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Sonic Adventure 3 may never happen

Not

Banned
Jun 7, 2012
17,584
1
0
It happened, everyone just hated it.

Yeah, this was SA3

They just did a Sega and thought it was good enough to relaunch their whole frickin series with



Humans are gross and look gross and everything about this game is gross

Give Sonic Adventure 4 to someone who knows what they're doing
 

Village

Member
Jan 21, 2013
29,055
0
480
What the fans really need is a Shadow the hedgehog from the Yakuza devs. And they play shadow like kiryu it takes place in a city, with the same camp as any yakuza game
Fixed for I need this in my life, I need shadow singing choreographed karaoke, and instead of the normal taxi minigame its actually crazy taxi and you still collect rings so it makes complete sense, and and beating peoples faces in in that combat system.
 

Will0827

Member
Apr 7, 2015
159
0
0
Sonic Heroes was 👌🏽. Had a good time with that game. An aside that game was the first multi platform game that gen where i noticed a noticeable difference between xbox, gamecube and ps2.
 

Combichristoffersen

Combovers don't work when there is no hair
Jun 26, 2009
23,334
1
1,030
Norway
Can't say I'm bothered. 3D Sonic has never been as good as 2D Sonic anyway, and neither of the SA games are very good games. But at least give the Chao fans a spinoff for mobile devices, PC and consoles.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
May 4, 2005
16,003
5,318
1,875
33
Germany
www.gaming-universe.de
Characters with that much disparity between their gameplay mechanics demand distinct level design for each of them, which is never happening at any reasonable level of quality.
This has happened every time a new Sonic game released on consoles since Sonic Adventure 2. Every console game had distinct level designs for distinct characters (well 2006 had some repeated elements, but other than that it is true). The advantage of having these four playstyles is that they can reuse assets rather than level designs, which is where a huge part of the cost comes from. You could have two acts for each character in each setting, if you mix up the order between the characters, where they go into each scenery, which amounts to 8 levels per set of assets. With the usual ~7 zones, you end up with 56 levels, all with a good playstyle. Of course there is a lot of work involved with creating the levels from a design standpoint, but this would be true for games where mechs and emerald hunting return as well, just that those levels are tied to mediocre to shit gameplay.

Yes, why would you ever want to create a product that people want to buy? Madness. That could lead to such crazy situations as fans being employed to make a game, a recipe for disaster. The right idea is to give them exactly what they don't want, and take 4 years to do so.
Doing something just because the fans want it, without any passion or ideas for it can lead to a mess. Also I am a fan and I wanted Sonic Generations 2, which is what Forces shapes up to be. If it is a good game, I will see, but it was fun at Gamescom, so I am optimistic.
 

Sciz

Member
Oct 9, 2007
11,041
0
920
you end up with 56 levels
Generations had two characters and managed 18 stages and a bunch of hastily-made junk. I have no idea how you think they're going to produce a worthwhile game three times that size. Yes, they already have the art assets. If it were that easy to retool them into even more stages they would already be doing that.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
May 4, 2005
16,003
5,318
1,875
33
Germany
www.gaming-universe.de
Generations had two characters and managed 18 stages and a bunch of hastily-made junk. I have no idea how you think they're going to produce a worthwhile game three times that size. Yes, they already have the art assets. If it were that easy to retool them into even more stages they would already be doing that.
Boost levels take a lot of time, because they are so large and need to be very fine tuned. Adventure and Mega Drive style levels are much smallere though
 

Berordn

Member
Mar 18, 2010
15,944
0
0
Boost levels take a lot of time, because they are so large and need to be very fine tuned. Adventure and Mega Drive style levels are much smallere though
And in spite of that, Classic's "Mega Drive" style levels took up half the game and had just as much junk attached.
 

Sonic The Hedgehog

Neo Member
Jun 22, 2013
13
3
320
The real reason why Sonic Adventure 3 won't happen is because...

My game designer, Yuji Naka owns the rights to the adventure series and he no longer works at SEGA.
 

cordy

Banned
Dec 7, 2015
8,321
0
0
They gotta change the format and just put "Adventure 3" in the title for another to happen because as of right now the old format won't work. It just, no. Not at all. Sure, people will say "but it's not Adventure if they change the format" but hey whatever it takes to have a good game is the end goal.
 

MrBadger

Member
Dec 5, 2013
9,124
0
0
The real reason why Sonic Adventure 3 won't happen is because...

My game designer, Yuji Naka owns the rights to the adventure series and he no longer works at SEGA.
Sonic Unleashed was nearly called Sonic Adventure 3 and they're constantly using stuff from the Adventure games. Even Forces has Chaos in it