Loving the "trial version of adobe premier elements" style transitions and cutaways in that trailer, very professional
It's bad enough they managed to make it to a 9th game even (Would this actually be 10 considering the PS4 game? Hmm)
So when is Jim Sterling going to start his "Best of PSN" YT series?
In all honesty, this is appalling and Sony should be ashamed that this was ever approved. This is the kind of crap you'd find on the Android store.
Lawyers cost money. Despite what people think, lawsuits are not that easy to deal with, and require a commitment and money to do
I really do hope this gets sorted out but it certainly wouldn't be the role of store owners to be checking ownership of assets in a game. If somebody who owns said assets raises an case about it then it's something the can deal with but it makes no sense to to expert a retailer to go through everything submitted to them and comparing every asset, every piece of code, every music track with every other game out there.
How exactly do you expect them to check every asset in every game published on the PSN against every asset that's appeared in every game via every other retailer? Seriously, what methods do think they should use to ensure this doesn't happen again? As much as you may like what you say to be the truth, it just isn't.Of course it's their responsibility when it's this blatant. This game never should have made it on the store for a thousand reasons and the fact that it's still up is ridiculous.
I want to believe this is being made by some teenager that has zero notion of copyright or something like that, but they have so many goddamn "games" on the iTunes store...
-- EDIT --
Looking again at their "titles", I'm more and more convinced this is all made by a single teenager or otherwise unemployed young person who lives with their parents and is adamant in making games. This crap cannot be profitable at all to sustain the enormous amount of time spent.
They're choosing to put their game on the same marketplace as Uncharted 4 and Call of Duty, and they want $10 for it. They shouldn't be rewarded for stealing assets and music that others created, and no platform holder should allow this type of game on their service.
That was my first thought, but it's not a common thing in Brazil at all. Unlike in China, there isn't a surplus of developers to exploit this way. Such practices would also get you burned within the (small) local development community pretty quickly. Plus there's nothing on this company on LinkedIn or similar places and their IOS games are released under an individual account, not a corporate one. It's bizarre.The "Chinese sweatshop developer" idea is probably the closest to the truth. It reeks of being made by an underpaid team who work under corrupt management.
That looked hilariously painful to play. I like how there is absolutely no hit confirmation during combat lol