I feel pretty much the same way when I read statements like this. It really frustrates me to no end to see people actively think in terms like this.
Is it really hypocrisy though? Maybe he just believes the Vita is a well designed product, whereas the Wii U isn't. There's a number of reasons any particular product fails, and they're argued about continuously.Thank you for saying this. Don't get me wrong; I love Dave and his antics, but this is a hypocracy that needed to be highlighted.
Is it really hypocrisy though? Maybe he just believes the Vita is a well designed product, whereas the Wii U isn't. There's a number of reasons any particular product fails, and they're argued about continuously.
The only thing that can't really be argued is how poorly both are selling right now.
I think that would depend on how well it's marketed and the games that come with it.
But that's... completely wrong. LR didn't sell well in Japan because it's a shitty game, that's why. We had games this year that sold much better than it.
It's too bad that you can't download Wii U consoles...then they may have sold more.Nope
doesnt the WiiU has a way lower install base then those systems?
It's one thing to argue the merits and failings of hardware. It's another to actively wish for one to fail while heralding the other despite both suffering from the same problems.
It will have legs.
Hopefully this means an end to all of those "haha PS4/XBONE 1st adopters wasted their money; only Nintendo offers real value" articles from media outlets
It's too bad that you can't download Wii U consoles...then they may have sold more.
But i think it's safe to assume that 3D World sold at least 500K with digital sales.
Right?
I can only assume you haven't read any of my posts in this thread. Since when does describing a product as a failure equate to 'fighting the good fight'?I love how SmokyDave is in this thread fighting the good fight for Vita. Never change guy. The mental gymnastics you have to perform to troll Wii U nonstop while being a super Vita homer is pretty remarkable. Wii U deserves to fail because it's awful in every way and consumers hate it, Vita deserves to succeed because it's so amazing that plebian consumers can't appreciate it...right...
I can only assume you haven't read any of my posts in this thread. Since when does describing a product as a failure equate to 'fighting the good fight'?
I love the Vita, no doubt. Despite that, I can see that it's woefully under-supported, serves a target demographic that doesn't exist beyond about twelve people, uses ridiculously expensive proprietary memory and yet has a focus on digital software, has a borderline useless rear touch pad (outside of Tearaway) that only serves to increase the BOM, has a battery life that, although better than its competitors, is still too short, and above all else is built upon the frail foundations that Sony barely managed to lay with the PSP (Seriously, in a whole generation they couldn't even create a handful of popular handheld franchises?!).
Both platforms deserve to fail, it's just that I feel one has considerably more redeeming features than the other.
time to go multiplatform.
doesnt the WiiU has a way lower install base then those systems?
People want to say it should sell lower because the hardware is lower, but it's the unappealing games and hardware that's led it to that situation in the first place. If there's a comeback, it has to start somewhere. From what we can see in Japan, it's not starting here.
That's also another loss of $210 per sale. Seriously people, stop making such nearsighted and impossible suggestions.
Both have games. Both have good and bad games.Yeah, the one that has games to play on it
Yeah, I'd never wish for anything to failIt's one thing to argue the merits and failings of hardware. It's another to actively wish for one to fail while heralding the other despite both suffering from the same problems.
bingo.
a lot of people seem to ignore this and start hoping on the "wiiU fails and doomed"-train
107000 is not bad at all for such a low install base
Unfortunately, that was by initial design.uses ridiculously expensive proprietary memory and yet has a focus on digital software
I am not saying include the tablet. sub it out with 2 pro controllers.
It'll be doomed when Nintendo pulls the plug. Until then whether anyone likes it or not Nintendo will continue to develop for the platform.
Try to cover... more weeks. There 38 more weeks on the year.No, it's completely right.
Best selling console games by week
MC 46: 190k
MC 45: 120k
MC 44: 52k
MC 43: 83k
MC 42: 88k
MC 41: 360k (GTA)
MC 40: 24k
MC 39: 80k
The weekly numbers for console game sales are not high.
It was also one of the worst mistakes they made in my opinion. They could have solved that in the new model, but chose not to.Unfortunately, that was by initial design.
