• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

So, can we all agree that Frostbite 3 is the best engine this gen?

Mass Effect Andromeda says hi!

It's an incredible engine... the best? No way, there are better engines like Unity or Unreal engine 4 that can be used in most of all genres. Even tech 6 I think it's better, 60 fps 1080p on consoles, it's not about power to be the best engine, it's about balance.
 
Nope. UE4. Just for how well it runs on so many platforms. It also seems to be a favorite of Japanese developers now.
 
Hmmm, I think Horizon's engine (Decima I think) is the best I've seen. The things that engine can pull off is amazing.

I though Anthem looked much beter and I've only played Horizon on a Pro. But that's why I think it was just a vertical slice where the actual game won't even look close, not even on PC.
 
While Frostbite games do look great, developers don't really seem to get creative with it. I don't know if it's just hard to do with this engine or if there's another reason.

But what we've seen in the gameplay videos of Star Wars Battlefront 2 looks almost identical to Battlefield 1, particularly the indoor scenes, hallways etc.
Anthem also looks great, but these games that try to look ultra-realistic oftentimes look generic.

But that's my opinion, I consider art style and design more important.
 
Well it depends on what you mean by the best. If you mean by best as in having very good graphics, optimized with various platforms, and stable framerate, then it is certainly up there. However, there are far more to engines than just that.

I don't know much, but engines have much to do with animations , ease of use, calculations, easy to create content, how good it is with different genres, networking( I think), etc. I think Frostbite is really good at what it suppose to do which is being a mutliplatform engine that can be used for diverse genres with really good graphics and framerate. It seems like it is really hard to work with though unless with a very talented team.
 
X-rays? Do you mean the MK:X ones? Because if so that was running on an insanely modified UE3 engine (also that was netherealm)

I think they're talking about Arc System Works, and I'm going to assume the post is referring Guilty Gear Xrd. Although I think GGXrd is running on UE3, while DB Fighters Z is UE4.
 
That's a weird way to spell Fox Engine.
??? We have zero examples of Fox Engine competing at the levels that Frostbite has been at

Like the most ambitious full title was a barren and ugly as fuck cross gen game (MGS V had nice characters but a seriously dated world graphically)
 
Not really, looks like only dice really know how to use it, even then all the reveal trailers of their games touting in game engine are all pre recorded videos even in the final retail game. That is a very last gen thing to do, I understand maybe doing pre recorded videos for 1 or 2 major scenes that got too much stuffs going but every scene in battlefield 1, mirrors edge were all pre recorded videos thats eats up tons of storage space and yet they still hot a lot of compression artifacts. I was surprised when I play BF1 on my pc. Anthem looks good but it was shown at a press con so I won't judge it hntil the game us out, I fully expect to see some downgrade but also hope I am wrong.
 
Did you actually read the in depth article about the struggles Bioware faced having to use that engine? It sounds like a nightmare.

Yes I did.

Even without the trouble they had with the engine they were way to ambitious with their project and dramatically scaled down on scope as time went on.

The engine didn't help but the internal problems were more important in my opinion.
 
Well to be fair only one game got to use it and it was a cross gen game.
Which is why it makes zero sense that anyone says it's a great Engine when we've never actually seen it put to the test or Proven. It just had one game that was cross gen and barren in the AAA space. It has never been shown to be a competitive Engine compared to what we've seen from the current heavy hitters
 
Decima is the best so far, at least Anthem is coming out and is looking like that, as far as games that we could actually see and play, it's Decima all the way.
 
There are too many factors when it comes to the benefits and downsides of engines to flat out claim one as the "best", and as consumers we don't really know the half of it considering Frostbite isn't public.
 
Which is why it makes zero sense that anyone says it's a great Engine when we've never actually seen it put to the test or Proven. It just had one game that was cross gen and barren in the AAA space. It has never been shown to be a competitive Engine compared to what we've seen from the current heavy hitters

True unless you want to count P.T but that is only one hallway and a demo.
 
I would vote for the Horizon engine, but then I get sad knowing we'll never see it's full potential on PC.

It has a far smaller sample size than Frostbite 3...but after seeing the new Wolfenstein trailer I'm incredibly impressed with id tech 6. DOOM ran extremely well on my rig (6700k, 1070) and I was able to maintain the full 144hz for the vast majority of the campaign with every setting cranked up.

From what I heard the console versions ran extremely well too.
 
There are a lot of amazing engines right now, but it all depend on the developer and how much work they are willing to put.

Games like iniustice 2 and Arkham Knight looks incredible even though they are running on a modified UE3.

That being said, UE4 performance on consoles is really bad from what i have seen (Tekken 4 and sf5).
 
The funny thing is, the conceit of there being a "best engine" for games development belies the fact that OP and many people in here really have no idea how development, or the engines used therein, actually works

It's like saying "So, can we all agree that <car> is the best automobile?"
 
Frostbite is the best performing multi-platform engine in the right hands.

Unreal Engine 4 console optimisation is nowhere near as good as Frostbite magic on console

The way it can achieve such visuals at 60fps on that CPU with lots of things going on at once is great

This. Unreal engine 4 helps smaller studios without a lot of money actually release their games at a higher qualify level than previously possible, but that of course comes at a cost
 
Certainly not UE4, since it doesn't perform incredibly well on consoles and the best looking Unreal Engine games of this gen are UE3

It's funny people doubt Frostbite when, for 2 years in a row, it made people go from "this can't be real time footage" to "holy shit it was actually real time"

Mass Effect: Andromeda is "just" a misstep
 
It's up there but after Horizon I'm waiting to see Decima on PC with Death Stranding before coming to that conclusion.
 
I came to say the same thing. It's the only engine that is operating full steam with all the physics(all the elements, true day night weather cycle that physically change things (water form puddles), gravity, magnetic fields), and on mobile hardware to boot. Imagine that on Scorpio.

For sheer practicality, UE4 is the winner.
 
No, it's a great engine for the specific games that it's tailored for but as it's been said on the Andromeda development, if you try to do ANYTHING that the engine isn't used to, it's hell on Earth.

At least Unreal Engine 4 is super versatile.
 
This question is also developer dependent.
Although Decima Engine is my new jam. That shit looks magic even on toaster HW.
 
Top Bottom