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SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

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I don't like the English voice acting at all, but as long as it gets more people on board and the Japanese version is there as an option, I'm all for it.

I want the original English voice actors back - but I'd want them to do a better job LOL. For Shenmue I and II it's as if they recorded the dub in one take
from a toilet.
I'm sure under Sony they'll be able to get out MUCH better performances if they bring back the original voice actors.
 

Oriel

Member
Retweeted by the man himself
p0QHO.gif

I'm so jealous. :(

BTW, a thought occurred to me. If this game allows Ryo to traverse an open world map between the three villages by horse doesn't that make Shenmue III a sequel not of the first two but Ocarina of Time? Make it happen Yu. :)
 

Strife91

Member
Backed! I haven't even played the any of the Shenmue games, but somehow I really want this game to succeed. I want to show people that dreams really do come true!
 
I would have thought since it's the beginning of a new week and they just hit a stretch goal we'd be getting an update at some point today. They're actively updating the FAQ so there's clearly some movement behind the scenes. Finally acknowledging what must be an overwhelming barrage of questions regarding a PS4 physical version is also a good sign. Personally I'd love it if a PS4 physical version was added. That would reignite pledges to the campaign for sure. It's what everyone is asking about and wants.

Pledged at the $29 PS4 digital version tier but if a PS4 physical version is added I'd upgrade my pledge in a heartbeat. I'm sure thousands would do the same.
 
Has anyone else been playing through the first two again?

So far, I have been taking this playthrough much slower than usual. I've been focusing on practicing my moves. I have never beat Chai at the arcade so I really, really want to this time.

Also, this will be the first time that I am importing a save from I to II. Does anyone know offhand if the date carries over and how that affects things (specifically the Fangmei sidequest)?
 

Carl

Member
Backed! I haven't even played the any of the Shenmue games, but somehow I really want this game to succeed. I want to show people that dreams really do come true!

I've never played any of them either but backed it for $160. I have no idea why
 
Full credit to ShenmueDojo user Capsule Toys Maniac for the following interview that he translated from a website called 4gamer.

There is some good information here, but there is also a character spoiler, so if you are (somehow) going to stay spoiler-free for the next few years, do NOT click it! I have added a random phrase to each spoiler so that it does not give it away simply by length.

-- Thanks for being here.
YS: Thanks for having me. before jumping into questions I just want to make clear that Shenmue is a Kickstarter project and the scope and contents depend on the stretch goals.

-- Yeah, looking at the Kickstarter stretch goals there are the rapport system and skill tree and other added.
YS: We add more stretch goals so as more people pledge the scope of the game will get bigger. So as of now I can’t talk in detail about the mechanics of the game. What I’m able to accomplish will very much depend on the funds we can gather. I want to avoid telling too much and end up betraying those who have paid.

-- Under those circumstances, what do you want to do with Shenmue III?
YS: I want to show the relationship between Ryo and Shenhua in more detail. Even further than previous games.

-- It’s kind of hard to imagine how that would work.
YS: Maybe so. I want to to challenge myself, but new things are hard to get people to understand and therefore harder to gain support for. That’s one of the reasons we have prepared stretch goals like larger map and mini games.

-- So you made easy to understand stretch goals first.
YS: As more money comes in, the world of Shenmue III gets larger, and the game becomes more complete. But if it becomes a question of what game has the largest world, the game with the largest budget has a sure advantage. When it comes to Shenmue III, I want to ensure that there are other parts to enjoy besides just the open world aspects.

-- Can you give us any examples?
YS: At 3.2 million dollars there is the rapport system stretch goal. Actions and conversations will affect the relation between Ryo and Shenhua in subtle ways. The way Shenhua speaks and cooperate etc. will change.

-- It seems like the story could change depending on the relationship.
YS: Let’s just say that it depends on the budget. Making statements like that is just asking for trouble (laugh).

-- I get it (laugh). Could you explain the 5 million dollar stretch goal; the character perspective system?
YS: That is where the player will take control of characters like Shenhua and CHARACTER SPOILER
Ren (artificially adding length to spoiler text)
instead of Ryo.

-- At a certain point in the game will we be able to change characters freely?
YS: I can’t talk about details yet, so I will just say that it’s not necessarily like we are letting you control the other characters exactly like Ryo.

-- So it’s not like you can just change characters at will.
YS: The personality of
Ren (artificially adding length to spoiler text)
and Shenhua is different from Ryo, so even if they see the same thing the reactions would be different. When you played as Ryo it was his decisions, but playing as
Ren (artificially adding length to spoiler text)
and Shenhua would make it very interesting.

-- Hearing that makes me even more interested (laugh).
YS: I’m unable to describe it any more until the 5 million dollar stretch goal is reached, so I’ll stop here for today.

