Lionheart1337
Member
BanditKing said:Looks the same to me or am I blind?
You're looking at the wrong thing maybe. Check out the jaggies.
BanditKing said:Looks the same to me or am I blind?
Stallion Free said:I was hoping this would work on Splinter Cell 1/2 (similar to Halo, they are forever elusive to real AA), but sadly it didn't seem to work
!!!!! wtf!I NEED SCISSORS said:I played SC1 recently and could have sworn I forced 8xMSAA using RadeonPro.
EDIT: dug out some proof:
can be combined with downsampling!
Chinner said:Anyone know if this will work with From Dust?
Zombie James said:Borderlands @ 720p
Did you play the same TW2 that I did?Dice said:Please tell me this works with Witcher 2. The game's busted, nonexistant AA has kept me from playing it.
The test and stuff doesn't blur?! May look into it.
Most interesting, anyone have any thoughts on SMAA compared to FXAA?
Yes, it blurs much less than FXAA.The test and stuff doesn't blur?! May look into it.
I think this deserves a new thread...
Or a simple thread title and OP update.
SMAA is definitely more advanced, because it uses FXAA, MLAA and KZ2 postAA code.
I dont know what a hit is, but pretty small, probably a little higher than FXAA, but rather similar in most cases.
Some more tests with SMAA
http://forum.beyond3d.com/showpost.php?p=1602436&postcount=1154
Yes, it blurs much less than FXAA.
Considering this one is niche enough, I would agree with you.
What game is that?
Is it possible to inject some aliasing into NFS Hot Pursuit with this?
Here's a quick comparison of no AA versus SMAA (D3D9) in Assassin's Creed: Revelations:
No AA:
SMAA:
Does SMAA not show up in screenshots cause those both look like jaggy shit.
Does SMAA not show up in screenshots cause those both look like jaggy shit.
Does SMAA not show up in screenshots cause those both look like jaggy shit.
Or you can just, you know, turn MSAA on in ACR. The game supports it, no need for FXAA/SMAA/etc there.It actually AA quite well here. Its post process AA, so it wont fix thin geometry.
Thats why we need SMAA T2X or SMAA 4x for that
Or you can just, you know, turn MSAA on in ACR. The game supports it, no need for FXAA/SMAA/etc there.
i think you're missing the point of the comparison. it's to show it's working and give us a look at the result.Or you can just, you know, turn MSAA on in ACR. The game supports it, no need for FXAA/SMAA/etc there.
what about in motion? does it have the edge shimmering FXAA and MLAA have?I actually went back to 4x MSAA after that little test. It looks virtually identical to my eyes, and there's no texture blur.
what about in motion? does it have the edge shimmering FXAA and MLAA have?
Nah, I'm just saying that we don't really need any SMAA in ACR. Actually, it's pretty hard to find a game that needs FXAA or some other AA to be injected into it. It's a nice option to have but most of games today either support MSAA or have some kind of post-processing AA built-in already. I was playing with 290 beta's FXAA yesterday and out of all games I have installed the only one which didn't have any AA in it and really shined with driver FXAA enabled was GTA4. And it's like three years old.i think you're missing the point of the comparison. it's to show it's working and give us a look at the result.
Or you can just, you know, turn MSAA on in ACR. The game supports it, no need for FXAA/SMAA/etc there.
SMAA 1x is our enhaced MLAA implementation.
SMAA T2x is temporal SSAA 2x + MLAA.
SMAA S2x is MSAA 2x + MLAA.
SMAA 4x is MLAA + TSSAA 2x + MSAA 2x.
But You know FXAA blur textures more [AMD MLAA even more] and not everyone has GPU that can handle MSAA well in games, especially when You target 60fps.Nah, I'm just saying that we don't really need any SMAA in ACR. Actually, it's pretty hard to find a game that needs FXAA or some other AA to be injected into it. It's a nice option to have but most of games today either support MSAA or have some kind of post-processing AA built-in already. I was playing with 290 beta's FXAA yesterday and out of all games I have installed the only one which didn't have any AA in it and really shined with driver FXAA enabled was GTA4. And it's like three years old.