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So PSN doesn't have game demos of PSN games?

DeceitDecide

Member
Mar 28, 2007
1,127
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Umm... wat?

Some games have demos some games don't.

PSN games with demos:

Super Stardust HD
Snakeball
Nucleus
Blast Factor
Toy Home
Pixeljunk Racer
Pixeljunk Monsters (on JPN store only)
 

mollipen

Member
Oct 7, 2005
19,763
3
810
Silent Hill
morningproject.com
This is something that Sony absolutely needs to fix - as in, don't allow any PSN game to go up without an accompanying demo, no matter what company it is coming from. No way in the world I'm going to buy a digital-only game if I can't even give the game a test first.

Valkyr Junkie said:
There are demos of some

"Some" isn't good enough.
 

Sgt. Killjoy

Member
Feb 6, 2005
2,292
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I pretty much just wanted to give everyday shooter a try. a few mins would not kill them.

So i am wrong, they have some, just not for games i want.
 

Madman

Member
Mar 9, 2007
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Sgt. Killjoy said:
I pretty much just wanted to give everyday shooter a try. a few mins would not kill them.

So i am wrong, they have some, just not for games i want.
You want Everyday Shooter, but not SSHD? And the whole point of your thread is that you want demos, but you won't DL the ones availible?
 

Sgt. Killjoy

Member
Feb 6, 2005
2,292
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Madman said:
You want Everyday Shooter, but not SSHD? And the whole point of your thread is that you want demos, but you won't DL the ones availible?

uhm what:lol

maybe i dont want every game? same with other people?

lord.

And I'm pretty sure XBL has a demo for every single XBL game.
 
Sgt. Killjoy said:
a few mins would not kill them.

It's like people don't even know what a cert process is...?

Making a demo: costs money
Having programmers take the time to strip the game down to minimal: costs money
Download bandwidth: costs money
Additional production / licensing / legal: costs money
QA for the demo (to make sure you can't accidentally unlock the whole thing, or give a bad impression of it that will actually hurt sales): costs money

They will only make a demo for a game if they think the money it costs them will be more than covered in the additional sales they get. I think Microsoft made the right decision in demanding demos for all XBLA games, but that was based off their business analysis and process, and Sony's are different. Don't fool yourself into thinking they're just a 'demo button' that they click and it demo-tizes the existing game and uploads it somewhere.
 

Sgt. Killjoy

Member
Feb 6, 2005
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If people can't try it(the only way you can try it) then why would they buy it?

I think you are exaggerating the effort a DEMO takes to make, especially when content is already there, and you could make the demo end in 2 minutes.

Feel free to tell me another way to try everyday shooter on the PS3 for free.

oh 31 posts. that makes sense then.
 

Sean

Banned
Jun 14, 2004
14,673
2
0
That's one of the most annoying things, only a handful of PSN games actually have demos. In fact Sony has removed at least one demo (GripShift) which is even worse.

It should be a requirement for every PSN game to have a demo, no excuses.
 

tanod

when is my burrito
Dec 15, 2006
11,704
1
1,230
Iowa
It's amazing how much use I've got out of this thread:
http://www.neogaf.com/forum/showthread.php?t=221469

PSN DEMOS:
Blast Factor
Go! Puzzle
Go! Sports Ski (Japanese Store) - only playable with your Japanese account
Go! Sudoku
Lemmings
Nucleus
PixelJunk Monsters (Japanese Store)
PixelJunk Racers
Snakeball
Super Puzzle Fighter HD
Super Rubadub
Super Stardust HD
Toy Home

Not even 50% of PSN games have demos. Very disappointing. To think that I might not have bought PixelJunk Monsters if I hadn't played the demo. Makes me sad thinking I could have missed the awesome.
 
Aug 27, 2007
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Sgt. Killjoy said:
Feel free to tell me another way to try everyday shooter on the PS3 for free.

oh 31 posts. that makes sense then.

It's handy that XBLA has so many demos, but it's just that way with PSN. Read reviews, hear what others have to say, watch videos, and learn more about the game. It's not the most complicated game ever. Playing the demo vs. doing everything else to learn about the game won't tell you much more about a game where you shoot stuff and use the various themes to your advantage.
 

Wollan

Member
Feb 10, 2005
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From a developer perspective, having demos for 'bite sized' games can be pretty counter productive because unlike a taste from large expensive game, people feel they have gotten their fill from the demos of bite sized titles. David Jaffe for example touched upon this around the release of Calling all Cars.
 