-- By the way, will the story end with this part.
YS: To tell the truth, the original story is too long to end here. So I decided against trying to fit it all in to Shenmue III.

-- Which means that after the Shenmue III project has been finished we have to wait for the the next part.
YS: First we have to do our best to make Shenmue III a solid game.

-- Let’s leave the appearance of Shenmue III and talk about the backend. Can you tell us why you chose to use Unreal Engine 4?
YS: It’s because it’s easy to use and fits with how I imagine Shenmue to look. There are like rendering tendencies for the different engines, and the base colors of Unreal Engine 4 added with “dampness and scent” makes it Shenmue.

-- Are the colors you imagine the same as with the first two parts?
YS: Of course. Shenmue had that air humidity feeling well presented and it had a smell too. That’s what I aim for with Shenmue III.

-- So you’re saying that if you take a scenery out of the game and look at it you’d be able to say “That’s Shenmue!”?
YS: Yeah, That’s what I want to do. But the promotional video we made for Kickstarter felt dry. Kind of ended up like the Californian humidity level (laugh).

-- Your idea of the exact colors or the “scent” of the graphics, is it hard to convey that to the developers?
YS: It it very very hard to explain it. It’s like trying to explain what a melon is to someone who only has seen watermelons and mandarins. Well, you can say the size is about in the middle, but trying to explain the taste is very hard.

-- With that said, do you have members from the former parts working on Shenmue III?
YS: Yes. So we have the original members that kind of know what Shenmue is about.

-- After fifteen years, it’s quite the thing to bring everyone together again.
YS: I think so. Everyone has gone independent or changed their positions, but even at this stage when the scope of the production isn’t set in stone they have gladly offered to join. That’s really heartwarming.

-- It feels like the relationship is deeper than what you could expect from work colleges.
YS: That’s because Shenmue was a project that was more than just work. Ten years after the development of Shenmue II we had this get-together and more than 100 people came.

-- That’s amazing. I’m not sure if I would call that just a get-together.

-- The level of creativity in the games you have created is often very high. Is there any secret to this?
YS: No. I never play games outside work, so I don’t get that influenced by other games. Maybe that’s the reason.

-- I had this idea that you researched other games thorough and tried to make something different, but I guess that’s not true then.
YS: Yeah. it easier to just make something from zero (laugh).

-- So maybe If someone from the media like me hear an explanation for a game and say “Is it like the mechanics from that other game?” you might not be able to get it?
YS: I’m sorry, but I guess that’s true. Well, maybe I have to study the trends in the most popular games.

-- By the way, this is the first in a long time that you get to work on a game this big.
YS: Yeah. It feels like it was a long time ago I got this invested in a game.

-- It’s not like you totally left the game industry, but what do you think of the game industry in Japan looking from a bit afar.
YS: The game engine Unity came out and made it easy for just one person to make his own game, which is a good thing. It wouldn’t be healthy if only big budget games were able to survive. It’s good that the market has expanded with more alternatives. But it’s kind of sad that a majority of games that make money are small like games for smartphones.

-- Do you feel like more effort should be made in making titles for the consoles?
YS: Yeah. Before, Japan was said to be number one in game making. It’s sad that the knowledge that had amassed during that time wasn’t used better.

-- Many of the people during that time went over to make games for smartphones.
YS: It’s not like games for smartphones are necessarily bad, but what’s characteristic of smartphone game making is that the development cycles from start to finished tend to be fast. It might be good for business, but I’m not really satisfied with that. If you compare to cars there’s the really popular cars that sell well. They make a lot of money for the company, but if they don’t develop their flagship model their technical advancement will suffer.

-- In USA there is still a lot of money spent in games for game consoles and PC.
YS: Yeah. That kind of rich content helps activate the whole industry. I hope the industry in Japan gets back on track like before...

-- Oh, the interview got very negative suddenly. Could you maybe give a word of encouragement to the young developers of today or people thinking about making games?
YS: Today is different from before. It’s possible for anyone to make games now. Before it was impossible to make games if you didn’t know how to program, but now there are tools for that. It’s also possible to study game development, and it’s easy to learn from the internet. Living in this age you shouldn't think too hard and just try for fun, go in the direction that feels best for you. Begin with having fun creating.
 
What do you guys think on making another thread on why people should support the kick-starter? I'd do it but I'm going to be busy the next few days. We could maybe try and get some people on GAF to support it that aren't Shenmue fans. We could have music, character bios, basic story info, talk about why its so special etc. Yes? No?
 

El_Cinefilo

Member
Jim Sterling just posted a Shenmue 3 video as part of his Jimquisition series. Haven't checked it out yet so not sure whether it's positive or negative. The thread for it is here. More exposure for the game and campaign is a good thing I guess? His video series has quite the following. It could act as a promotional catalyst. Hopefully.

