Sgt. Killjoy
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- Feb 6, 2005
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Valkyr Junkie said:There are demos of some
Snidely Whiplash said:Why don't they all have demos? That's bullshit.
Fixed.DeceitDecide said:It's nice to want things...that other people have...
That statement is not applicable here. All PSN games SHOULD have demos.DeceitDecide said:It's nice to want things...
You want Everyday Shooter, but not SSHD? And the whole point of your thread is that you want demos, but you won't DL the ones availible?Sgt. Killjoy said:I pretty much just wanted to give everyday shooter a try. a few mins would not kill them.
So i am wrong, they have some, just not for games i want.
Guled said:Some psn demos would be the full game.
Madman said:You want Everyday Shooter, but not SSHD? And the whole point of your thread is that you want demos, but you won't DL the ones availible?
Yeah it does. Fucking Sony.Sgt. Killjoy said:uhm what:lol
maybe i dont want every game? same with other people?
lord.
And I'm pretty sure XBL has a demo for every single XBL game.
Pai Pai Master said:Thread-worthiest thread of the century.
Sgt. Killjoy said:a few mins would not kill them.
Sgt. Killjoy said:I think you are exaggerating the effort a DEMO takes to make, especially when content is already there, and you could make the demo end in 2 minutes.
PSN DEMOS:
Blast Factor
Go! Puzzle
Go! Sports Ski (Japanese Store) - only playable with your Japanese account
Go! Sudoku
Lemmings
Nucleus
PixelJunk Monsters (Japanese Store)
PixelJunk Racers
Snakeball
Super Puzzle Fighter HD
Super Rubadub
Super Stardust HD
Toy Home
Sgt. Killjoy said:Feel free to tell me another way to try everyday shooter on the PS3 for free.
oh 31 posts. that makes sense then.
Guled said:Some psn demos would be the full game.
Wollan said:From a developer perspective, having demos for 'bite sized' games can be pretty counter productive because unlike a taste from large expensive game, people feel they have gotten their fill from the demos of bite sized titles. David Jaffe for example touched upon this around the release of Calling all Cars.
tanod said:It's amazing how much use I've got out of this thread:
Wollan said:From a developer perspective, having demos for 'bite sized' games can be pretty counter productive because unlike a taste from large expensive game, people feel they have gotten their fill from the demos of bite sized titles. David Jaffe for example touched upon this around the release of Calling all Cars.
Big-E said:I was just going to mention Jaffe's comments on the issue. A demo would not really benefit a game like CaC because even the most bare bones demo would contain a single map. In a game which iirc only shipped with 4 maps, you are basically getting the whole experience in the demo.
This is good point but I don't think there is any excuse not to have a time-limited demo. That way, if you really enjoyed that large chunk of the game you'd be compelled to purchase.Big-E said:I was just going to mention Jaffe's comments on the issue. A demo would not really benefit a game like CaC because even the most bare bones demo would contain a single map. In a game which iirc only shipped with 4 maps, you are basically getting the whole experience in the demo.
I haven't played any of them butHitler Stole My Potato said:I would've saved 5 bucks if there would've been a demo for that fucking awful skydiving game they put up last week. Suckering people 5 dollars at a time.
How do you know you don't want them?Sgt. Killjoy said:uhm what:lol
maybe i dont want every game? same with other people?
lord.
kaching said:Riddle me this: Why is it that the cheapest games on the market are the games GAF absolutely *demands* must have demos, while the most expensive games on the market get a free pass on this, relatively speaking? There's not nearly this kind of clamor for every $60 retail game to have a demo, even though the whole merit of such a practice is quite clearly at its strongest in such a case.
Hitler Stole My Potato said:I would've saved 5 bucks if there would've been a demo for that fucking awful skydiving game they put up last week. Suckering people 5 dollars at a time.
I figured the denial of the double standard would run deep.Agent Icebeezy said:There is more hype and coverage for $60 dollar games, that's why. XBLA games get a few blurbs here and there, but nobody fawns over them like we doing blockbuster games. When the last time you've seen GI put an XBLA game on their cover? Hell, even review one? There are so many XBLA games I would have never bought if I hadn't gotten the chance to touch a demo of it. Poker Smash being the latest example. Are you seriously telling me that they can't work out a timed demo and then remove the lock on it when someone buys it like XBL? Sure, there are the no-brainers like Uno or Bomberman, but most of them don't fall into that category. These games need demos more than the big budget games do.
I wouldn't have purchased everyday shooter it was just the first song.Sgt. Killjoy said:If Everyday Shooter was 2 min demo with one song, why would i replay that over and over? I have never played a demo i could play forever, but thats just me.
if people play the demo and get their fill, maybe the game doesn't *DESERVE* to be bought?Wollan said:From a developer perspective, having demos for 'bite sized' games can be pretty counter productive because unlike a taste from large expensive game, people feel they have gotten their fill from the demos of bite sized titles. David Jaffe for example touched upon this around the release of Calling all Cars.
frAntic_Frog said:guess sony doesnt see the need to release a demo for every psn game since they are such bargain fares ($10 or less). Nintendo doesnt need demos to get people to buy $8 VC games. Heck Nintendo doesnt NEED ANY DEMOs to sell Wii games.....so sony must be taking after this philosophy of hype and word-of-mouth