Sgt. Killjoy

Member
Feb 6, 2005
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Wollan said:
From a developer perspective, having demos for 'bite sized' games can be pretty counter productive because unlike a taste from large expensive game, people feel they have gotten their fill from the demos of bite sized titles. David Jaffe for example touched upon this around the release of Calling all Cars.

If Everyday Shooter was 2 min demo with one song, why would i replay that over and over? I have never played a demo i could play forever, but thats just me.
 

CronosBlade

Member
May 30, 2007
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Correct me if I'm wrong though, but isn't the XBLA demo essentially the whole game with most features locked? When you purchase it, the whole thing doesn't download again, it simply unlocks the remaining features. It's not like they actually make two different versions of the same game.

And honestly, it's funny to read the weekly PSN content threads and when a new game comes out seeing multiple people asking for impressions of it until someone throws the money to take one for the team.
 

Big-E

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Nov 16, 2006
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Wollan said:
From a developer perspective, having demos for 'bite sized' games can be pretty counter productive because unlike a taste from large expensive game, people feel they have gotten their fill from the demos of bite sized titles. David Jaffe for example touched upon this around the release of Calling all Cars.

I was just going to mention Jaffe's comments on the issue. A demo would not really benefit a game like CaC because even the most bare bones demo would contain a single map. In a game which iirc only shipped with 4 maps, you are basically getting the whole experience in the demo.
 

Sgt. Killjoy

Member
Feb 6, 2005
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Big-E said:
I was just going to mention Jaffe's comments on the issue. A demo would not really benefit a game like CaC because even the most bare bones demo would contain a single map. In a game which iirc only shipped with 4 maps, you are basically getting the whole experience in the demo.

well 25%
 

Cheeto

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Sep 5, 2006
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Big-E said:
I was just going to mention Jaffe's comments on the issue. A demo would not really benefit a game like CaC because even the most bare bones demo would contain a single map. In a game which iirc only shipped with 4 maps, you are basically getting the whole experience in the demo.
This is good point but I don't think there is any excuse not to have a time-limited demo. That way, if you really enjoyed that large chunk of the game you'd be compelled to purchase.
 

REV 09

Member
May 14, 2005
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this is the main reason why i don't buy many games on psn. a lot of them interest me, but xbla has made it unacceptable to buy a downloadable without first playing the trial. I did take the plunge on a few, and so far Super Stardust HD and Flow are the only 2 that i've really enjoyed. Not to be too harsh on Sony I will say that I seriously like the way Sony has implemented themes onto the dashboard; they are way ahead of MS on that front.
 

Grayman

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Feb 7, 2005
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Hitler Stole My Potato said:
I would've saved 5 bucks if there would've been a demo for that fucking awful skydiving game they put up last week. Suckering people 5 dollars at a time.
I haven't played any of them but

the skydiving, bowling, poker, skiing, and pain are games that I would gladly take if add supported or something. Go sports seems the equivalent of PC freeware.
 

blindrocket

Member
May 1, 2005
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Between game sharing over PSN and the trailers they put out, I've never felt the need for a demo personally.
Most games are so cheap, it's really like an impulse buy or something. I always get the value out of whatever I buy, even if it isn't AAA.
If the trailer for the game, or screenshots, previews on websites, etc. don't make you interested in spending five to ten bucks, then you probably won't want the game in the first place.
 

frAntic_Frog

Member
Dec 14, 2005
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guess sony doesnt see the need to release a demo for every psn game since they are such bargain fares ($10 or less). Nintendo doesnt need demos to get people to buy $8 VC games. Heck Nintendo doesnt NEED ANY DEMOs to sell Wii games.....so sony must be taking after this philosophy of hype and word-of-mouth
 

kaching

"GAF's biggest wanker"
Jun 8, 2004
21,854
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Riddle me this: Why is it that the cheapest games on the market are the games GAF absolutely *demands* must have demos, while the most expensive games on the market get a free pass on this, relatively speaking? There's not nearly this kind of clamor for every $60 retail game to have a demo, even though the whole merit of such a practice is quite clearly at its strongest in such a case.
 

DeadGzuz

Banned
Oct 13, 2007
3,158
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No one demands demos for all the $60 games, why should there be for $10 ones? Just because Live has it? You still have user reviews and the risk is low due to the price.
 

