Siliconera: NieR: Automata Has An Autopilot Feature That Does The Fighting For You

Feb 25, 2016
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It doesn’t take much to see that NieR: Automata is a pretty action-heavy game, but Square Enix wants everyone, including novice players, to enjoy it. That said, they’ve introduced the “Auto Mode” feature for that purpose.

As for the “Auto Mode” feature, it was made to provide support in battle by switching out the player controls with an AI that does the fighting for you, including attacks and evasive moves that are all done automatically, so even those who aren’t great at games can clear it from start to end.
The mode is accessible from the easy difficult setting and can be changed throughout a playthrough at any time.

This is a very cool addition to the game, and could potentially make the game more approachable to many people.
 
Oct 22, 2009
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#2
Trademark Platinum auto-play marionette

I think one of the blog entries mentions that the marionette was actually made for testing purposes in Bayonetta and they figured they might as well just dump it into very easy mode for B1 and it's just stuck around ever since
 
Sep 29, 2013
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While I realise hardcore players may disdain these things, I think they're great as they help address something that is almost unique to gaming - that you can buy an entertainment product that you might not be able to see the 'ending' of, based on your personal skill base & ceiling.
 
Jan 3, 2015
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Sounds kinda neat. How do these things usually work though? Do they get done fighting and then head to the next encounter? Is it only for easy mode due to how it might die in hard mode?
 
Mar 2, 2016
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I honestly don't understand how any newcomers to the series will find this encouraging. One of the main points of playing a new game is learning the ropes and "getting gud". This is of course coming from a guy who's first video game was croc 1, holy cow was that game hard as fuck, don't understand how i found it fun back when i was a kid.
 
Apr 15, 2011
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SE's call, or Platinum's? Or perhaps a bit of both: "so you guys keep doing this auto play sort of thing in your games? Why not incorporate it into this one?"

And finally, a game where you might seriously want that, Bayonetta seems kinda pointless with auto play-type stuff even if it's honestly kind of a good idea out of principle to offer it if there's no online component to worry about and people really just want to see a spectacle.
 
Nov 5, 2011
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Good to have this kind of an option to make it more approachable. It can definitely prevent putting off people from the game, even though there is an easy difficulty setting, people not familiar/not good at combat games still may not find it as fun as they want it to be due to not being able to pull off the flashy combos and what not that they saw in the trailers.

This helps ease them in while delivering to them what they saw in the trailers. Of course if they get to a point where it becomes too easy, they are encouraged to actually learn some of the systems by not having the feature available on higher difficulties.

Good addition.
 
Mar 11, 2015
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This kind of stuff is just depressing. Are we beyond easy modes now? We're okay with games literally playing themselves?

Do we need to be babied this fucking hard?

Do we really, seriously believe that people will suddenly be interested in playing this if only they had the option to... not play it?

It's a Let's Play with a 60 dollar price tag.
 
Jan 3, 2015
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This kind of stuff is just depressing. Are we beyond easy modes now? We're okay with games literally playing themselves?

Do we need to be babied this fucking hard?
Some people only play the games for the stories, so I think it's a fine feature. Admittedly, I'm not sure why you may buy something like Bayonetta or DMC since the action's the focus. I could see games like Dragon Age/Mass Effect games possibly benefiting from it though. I personally wouldn't use it since I think I'd get bored though with the majority of a game usually being combat.
 
Nov 22, 2010
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#23
I honestly don't understand how any newcomers to the series will find this encouraging. One of the main points of playing a new game is learning the ropes and "getting gud". This is of course coming from a guy who's first video game was croc 1, holy cow was that game hard as fuck, don't understand how i found it fun back when i was a kid.

That's the major point though, you were a kid.
As a kid I presume that your parents got you the game so you were determined to make it through and persevere since you might not have had much else to go ahead and play instead.

As well as that, as an adult you probably have more things going on in your life / vying for your attention, so you're less likely to push through with something that infuriates you when you can either shelf it and buy something easier or worse for Square & Platinum never buy their games again due to perceived hardcore difficulty levels.
 
Sep 6, 2014
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This kind of stuff is just depressing. Are we beyond easy modes now? We're okay with games literally playing themselves?

Do we need to be babied this fucking hard?
It's fine for the people that want it even if I don't really understand the folks that would use it.

I mean why buy a video game that you aren't actually going to play?
 
Apr 21, 2016
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I think people are misunderstanding what this actually does.

These modes in PG games perform basic freeform combos automatically. I.E combos that make use of mechanics and concepts that people that don't play action games may be unfamiliar with.

It's not so much "the game plays itself" as its the game doing things 80% of the playerbase doesn't know how to do on their own....automatically. It's a good way for people to see what's possible in the combat system first hand without outside resources, or just spice up a casual playthrough with more interesting combinations than ground PPP and KKK chains.
 
Aug 31, 2013
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#30
I honestly don't understand how any newcomers to the series will find this encouraging. One of the main points of playing a new game is learning the ropes and "getting gud". This is of course coming from a guy who's first video game was croc 1, holy cow was that game hard as fuck, don't understand how i found it fun back when i was a kid.
This kind of stuff is just depressing. Are we beyond easy modes now? We're okay with games literally playing themselves?

