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SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

strata8

Member
Dec 13, 2010
4,763
0
0
Australia
Places not to build a dam.



Source
 

Megasoum

Banned
Aug 27, 2009
20,141
0
0
Montréal
Anybody knows if it's possible to re-bind the camera controls?

I'd love to be able to control the camera with WASD instead of the arrows since I'm right ended and that's where my left hand is sitting naturally.

The only RTS type game I know that lets you do that is World in Conflict and it's amazing.
 

PHOENIXZERO

Member
Jan 7, 2007
14,183
0
1,150
In case people are still looking to get it and aren't aware, the VIP price from GMG is still active for the deluxe ($29.99USD) and regular ($21.89USD) editions of the game. You just need to make an account if you don't already have one.

http://www.greenmangaming.com/vip/

Yup... Especially for a game like that, I value much more a hardcore simcity streamer's opinion on the game over a random dude from Polygon.

It was fun to watch all of Polygon's backpeddling with their initial score.

Anybody knows if it's possible to re-bind the camera controls?

I'd love to be able to control the camera with WASD instead of the arrows since I'm right ended and that's where my left hand is sitting naturally.

The only RTS type game I know that lets you do that is World in Conflict and it's amazing.

All the controls can be rebound. I think I saw an answer to that from someone who asked about potential issues with laptop touch pads and the reply from someone at CO that they were.

EDIT: (Ignoring my other edits) I found the source.

http://forum.paradoxplaza.com/forum...ry-1-Roads&p=18098439&viewfull=1#post18098439
 
Feb 9, 2011
2,915
1
0
Anybody knows if it's possible to re-bind the camera controls?

I'd love to be able to control the camera with WASD instead of the arrows since I'm right ended and that's where my left hand is sitting naturally.

The only RTS type game I know that lets you do that is World in Conflict and it's amazing.

I think on Quill's stream he said the default camera control was on WASD already. He was talking with one of the developers and said how everyone assumed it would be on the arrow keys and were surprised at one of the public demos.
 
Aug 13, 2014
890
0
0
Finland
I have seen really few streamers using walkways, sips uses them in his tiny town and people use them. Should help with traffic problems in tighter cities also, just remember to build enough of those.

And not just for decoration but actually as a traffic reducing method since the "cims" seem to be willing to walk rather long distances if you give them opportunities.
 
Aug 13, 2014
890
0
0
Finland
Yeah, I have an intersection where the traffic only stops to let pedestrians pass. Never even thought about walkways. I'll be making a note to fix that tonight.

Not to mention that you could make better flowing grid design because you wouldn't have to put in so many roads and create those intersections.
 

chrominance

Member
May 24, 2013
9,369
2
0
I am so excited that we're finally moving beyond the outdated "Sims only walk sixty feet to find transit, otherwise they'll take a car" model from SimCity 4. Pedestrian walkways being a thing you actually need to consider is amazing.
 

DEO3

Member
May 21, 2005
1,704
0
0
I'm confused about the patch that came out a couple of days ago, it seems like some streamers got it, but others haven't? I remember it changed traffic behavior quite a bit, with cars waiting until the last moment before merging into their outbound lane, as well as pollution being recolored grey, but in many of the streams I've been watching recently - neither of these seem to be in effect?
 

GSY Miguel

Member
Aug 31, 2011
679
0
0
France
www.gamersyde.com
Yeah, I have an intersection where the traffic only stops to let pedestrians pass. Never even thought about walkways. I'll be making a note to fix that tonight.

I made that last night to let them walk across my "highway roundabout" (as there's no sidewalk on highway roads), I even put a park in the middle :D



I'm confused about the patch that came out a couple of days ago, it seems like some streamers got it, but others haven't? I remember it changed traffic behavior quite a bit, with cars waiting until the last moment before merging into their outbound lane, as well as pollution being recolored grey, but in many of the streams I've been watching recently - neither of these seem to be in effect?

Got the patch too, but it seems that it only works on new maps, not old build maps. I made a new just to see if the pollution was grey, and it was.
 

Grief.exe

Member
Jul 11, 2012
43,856
0
0
Denver
backloggery.com
Frack it, I'm all in.
This is the first PC game I have bought in many years.

So gmg sends out Steam codes right?

First PC game in years? Where have you been?

Yes, GMG sends out Steam codes.

I made that last night to let them walk across my "highway roundabout" (as there's no sidewalk on highway roads), I even put a park in the middle :D


That's awesome.
 

Kinthalis

Banned
Jun 13, 2013
4,750
0
0
USA
I made that last night to let them walk across my "highway roundabout" (as there's no sidewalk on highway roads), I even put a park in the middle :D





Got the patch too, but it seems that it only works on new maps, not old build maps. I made a new just to see if the pollution was grey, and it was.

Wow, excellent idea!
 

Conkerkid11

Member
Aug 1, 2013
6,709
0
0
I think on Quill's stream he said the default camera control was on WASD already. He was talking with one of the developers and said how everyone assumed it would be on the arrow keys and were surprised at one of the public demos.
The unbindable camera keys in Tropico made the 5th game unplayable for me.

I don't understand why the arrow keys have been the norm for these types of games for so long.
 

tonythedemon

Neo Member
Feb 4, 2014
103
0
0
Leeds
Unfortunately you can not put streets/rails on top of each other, because the pistons need to be put on a free space. Best you could do is a spiral.

Yea not literally on top of one another, with a gap in between each one but each on a different level. Although then would that really be traffic efficient?
 