Agent Icebeezy

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kaching said:
Riddle me this: Why is it that the cheapest games on the market are the games GAF absolutely *demands* must have demos, while the most expensive games on the market get a free pass on this, relatively speaking? There's not nearly this kind of clamor for every $60 retail game to have a demo, even though the whole merit of such a practice is quite clearly at its strongest in such a case.

There is more hype and coverage for $60 dollar games, that's why. XBLA games get a few blurbs here and there, but nobody fawns over them like we doing blockbuster games. When the last time you've seen GI put an XBLA game on their cover? Hell, even review one? There are so many XBLA games I would have never bought if I hadn't gotten the chance to touch a demo of it. Poker Smash being the latest example. Are you seriously telling me that they can't work out a timed demo and then remove the lock on it when someone buys it like XBL? Sure, there are the no-brainers like Uno or Bomberman, but most of them don't fall into that category. These games need demos more than the big budget games do.
 

Chemo

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Aug 5, 2006
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Oh man, cry me a big river. Many of us already buy most of these games anyway, and you can get all the impressions you want from this very forum. It makes no sense to invest time and money into a demo when you're going to turn around and sell the game for $4.99-9.99.

Ridiculous thread title, too, especially since plenty of PSN games DO have demos.
 

Jaeyden

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Oct 22, 2007
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Hitler Stole My Potato said:
I would've saved 5 bucks if there would've been a demo for that fucking awful skydiving game they put up last week. Suckering people 5 dollars at a time.

LOL - no shit. I think my grand total for PSN "demos" is at about $18 bucks now. I bought PAIN...played it twice. I paid for Piyotama..play it twice. Skydiving....played it twice. Hmmm what's next? I feel stupid now.
 

kaching

"GAF's biggest wanker"
Jun 8, 2004
21,854
2
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Agent Icebeezy said:
There is more hype and coverage for $60 dollar games, that's why. XBLA games get a few blurbs here and there, but nobody fawns over them like we doing blockbuster games. When the last time you've seen GI put an XBLA game on their cover? Hell, even review one? There are so many XBLA games I would have never bought if I hadn't gotten the chance to touch a demo of it. Poker Smash being the latest example. Are you seriously telling me that they can't work out a timed demo and then remove the lock on it when someone buys it like XBL? Sure, there are the no-brainers like Uno or Bomberman, but most of them don't fall into that category. These games need demos more than the big budget games do.
I figured the denial of the double standard would run deep.
 

The Jer

Member
Oct 22, 2006
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Sgt. Killjoy said:
If Everyday Shooter was 2 min demo with one song, why would i replay that over and over? I have never played a demo i could play forever, but thats just me.
I wouldn't have purchased everyday shooter it was just the first song.
I would have been satisfied with that.

Same if it was CaC with one level.

I think they are both awesome, awesome games. but, I wouldn't have bought them if I felt I was getting the experience I wanted through the demo.
 
Jun 6, 2004
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Wollan said:
From a developer perspective, having demos for 'bite sized' games can be pretty counter productive because unlike a taste from large expensive game, people feel they have gotten their fill from the demos of bite sized titles. David Jaffe for example touched upon this around the release of Calling all Cars.
if people play the demo and get their fill, maybe the game doesn't *DESERVE* to be bought?
 

Z_Y

Member
Nov 15, 2006
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It's the reason why I own close to 30 XBLA titles (even with the asstacular DRM in place) and nothing from PSN. Demos are a must when it comes to this shit. No way am I plopping down $5 - $10 for something I have no idea what it is going to be like...with no chance at a refund if it is a turd.

frAntic_Frog said:
guess sony doesnt see the need to release a demo for every psn game since they are such bargain fares ($10 or less). Nintendo doesnt need demos to get people to buy $8 VC games. Heck Nintendo doesnt NEED ANY DEMOs to sell Wii games.....so sony must be taking after this philosophy of hype and word-of-mouth


Classic games don't need demos. I fully support the no demo for Xbox originals, PS1 games, VC titles policy. I'd wager that >95% of the people buying those games have played them before.

But original titles that you just have to go with a gut feeling on? Yea...those need demos. It is inexcusable and I find it insane that there are people in this thread that think this is a good idea. Oh well, I should be happy. It is likely saving me a lot of money in the long run.