But honestly? I really think that KOF is over =/
(And SNK fighting games as well)
I only wish those games weren't so ridiculously inaccessible and purposefully difficult.
If its over for these games than you can blame no one but SNK.
I tried getting into KoFXIII.The game was pretty unplayable to me.Extremely high execution bar coupled with highly convoluted and unneeded jump mechanics.
I only wish those games weren't so ridiculously inaccessible and purposefully difficult.
If its over for these games than you can blame no one but SNK.
I tried getting into KoFXIII.The game was pretty unplayable to me.Extremely high execution bar coupled with highly convoluted and unneeded jump mechanics.
This will probably anger a lot of people in here but KoF games need to be made easier if they want to be(more) successful.
Everything else is beautiful from character sprites , stage design and music.
Yup. There will never be a fighting game series with such a great amount of great characters like KOF.SNK has so many great characters. Even Shingo is cool.
Also what ever happened to Rock Howard at the end of Garou?
Isn't KoF technically a "canon" outside of "canon"?
It's a different continuity from FF/AoF, with the major differences being the ages of the AoF cast and Geese being alive - beyong that, most things are roughly the same.
Kain promises to give Rock information about his mother if he joins him, so Rock becomes Kain's new partner.
I wonder how would Terry feel.
Very mature of him.Terry does show up in Rock's ending in Garou and seems OK with it.
Now I'm more saddened that we won't get another Fatal Fury game (Garou is part of FF right? Makes me wonder why it didn't have it in its title)
On a related note, are there characters in the modern fighting series (AoF, KoF, etc.) who are implied to be descendants of characters from the historical series (Last Blade and SamSho)?
On a related note, are there characters in the modern fighting series (AoF, KoF, etc.) who are implied to be descendants of characters from the historical series (Last Blade and SamSho)?
With that said I thought Jhun Hoon was from a rival dojo?
I only wish those games weren't so ridiculously inaccessible and purposefully difficult.
If its over for these games than you can blame no one but SNK.
I tried getting into KoFXIII.The game was pretty unplayable to me.Extremely high execution bar coupled with highly convoluted and unneeded jump mechanics.
This will probably anger a lot of people in here but KoF games need to be made easier if they want to be(more) successful.
Everything else is beautiful from character sprites , stage design and music.
Kim and Jhun studied under the same master, but beyond that they follow very different methods: http://kofaniv.snkplaymore.co.jp/eng....php?num=korea
Ah I see.
I guess that explains why Jhun is into idols while Kim is into JUSTICE![]()
SNK games have such a unique aesthetic to them. I've never played a good 75% of their games, but I love looking at the character art. Samurai Shodown has some of my favorite designs:
Ukyo:
![]()
![]()
![]()
Haohmaru:
![]()
![]()
![]()
Galford:
![]()
![]()
![]()
And basically mostly everyone else in that series all have really stand out designs. Oh, and the background art in every SNK game is downright amazing.
![]()
When you played XIII, did you try referencing it to another fighter like SF4 or something else for how to play it?
How is the execution in KoFXIII harder than let's say mvc3 or GG? Harder than SF4? Yes, but it is on the same level as a ton of other games, if anything, it is more lenient compared to older fighting games.
Your comment on the jump mechanics does remind me of a difference I've seen pointed out between KoF and SF as far as controls go - each seems to focus more on one side of the controls than the other: SF focus on the attack buttons, giving you 6 of those (more than finger in a hand) and several of the game expect you to press 3 of those at the same time, KoF, on the other hand, uses fewer attack buttons, but lets you do more with the directions, mostly through more control of the jumps and running.
SNK games have such a unique aesthetic to them. I've never played a good 75% of their games, but I love looking at the character art. Samurai Shodown has some of my favorite designs:
Ukyo:
![]()
![]()
![]()
Galford:
![]()
![]()
![]()
And basically mostly everyone else in that series all have really stand out designs. Oh, and the background art in every SNK game is downright amazing.
KoFXIII was a nightmare.Trying to do the trials was really crushing.
This is doesn't even come close to trying to implement things in a real match under stressful situations.
The game was made for the hardcorest of professional players and there is nothing wrong with that.But you can't expect that to succeed in today's market.
What language is Richard Meyer's theme in Fatal Fury sung in? I wanna say its Portuguese but it also sounds like something from East India.
https://www.youtube.com/watch?v=JXNrMoFPMoc
Yes! Lucky and Heavy D! are awesome. (Brian's rather meh.)They should bring back '98 Sports team
What Fatal Fury games are even on GGPO? All I know of is Mark of the Wolves. They really need to put some Real Bout 2 on that ish.if anyone wants to run some games on GGPO, hit me up!
What I find disappointing most about SNK is that they have published lots of artbooks and data files that have never gotten an English release.
Would love it if SNK continued the Fatal Fury series, Garou 2 with XIII or even GG 3d style would be amazing
Last Blade as well
Ooo, I love art books (bought many of Capcom's translated and untranslated ones over the years as well)! Pray tell, which of these books would you recommend to a casual SNK fan, despite them not being translated? I might pick up a few for the images alone. (Pictures of their cover, if possible, would be appreciated.)
On a lighter note, a reminder that since KoF 99, the Psycho Soldier team endings have been building toward a plot with Kensou at its center which isn't resolved yet - so that's over a decade in the making, the whole Ash saga happened between it, and it's giving protagonist to player 2 of one of SNK's oldest games... an interesting storytelling effort, I'd say...
Yes! Lucky and Heavy D! are awesome. (Brian's rather meh.)!
I think someone needs to explain WTF is going on in the Kyokugenryu card.
I had always hoped for a story line of shingo developing flames somehow. Somehow kyo's power transferring to shingo ala bao or iori losing his flames. So you'd have shingo with a more Kyo like moveset, but he'd fuck himself up more often than not. Then Kyo just rocking shingo's moveset.
In his last appearances Shingo did develop the ability to bring out flames though, though couldn't really control it so the fire would just come out at random when you did his rekka-like moves. But yeah, here's hoping he makes a comeback.
Tbh I would prefer a new protagonist (like we have been getting up to now with each new saga).
About time we got a flame wielding female lead imo.
Tbh I would prefer a new protagonist (like we have been getting up to now with each new saga).
About time we got a flame wielding female lead imo.
But honestly, I thought the next (Dragon) saga was supposed to be or have Kensou being sought after for his hidden power. It would be interesting to have a long-time mainstay become a hero suddenly.