kiphalfton
Member
Talking about non-RPG games.
All the characters play pretty much the same with pretty much the same animations. Even if they have different perks, you have to start back from square one building up each character when switching between them. Then there's different weapon loadouts/upgrades, because for some reason one character can use a certain type of weapon but another playable character can't (even if the weapons are within the same category).
These all seem to sort of lend themselves to the devs wanting to pad the game in some way.
Playing through The Last of Us Part II, these issues are glaring and it made me think of GTAV and the Call of Duty games as as well.
Give me a strong narrative for one freaking character, and I couldn't care less about playing as the others (unless it's as DLC or whatever, where you're playing as that particular charcter).
Maybe it's just a matter of the devs sucking at telling a coherent sorry, but it just seems to be all over the place going back and forth.
All the characters play pretty much the same with pretty much the same animations. Even if they have different perks, you have to start back from square one building up each character when switching between them. Then there's different weapon loadouts/upgrades, because for some reason one character can use a certain type of weapon but another playable character can't (even if the weapons are within the same category).
These all seem to sort of lend themselves to the devs wanting to pad the game in some way.
Playing through The Last of Us Part II, these issues are glaring and it made me think of GTAV and the Call of Duty games as as well.
Give me a strong narrative for one freaking character, and I couldn't care less about playing as the others (unless it's as DLC or whatever, where you're playing as that particular charcter).
Maybe it's just a matter of the devs sucking at telling a coherent sorry, but it just seems to be all over the place going back and forth.