Do we need to be babied this fucking hard?

Do we really, seriously believe that people will suddenly be interested in playing this if only they had the option to... not play it?

It's a Let's Play with a 60 dollar price tag.
Or you know, not everyone is good at this kind of games but are enthralled by them.
 
Jul 23, 2008
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I honestly don't understand how any newcomers to the series will find this encouraging. One of the main points of playing a new game is learning the ropes and "getting gud". This is of course coming from a guy who's first video game was croc 1, holy cow was that game hard as fuck, don't understand how i found it fun back when i was a kid.
There are some people who have no interest in learning doge offsets or what have you and just want to experience the fuckery these games are known for.
 
Jan 19, 2013
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This is a feature that does not in any way effect you, a player who is likely not using this mode.

More features are good and making the game more accessible is also good.
Yeah I disagree with that - both of it, but that is a moot point and has been talked to death before.
 
Nov 10, 2007
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I'm all for adding optional features that allow more people to experience the games we love. It's not a feature I'd want to use, but say there's someone out there with a disability that makes the fighting segments difficult if not outright impossible. If this feature makes it easier for them to enjoy the game world, then that's great. The more options, the merrier.

I thought UC4 was a pretty disappointing game, but I applaud Naughty Dog for adding the handicapped-friendly features like lock-on and camera assist and automated QTEs, which allowed a handicapped fan of theirs to enjoy the game. Stuff like this should be standard whenever possible. No one should feel left out.
 
Jun 21, 2012
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#37
Good stuff! Great for people that are not great at action games and just want to experience the story.

For hardcore fans, there probably will be a trophy to complete the game in hard mode without changing difficulty.
 
Sep 6, 2012
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#40
Though I wouldn't personally use them, I love these kinds of features.

If your game is story-driven, I think it's a nice gesture to allow everyone the opportunity to experience your story.
 
Jan 19, 2013
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#41
Why is making a game
(optionally)
more accessible a bad thing?

You are aware that more people buying a game means more chance of Platnium continuing to make great games in the next 5 - 10 years right?
"Oh I can buy this game and not play it, totally getting it now!" - I seriously doubt that'll generate any extra sales whatsoever. Either you are interested in the game or not. Being able to watch it play itself won't tip any scales imo. Like I said, if you plan on it from the very start, you might just as well watch a let's play.
 
Aug 31, 2011
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While I realise hardcore players may disdain these things, I think they're great as they help address something that is almost unique to gaming - that you can buy an entertainment product that you might not be able to see the 'ending' of, based on your personal skill base & ceiling.
Then they should watch it on youtube. There shouldn't be options in games to make them not games.
 
Jul 7, 2014
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"Oh I can buy this game and not play it, totally getting it now!" - I seriously doubt that'll generate any extra sales whatsoever. Either you are interested in the game or not. Being able to watch it play itself won't tip any scales imo. Like I said, if you plan on it from the very start, you might just as well watch a let's play.
Agreed.

Why does this bother people? The immature elitism is astounding.
It doesn't bother me. I just think it's lame. If I don't like the way mechanics of a game then I won't buy it. Finding out that it has a mode that complete actions for me would not change my mind.
 
Sep 25, 2008
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There are even ppl who plays Tales series with fully automated combat (numerous lady gamers do that so I've heard). Plus Drakengard is series with emphasis on story more than anything so this should prevent putting off those games aren't fond of action games.
 
Jan 19, 2013
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Why does this bother people? The immature elitism is astounding.
Because it takes the most essential part of a game away. Playing it.

That's like looking up the plot twist of a movie beforehand to make it easier to understand, or scrap watching it altogether and just reading the summary on wikipedia.

People shouldn't even have the option to use it. That's how bad it is. Easy mode should be more than enough. Overcoming any sort of challenge is integral to the experience of a game.
 
Nov 22, 2010
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#49
"Oh I can buy this game and not play it, totally getting it now!" - I seriously doubt that'll generate any extra sales whatsoever. Either you are interested in the game or not. Being able to watch it play itself won't tip any scales imo. Like I said, if you plan on it from the very start, you might just as well watch a let's play.
But that's the thing, the people who this feature is appealing to don't "plan" to make a purchase, they'll make a purchase based on the cool marketing footage that they see.
Also, this feature is not playing the entire game for you, it's making the frustrating parts that people with less dexterity skills than you, enjoy.

The feature might not add extra sales to the game directly but adding it will make people more receptive to trying out Square and Platinum games in the future.

Lets put it this way, if you picked up a game and found it not to your liking would you willingly buy another game by said developer?
Probably not right?
That's the point of these features to entice people to become familiar with your products in whatever way you can & build a consumer relationship with them.
 
Oct 1, 2014
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Because it takes the most essential part of a game away. Playing it.

That's like looking up the plot twist of a movie beforehand to make it easier to understand, or scrap watching it altogether and just reading the summary on wikipedia.
There's plenty of people who are terrible at action games or even disabled people who want to enjoy themselves. On top of that you have fans of the Yoko Taro's stories and want to support them rather than just looking it up on YouTube.

I just don't get how the option existing is a problem. I'm not gonna use it, but if there's someone who will I think that's important and a good thing.