Neuromancer

Member
Jan 13, 2009
61,811
4
1,250
Baltimore, MD
twitter.com
Difficulty wise, is this game going to be harder to manage and way more complex than the average SimCity game? That's the only thing I'm worried about. I like these kind of sim games but I'm not necessarily great at them.
 

MouldyK

Member
Apr 22, 2014
3,750
0
340
London, England
I made that last night to let them walk across my "highway roundabout" (as there's no sidewalk on highway roads), I even put a park in the middle :D





Got the patch too, but it seems that it only works on new maps, not old build maps. I made a new just to see if the pollution was grey, and it was.

Wow. It looks so professional.
 

Psykoboy2

Member
Mar 25, 2013
1,341
0
0
Alabama
www.ingamechat.net
Difficulty wise, is this game going to be harder to manage and way more complex than the average SimCity game? That's the only thing I'm worried about. I like these kind of sim games but I'm not necessarily great at them.

I feel like it is, actually. They don't have disasters, but you can easily cause them yourself. Build a dam in the wrong place, flood the city. Don't take care of your dead, massive outbreak of dying people who cause others to get sick and die. Shit, that last one happens even when you try to take care of your dead. Senior citizens seem to have a massive die off during points of the game and it's hard to keep up with if your traffic is fucked up.
 

Shaldome

Member
May 3, 2013
328
0
320
Aachen, Germany
Yea not literally on top of one another, with a gap in between each one but each on a different level. Although then would that really be traffic efficient?

Ah I see. I don't think I have anyone seen putting all height levels next to each other, but maybe someone in this thread having a copy could make a quick screen shot of this.
 

Mengy

wishes it were bannable to say mean things about Marvel
Jun 8, 2004
9,648
15
1,640
I made that last night to let them walk across my "highway roundabout" (as there's no sidewalk on highway roads), I even put a park in the middle :D

.


Thats....thats...that is awesome.....


Look, the people are using it too.....I might cry.
 

StayDead

Member
Mar 10, 2011
16,140
1
0
I had no interest in this game until I looked at this thread. Why do you do this to me. I've got no money or time to be buying new games now. Stop, please. Spare me haha.
 

Mengy

wishes it were bannable to say mean things about Marvel
Jun 8, 2004
9,648
15
1,640
The OT is going up later today I'm assuming? spiritfox is the one making it right?

Yep, Spiritfox is the chosen one. The OT for this game is going to be fantastic!!!
 

tonythedemon

Neo Member
Feb 4, 2014
103
0
0
Leeds
Ah I see. I don't think I have anyone seen putting all height levels next to each other, but maybe someone in this thread having a copy could make a quick screen shot of this.

If someone hasn't done this, I'll be defiantly trying something like this tomorrow or the day after. Maybe even put it on the workshop. Seen already some really good awesome looking highways.
 

DEO3

Member
May 21, 2005
1,704
0
0
Got the patch too, but it seems that it only works on new maps, not old build maps. I made a new just to see if the pollution was grey, and it was.

Oh interesting! When you say old build maps, do you mean old saves? Or did they put in actual new pre-made maps to play on, and the changes to traffic behavior and stuff is only taking affect on those particular maps - which would strike me as really strange.
 

GSY Miguel

Member
Aug 31, 2011
679
0
0
France
www.gamersyde.com
That is goddamn beautiful and you should make one to upload to the workshop.

I will once I get the game on my Steam account (tomorrow), as for now I use Gamersyde's one :)

Thats....thats...that is awesome.....
Look, the people are using it too.....I might cry.
Yeah, when I saw them use it, I was so happy, I stayed there watching them for a couple of minutes, then made more pedestrian paths to help them go everywhere without walking too much or taking their cars. It's so satisfying.

You can see an elder with a walking-stick using it at the start of this video.

Oh interesting! When you say old build maps, do you mean old saves? Or did they put in actual new pre-made maps to play on, and the changes to traffic behavior and stuff is only taking affect on those particular maps - which would strike me as really strange.
Yes, old saves (made on the older build ^^), at least for the pollution color, I don't know about traffic, my city is not evolved enough I think, and they use my public transport too much.
 

spiritfox

Member
Oct 4, 2008
11,321
0
0
Oh interesting! When you say old build maps, do you mean old saves? Or did they put in actual new pre-made maps to play on, and the changes to traffic behavior and stuff is only taking affect on those particular maps - which would strike me as really strange.

I guess the patch does not update old savegames, so you'll have to create a new city to see the changes. I hope this is not the way going forward, it'll be annoying to have to recreate your city everytime a patch comes out.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Nov 5, 2005
52,171
0
0
SF Bay Area
Well it is the 10th where I am, so should I put it up now?

It's supposed to be on release day, check with a mod?

I guess the patch does not update old savegames, so you'll have to create a new city to see the changes. I hope this is not the way going forward, it'll be annoying to have to recreate your city everytime a patch comes out.

My guess is that, since the game wasn't officially released yet, they went ahead and did it that way while they still could. It would be a major headache to not plan to do that going forward, so they'd have to wait for a major update (i.e. large/major expansion pack that has some foundational/fundamental changes) to do something like that when the game's officially out.
 

Jisgsaw

Member
Apr 1, 2013
2,658
0
355
Got the patch too, but it seems that it only works on new maps, not old build maps. I made a new just to see if the pollution was grey, and it was.

Could you already check if the traffic behaviour was "fixed"?
It would quite impact how I build my cities.

And not just for decoration but actually as a traffic reducing method since the "cims" seem to be willing to walk rather long distances if you give them opportunities.

Is there any way to know exactly how far they are ready to walk?