which you will fight the same 3 or so types over and over again.
I feel like it's my duty to just suck it up and appreciate the genuine uniqueness of the title. But I don't think I (or anyone else) should have to suffer for meh gameplay just because something is exceedingly cool to look at.