SimCity V (2013, EA/Maxis) - screens/artwork [Up: Details, Should Be More March 6th]

Wishful thinking. EA is going to put their grubby paws on it, lock away portions to resell later on as DLC.

We all know it's going to happen, I just don't think anyone has said it yet.

A modable game would go against their idea of DLC.
For this sort of game, I see EA taking the Sims route and allowing people to create buildings and content to upload to a database for people to download as microtransactions.
 
I was thinking about how there should be a new Sim City game yesterday.

So either I can predict the future, or I can choose the destiny of humanity.

You jelly, GAF?
 
Sim City-GAF help me out: I played a lot of Sim City back when I was a kid but don't know which Sim City it was! All I remember is it was released in 1994, on the PC and in colour.
Every old SC was ported to about 20 different platforms so wiki doesn't really help.
 
Sim City-GAF help me out: I played a lot of Sim City back when I was a kid but don't know which Sim City it was! All I remember is it was released in 1994, on the PC and in colour.
Every old SC was ported to about 20 different platforms so wiki doesn't really help.
2000
 
Sim City-GAF help me out: I played a lot of Sim City back when I was a kid but don't know which Sim City it was! All I remember is it was released in 1994, on the PC and in colour.
Every old SC was ported to about 20 different platforms so wiki doesn't really help.
I'm guessing Sim City 2000.
 
Thanks guys, that seems to be it, though I remember the interface being a bit different, it has been 10+ years since I've played it however.
 
Will SC5 really be Origin-exclusive? From the most recent titles it feels more like it's aimed at the core gamer crowd who doesn't really care too much about running a client. Or they could use the wider appeal to boost their numbers. I dunno.

Also, I dread that it's going to be in full (more or less) 3D, because that will just kill modding. Part of the appeal of modding in SC4 is that only the terrain was 3D and the lots were mostly just sprites with 4 different faces (for camera rotation) and possibly night lights. That meant that modders could actually put large amounts of detail into their lots because in the end the polygon count and texture sizes wouldn't matter. This is clearly different if the game is going to use full 3D buildings, possibly with greater camera control.

But I am still excited but I hope they do right by the modding community especially who do fantastic work. Too bad they happen to be jerks about it.
 
I really hope this isn't dumbed down so it works with a controller. I honestly don't get how you would be able to play it properly on a console, unless it's a Wii U

Of course, it probably will be. I really doubt it will be anywhere near as complex as Simcity 3000 or 4.
 

Snuggles

erotic butter maelstrom
I really hope this isn't dumbed down so it works with a controller. I honestly don't get how you would be able to play it properly on a console, unless it's a Wii U

Of course, it probably will be. I really doubt it will be anywhere near as complex as Simcity 3000 or 4.
I'm not too worried about it. Hopefully they develop a separate, CivRev-esque port for the console kiddies, rather than trying to create "parity" between the platforms. That way everyone can be happy!
 
Oh god...memories of all those hours in 2000 and 3000 combined, rushing back.

Sure, I always used the "gain more money" cheats, but I made some pretty slick cities.

Never played 4000. How much of an improvement was it over 3000?
 
Oh god...memories of all those hours in 2000 and 3000 combined, rushing back.

Sure, I always used the "gain more money" cheats, but I made some pretty slick cities.

Never played 4000. How much of an improvement was it over 3000?
I was so young/stupid back then and from a none english speaking country so many hours spend trial and error. Hell it took a while to discover how those color tiles worked(industry,commercial and apartments). And had spend like a week and then discovered how to sell electricity and water to neighbor cities.
 
I'm not too worried about it. Hopefully they develop a separate, CivRev-esque port for the console kiddies, rather than trying to create "parity" between the platforms. That way everyone can be happy!
For starters you could always pause the game. Also, multiplat is okay as long as they can keep the simulation engine the same, because at least they can make menu navigation not suck (it gets real bad when you throw in mods in SC4, you can't really put any extra things anywhere useful)