Thank you for saying this. Don't get me wrong; I love Dave and his antics, but this is a hypocracy that needed to be highlighted.
It was a response to this post:
The point is that graphics do matter. They are apart of what is required to have a successful console. I asked the question of how they really felt the Xbox1 would sell if it were not much more powerful than 7th generation hardware.
Also, I've already explained exactly what I meant by reasonable power. So apparently you are not actually reading my posts.
Reasonable performance is a bit nebulous. So let me generally describe it as somewhat significantly more powerful than any previous console generation which the current Xbox1 and PS4 are. Perhaps not to the degree that previous generations were, but they certainly are more capable than 7th generation systems.
Not providing this level of power will doom a console. No amount of games would sell a...let's call it a Xii, in today's market. There was an opportunity for an underpowered system during the introduction of motion controls. That fad is gone. Underpowered systems with performance more akin to 7th generation consoles would invariable fail. There is no two ways about it. Xii would be a miserable failure.
This is also the first 3d Mario that is available for download....which isn't tracked. Considering the game is only ~1.5 gigs, I'm sure digital sales were high
Nah I wouldn't say that. I think lifetime sales will be 500K or more as time goes byIt's too bad that you can't download Wii U consoles...then they may have sold more.
But i think it's safe to assume that 3D World sold at least 500K with digital sales.
Right?
3DWorld has gamepad required levels? I thought it was playable with normal controllers?I still think Nintendo should have a Pro Controller SKU without the gamepad or game pack-in and price it at $200.
Although I guess they already fucked that up with Mario 3DW's gamepad-required levels.
Which is yet another vague answer that doesn't really explain anything. What is "somewhat significantly"? Using an explanation that's even more vague to explain your vague wording before isn't exactly helpful... WiiU is definitely more powerful than the previous gen so what at what point does it become "significant" since you seem to not believe it's significant at all.
This was expected, which is a shame because it looks like a great game. The problem is the hardware it's tethered to. If it were on PS4, I'd absolutely pick the game up.
But I'm not buying a Wii U just for one game.
Nintendo is going to have to re-think their console strategy and merge their handheld with their console if they want to stay relevant in the hardware market. Otherwise, they really need to think about multiplatform development.
As we are seeing, their hardware profit margins are razor thin in this market. So it doesn't make much sense for Nintendo to continue their strategy of making hardware like it has done in the past where margins were much larger and allowed them to sustain profitability even despite lower sales relative to the competition (GCN/N64 era for instance).
I'm obviously exaggerating to put my point across, but okay, it was a poor choice of words on my part. What I'm saying is that the other two consoles have clearly defined demographics that dictate the type of games that will become massively successful at retail. We've already established that a third party Nintendo wouldn't be able to fall back on royalties and pure profits from sales of their first party IPs on proprietary hardware. Not only that, but they would make even less money on every game sold because of royalties paid to the other console manufacturers. How is Nintendo going to try and make up for that lost cash? They'll scramble to adapt their most commercially viable IPs (Zelda in this case) for that audience by adding elements from similar games that have already proven to be massive sellers in that market.Of course Nintendo making games for the other consoles is bad if you think their audiences are "dudebros". What a silly, selfish thing to say.
3DWorld has gamepad required levels? I thought it was playable with normal controllers?
It is? How so?
Like my other post above, same thing here, what makes it more powerful / is it really? Demonstrably so?
I ask because to me, it looks like the equivalent of the 360 / PS3, not the superior.
WiiU is a flawed product. Even Mario (and apparently a critically acclaimed one) is not able to sell on it. Not to speak about moving systems. They made a mistake with WiiU. Well, a thousand mistakes. At best, it will reach gamecube level. IMO it won't, and will fall far from it. It will become toxic to most franchises. The lowest Mario Kart, the lowest Smash bros, and so son.
But Nintendo as a company is not doomed. Now we will see what their strategy will be.
And I am not sure we will like it... I hope I'm wrong.
. It is, however, a nice piece of kit for the money. Wii U is not.
I can only assume you haven't read any of my posts in this thread. Since when does describing a product as a failure equate to 'fighting the good fight'?
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It's for levels where you need to touch / blow on the microphone to navigate.