Doesn't necessarily come across as negative but more cautious, Although he does seem to imply that Sony is funding it and the Kickstarter is a gauge of interest (which is false) and it's a new form of pre-ordering.
 
What do you guys think on making another thread on why people should support the kick-starter? I'd do it but I'm going to be busy the next few days. We could maybe try and get some people on GAF to support it that aren't Shenmue fans. We could have music, character bios, basic story info, talk about why its so special etc. Yes? No?

tumblr_mim6o4d8Dd1rxevt4o1_400.gif
 
Full credit to ShenmueDojo user Capsule Toys Maniac for the following interview that he translated from a website called 4gamer.

There is some good information here, but there is also a character spoiler, so if you are (somehow) going to stay spoiler-free for the next few years, do NOT click it! I have added a random phrase to each spoiler so that it does not give it away simply by length.

Excellent interview that gives us more details on the game. Hearing that Yu doesn't play modern games and dislikes the mobile gaming market is just a bonus. Pretty good insight and it just makes me more excited for Shenmue 3.
 
What do you guys think on making another thread on why people should support the kick-starter? I'd do it but I'm going to be busy the next few days. We could maybe try and get some people on GAF to support it that aren't Shenmue fans. We could have music, character bios, basic story info, talk about why its so special etc. Yes? No?

It can be titled: 'Why GAF should help Shenmue III'.

I'd PM a mod about it first because honestly that sounds exactly like the sort of thread where the last post is by Modbot.
 
Doesn't necessarily come across as negative but more cautious, Although he does seem to imply that Sony is funding it and the Kickstarter is a gauge of interest (which is false) and it's a new form of pre-ordering.

He added something to the beginning of the video now that clears up that Sony is not funding this.
 

gelf

Member
Doesn't necessarily come across as negative but more cautious, Although he does seem to imply that Sony is funding it and the Kickstarter is a gauge of interest (which is false) and it's a new form of pre-ordering.

He's added an annotation at the start now mentioning its based off outdated info now. That aside I don't have an issue with the vid, its pretty balanced, not running of into crazy conspiracy.
 

Oriel

Member
Excellent interview that gives us more details on the game. Hearing that Yu doesn't play modern games and dislikes the mobile gaming market is just a bonus. Pretty good insight and it just makes me more excited for Shenmue 3.

Time to make him an honorary Gaffer.
 
I kind of hope that something is added as a stretch goal between $3.5 and $4 million.

It feels like it might be too large of a gap and cause people to not be as motivated to reach the next goal.
 

El_Cinefilo

Member
He added something to the beginning of the video now that clears up that Sony is not funding this.

He's added an annotation at the start now mentioning its based off outdated info now. That aside I don't have an issue with the vid, its pretty balanced, not running of into crazy conspiracy.

That's good, Although unfortunately going by the way some people have been ignoring the facts since the beginning I'm doubtful the majority of people will pay attention the the annotation and rather take away from the video that Sony is paying for it.
 

Oriel

Member
A $5,000-ish tier where you could provide in game voice overs for NPC's would be a good way of boosting funding. And instead of flying out to LA or wherever it is game voice casting is done you simply send an audio message to YS online after getting your lines. It would save YS the cost of dedicated audio studios to record speech audio.
 
A $5,000-ish tier where you could provide in game voice overs for NPC's would be a good way of boosting funding. And instead of flying out to LA or wherever it is game voice casting is done you simply send an audio message to YS online after getting your lines. It would save YS the cost of dedicated audio studios to record speech audio.

That would be jarring to have different quality audio throughout the game. Even at $5,000, I guarantee some of those people would have terrible delivery without direction and use their iPod microphone.
 

Pachimari

Member
Can I find the Shenmue 3 track anywhere?

I'm gonna back it this coming July when I have the funds. It is one of my dream projects coming to life right here.
 

Spaghetti

Member
Get your thumbs out of your assholes and make this reward a reality fellas. There's too much money on the table to let this go ignored.
i think the change on the FAQ is something of a hint towards it without saying anything directly

it's like a subtle way of saying 'be patient'
 
Get your thumbs out of your assholes and make this reward a reality fellas. There's too much money on the table to let this go ignored.

Just speculating, but the discussion right now might be whether to offer it at $60 or higher (possibly $80-100).

I imagine they won't make as much profit at $60 as they do off of the digital version at $29. Therefore, that could throw off the stretch goals/ideal $10 million, as they could reach it, but still be "short" due to less profit off of the disc.

At a higher price, it may all even out.

However, I'm just guessing here, I could be completely off on how much profit can be made from a disc version. If anyone has better insight, please chime in.
 
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