I know I've been cynical for most of E3, but this was hands-down the third most-hype trailer behind GoW4 and REVII this year (Although I'm more excited for Spider-Man overall, too). And the best part is, it's coming soon, and I already paid for it nearly 3 years ago! Unlike the other games, I'm just going to get a code for it in a couple of months, and then boom, I have it right then and there!
I think it looks great and will buy but why do we need damage values on the enemies? It's not as if this is an open world RPG where combat is a choice and therefore I can pick and choose encounters based on risk (which is oft revealed by damage). On Shantae, what is the player supposed to do with a damage value? Provided you dealt damage, your only option is to hit it again. If there's some sort of critical hit systems for weak points I could understand, but those are better introduced with other visual mechanics such as flashes of colour etc.