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Shuhei Yoshida: Developers Tell Us They Never Worked on Hardware as Easy to Develop on As PS5

Mista

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The latest issue of Dengeki PlayStation magazine, Vol.683, included an interview with Sony Interactive Entertainment Worldwide Studios President Shuhei Yoshida. He spoke about Sony’s PlayStation 5, which is launching on holidays 2020, and how easy it is to make games for it.

In the interview, Shuhei Yoshida explained how PlayStation 3 was by far the hardest console to develop on in Sony history, and how PlayStation 4 was specifically made to avoid repeating this mistake.

Shuhei Yoshida added that developers can’t focus on making their games if they need to focus on overcoming the inherent difficulty of developing on complicated hardware. As such, Sony is striving to make it as easy as possible to develop on PlayStation hardware. Yoshida said that’s what the company had in mind when making the PS4 and that’s what they have in mind for the PS5.

Shuhei Yoshida also mentioned that many developers are telling Sony they never worked on a console as easy to develop on as PS5.
 

JordanN

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Shuhei Yoshida also mentioned that many developers are telling Sony they never worked on a console as easy to develop on as PS5.
Not even PS4 or XBO? Unless the PS5 has a magic "make game" button, what changed these last 5 or so years?

Sony hasn't used their own custom architecture since PS3's "cell". Even the original Xbox and Xbox 360 still had hardware that was closer to PC at the time so I'm not understanding where all this difficulty comes from.
 
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Herr Edgy

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This doesn't mean as much as you think it does.

This is almost exclusively relevant for engine programmers, which are a tiny subset of people working on games, if they exist at all.
Most game devs don't touch hardware/OS related code at all. If you look at modern engines such as UE4, the way you develop is mostly the same across all platforms, some minor differences, platform-specific features and bugs aside due to platform abstraction.
 

JordanN

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Hope that translates into quality...
"Difficult consoles" still gave us Ocarina of Time or GTA 3, if a developer is blaming hardware for why the game isn't fun, maybe it's not the console.

Even this generation of easy to work with hardware actually had a lot of game breaking glitches/bugs in the beginning.

 
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01011001

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well it's more powerful... that makes it obviously easier to use because there are less restrictions.
 

Mista

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Not even PS4 or XBO? Unless the PS5 has a magic "make game" button, what changed these last 5 or so years?

Sony hasn't used their own custom architecture since PS3's "cell". Even the original Xbox and Xbox 360 still had hardware that was closer to PC at the time so I'm not understanding where all this difficulty comes from.
Might be more easier for them. That’s what they claim at least according to Yoshida as he also admitted how tough was to work on PS3. Time will tell I guess
 

JordanN

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well it's more powerful... that makes it obviously easier to use because there are less restrictions.
More power = higher graphics expectations thus, more challenging game development.

Square could pump out 3 mainline Final Fantasys on the Playstation despite it's weakness yet they only released 1 mainline series on PS4.
 
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Jigsaah

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Well let's see if this means less "unfinished" games. Cuz that was a fuckin epidemic this gen. I know developers are often under the thumb of the publishers to push game's out early, but I don't wanna hear that shit this time around if Shuhei is toting this. Logically it should also translate to bigger games being completed is less time. I'll believe it when I see it.
 

01011001

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More power = higher graphics expectations thus, more challenging game development.

Square could pump out 3 mainline Final Fantasys on the Playstation despite it's weakness yet they only released 1 mainline series on PS4.

it's still way easier to make a game on a PS4 than it is to make one on a PS1.

I really don't get your point here?
this is about how easy to use the hardware is, and that has absolutely zero to do with how much detail you put in your game.

and modern consoles are by far the easiest to use in the history of game consoles, developers had to use all sorts of weird little tricks to get stuff done on systems like the NES, and even teh PS1
 
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Mista

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More power = higher graphics expectations thus, more challenging game development.

Square could pump out 3 mainline Final Fantasys on the Playstation despite it's weakness yet they only released 1 mainline series on PS4.
And that’s Square’s fault not the hardware. Everybody knows that
 
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JordanN

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it's still way easier to make a game on a PS4 than it is to make one on a PS1.

I really don't get your point here?
this is about how easy to use the hardware is, and that has absolutely zero to do with how much detail you put in your game.

and modern consoles are by far the easiest to use in the history of game consoles, developers had to use all sorts of weird little tricks to get stuff done on systems like the NES, and even teh PS1
They're still using weird tricks. That's what the bump in power + raised graphical expectations leads to.

The problems of the past are now replaced with new ones.
 
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ZywyPL

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Good news considering it takes Sony's 1st party devs half a decade to release a SP-only game, hopefully they'll be able to release more than just a single title for the PS5 in the upcoming generation.
 

ethomaz

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Not even PS4 or XBO? Unless the PS5 has a magic "make game" button, what changed these last 5 or so years?

Sony hasn't used their own custom architecture since PS3's "cell". Even the original Xbox and Xbox 360 still had hardware that was closer to PC at the time so I'm not understanding where all this difficulty comes from.
PS4 was the first x86-64 console from Sony and they had no expertise or a environment tools developed games for it...

Now all the experience they had with PS5 is used to create a better DevKit tools for PS5.

Is that hard to believe?
 

vkbest

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I though a indie developer said months ago. More powerful hardware = less optimizations needed

That is because next gen will have 30fps games yet
 

Deft Beck

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Again, cross platform development is at a point where you can get most games running on every single piece of modern console hardware fairly easily. It comes down to the developer to optimize their own game.
 

Rat Rage

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No shit Sherlock, because it's gonna be a damn PC (just like the Xbox Series X)
 

Entroyp

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I truly fail to understand the negativity around making life easier for developers 😂
 

CrisPy2019

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People need to focus on the wording.

"As easy as"
Can mean exactly as easy.

Therefore easier or harder both can still apply and are not excluded if someone says "as easy as".


I never loved anyone as much as my girlfriend. I loved most people less any my mom alot more.

Just saying :)
 
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Not even PS4 or XBO? Unless the PS5 has a magic "make game" button, what changed these last 5 or so years?

Sony hasn't used their own custom architecture since PS3's "cell". Even the original Xbox and Xbox 360 still had hardware that was closer to PC at the time so I'm not understanding where all this difficulty comes from.
its just more pr bull :messenger_poop: :poop:
 
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Dante83

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Of course it's easy, duh....
Underpowered, but able to upscale existing games at higher res. Easy work for them.
 
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