Fallout 4 was great - except for the writing!
All quests were go to point X and kill monsters. Not a single interesting side quest akin to Tenpenny Tower or Antagonizer.
For Fallout 5 they should take a look at Witcher 3 or FO3/NV to see how its done!
Fallout 4 was great - except for the writing!
All quests were go to point X and kill monsters. Not a single interesting side quest akin to Tenpenny Tower or Antagonizer.
For Fallout 5 they should take a look at Witcher 3 or FO3/NV to see how its done!
For me it was the way the game was set up.
Personal anecdote: After 3's intro, you are placed into the world. You have the obvious town you could go to, or you could explore.
With 4, I did the first setpiece, and then was introduced to base building. I was instantly overwhelmed. I thought "Is this necessary? Do they expect me to do this with this crap UI? What do I even need to do?" And I just...stopped. I didn't even go out into the world because collecting bits and bobs to build something clunky and obtuse didn't seem fun even though I looooved 3. I regret never getting back into it, and I guess I still can, but not before I watch a guide or read a FAQ or something to learn how much the basebuilding is required or if I can completely skip it, which I'd prefer.
You can skip basebuilding entirely.This is EXACTLY how I felt. The instant I saw crafting and base building, I immediately thought ”not this sh*t again" and stopped playing it. I absolutely hate crafting and base building, and I wish games would stop trying to force it in. It seems like unnecessary busy work. I just want to play the game and move the story forward. Is that too much to ask for?
Well it's give and take. 3 and new Vegas had better rpg elements, but awful gunplay. So the answer depends on what is important to you. I think new Vegas was the worst due to uninspired setting, faction bantering, and crippling bugs and glitches (YEAH, even for a fallout game)
Q&A testing the settlement stuff/Minecraft-pitch is something that hogged plenty of development resources is my guess. Opportunities given up.
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This is EXACTLY how I felt. The instant I saw crafting and base building, I immediately thought not this sh*t again and stopped playing it. I absolutely hate crafting and base building, and I wish games would stop trying to force it in. It seems like unnecessary busy work. I just want to play the game and move the story forward. Is that too much to ask for?
Holy hyperbole, Batman! Combat and graphics (two huge metrics) are unequivocally better in FO4. I'd argue the story and world design of FO4 are superior as well.Its inferior to FO3 in almost every single possible way
What? Where were you in 2013? GTA V was significantly more hyped. Fallout 4 didn't make a billion in three days or break any records. It garnered a lot of hype, certainly, but not even close to what GTA V achieved.Fallout 4 is good game and one of the best games of 2015
the reason why people say it's bad and a huge disappointment is because they hyped the fuck out of it, no game has ever received as much hype as Fallout 4, not even GTA 5 was that hyped
the reason why people say it's bad and a huge disappointment is because they hyped the fuck out of it, no game has ever received as much hype as Fallout 4, not even GTA 5 was that hyped
This entire statement is so untrue. I feel like you are a huge Fallout fan and are speaking for yourself here because this is far from the reality.
excluding New Vegas
Fallout 4 is seen, generally speaking, as being inferior to Fallout 3
I have never played Fallout 4 yet, but I always wondered what were the main reasons it never got the same amount of reception that 3 got?
is it because it was merely a similar copy to 3 or was it because it didn't have the same atmosphere as 3?
what were the main reasons it didn't live up to the greatness of 3
The world felt boring.
This. It just felt very bland compared to the capital wasteland. It wasn't fun or engaging
Basically all of this. I also did not like:Basically is a lazy developer game:
No next gen graphics
lame storyline
No deep conversations
Is more a FPS than a RPG
The map felt small basically every 2-3 minutes you discovered a new location.
little sense of exploration.
The same old glitches / that Bethesda never cares to fix.
DLCs little adds to the story.
Fallout 4 took a LONG time to load areas.
For me it was the way the game was set up.
Personal anecdote: After 3's intro, you are placed into the world. You have the obvious town you could go to, or you could explore.
With 4, I did the first setpiece, and then was introduced to base building. I was instantly overwhelmed. I thought "Is this necessary? Do they expect me to do this with this crap UI? What do I even need to do?" And I just...stopped. I didn't even go out into the world because collecting bits and bobs to build something clunky and obtuse didn't seem fun even though I looooved 3. I regret never getting back into it, and I guess I still can, but not before I watch a guide or read a FAQ or something to learn how much the basebuilding is required or if I can completely skip it, which I'd prefer.
This may seem a bit ancillary, but I think it was a huge blow
The Life and Creativity of A Great Bethesda Artist
https://kotaku.com/the-life-and-creativity-of-a-great-bethesda-artist-1740993491
I've always heard that some were disappointed that dialog choices weren't more abundant and that there was less focus on the writing and more just on action and such.
I liked Fallout 4, though I've never played 3 or NV very much. So I really don't have a gauge to set disappointment.