is the same studio that just made Bravely Defult?
Yes.
It's very impressive, looking forward to their next project.
Based on the engine, I'm thinking not 3DS or the like.They are also working on another project with Square Enix (not Bravely Second).
That reminds me a lot of the Tri-Ace tech demo from a few years back in terms of the kind of effects they're emphasising. It might be just a standard list of benefits from using physically based rendering, but it is interesting. https://www.youtube.com/watch?v=6cuXgRVMvZ0
Quick someone make a webm vid.
Well, they said they were /hoping to/, not that they are.They are also working on another project with Square Enix (not Bravely Second).
There a reason most Japanese companies seem to spend their time making engines instead of games these days?
I actually thought about something, how the dynamic themes on PS3 might actually be the only practical way to get tech demo level performance out of a console: by only rendering one scene with zero human control. Certainly Dark Souls 1 had 60 FPS 1080p scenes of stuff that was in-game, and DSII's is crazy high detailed though that might be some tricks with sprites or whatever.No way, is this real time? This can't be real time, this shit's amazing.
screenshots from the page
Is The Luminous Engine even being used for any games we know off?
Is The Luminous Engine even being used for any games we know off?
FFXV and KH3 are using it.
I believe XV is also using the Yebis middleware in conjunction with Luminous.
YEBIS built into Luminous Studio (top left of the screen, setting DOF)
Please make a PS4 JRPG that doesn't have the combat of DMC !