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Sonic Forces review thread

Da-Kid

Member
I like how in the game they reconned classic Sonic from being a younger Sonic, to being a different Sonic from a different dimension. Sega doesn't know what the fuck to do with Sonic, I never seen a company struggle so much with their characters identity and versions of uses.
 
Rented this from Gamefly and tried giving it a shot. Holy shit what a steaming pile of dog shit. Literally played like 3 levels and was like nope, this is terrible. Weight and motion is off, controls are floaty, just rando button mashing. I don't know why I even bothered, after Mania I thought maybe just maybe this one would be alright, fuckin no.
 

Thabass

Member
The internet is ready to hate this game.
The "Mania = good, Forces = trash" narrative has been in place for about a year.
The internet media conveniently forget the high scores they gave to Generations and Colors when they talk about sonic just not working in 3d.
Trashing this game will bring in the clicks.
It's all about the clicks and the circlejerk of hate. You've gotta give the people what they want and any reviewer should be wary of giving this game a good score regardless of whether or not they enjoy it, if they care about their internet journalist credibility.
I expect some "I had fun but nitpick nitpick nitpick 5/10" reviews and also 1/10 from the likes of Jim Sterling.

I went into it really hopeful.

I left it being utter disappointed and disgusted. The game is trash.

And yes, I did beat the game.
 

BANGS

Banned
lmfao what's with that famitsu score?

Also this is no surprise, game looked like trash from the start...
 
I feel robbed

I want my 40 euro back :(

Sega is pissing on us sonic fans.

I bought generations on 3ds and didnt regret it. This is just pure garbage
 
I think 3d Sonic definitely needs a reboot. Not just in the gameplay department but also in regard to the lore and characterization.

They've done this 6 times.

The problem isn't 3D Sonic it's not changing out the guys who keep screwing things up. In fact since one moron director said the Sonic with "humans" is a different world than the ones without them (but the former has games that are Canon wtf?) The lore is basically full of holes now.

Not to mention if the world in a game like say, Sonic Forces or Sonic Boom or Sonic Heroes aren't in the same dimension as Adventure, 06, unleashed, then why is eggman talking about his grandfather in SA2? Is Eggman from another dimension?

Heck Sonic Forces doesn't even have an actual explanation on classic Sonic being there outside "eggman may be screwing with dimentions" which doesn't really make much sense as you play the game. Also Silver is there for some reason.
 
I like how in the
game they reconned classic Sonic from being a younger Sonic, to being a different Sonic from a different dimension. Sega doesn't know what the fuck to do with Sonic, I never seen a company struggle so much with their characters identity and versions of uses.

Sega for some reason won't let new guys take the helm. They have so many different retcons and excuses for the current Sonic Storyline as I posted just above that you might as well say Metal Gear makes more sense.
 

RedFox85

Member
I feel like I was the only person in the world who actually liked lost world, I hate how SEGA gives new 3d sonic ideas 1 shot and then throws it in the garbage. With refinement that formula could have been Sonics best shot at the transition to 3d platformer.

As for forces how did we end up with a worse sonic generations? That formula worked just fine it was successful how do you actively make it worse??? I have trudged through some absolute garbage when it comes to 3D sonic but man I am putting my foot down with forces, get your shit together sonic team!
 
I feel like I was the only person in the world who actually liked lost world, I hate how SEGA gives new 3d sonic ideas 1 shot and then throws it in the garbage. With refinement that formula could have been Sonics best shot at the transition to 3d platformer.

As for forces how did we end up with a worse sonic generations? That formula worked just fine it was successful how do you actively make it worse??? I have trudged through some absolute garbage when it comes to 3D sonic but man I am putting my foot down with forces, get your shit together sonic team!

Lost World had stage design issues that were not for Sonic and the run button implementation to remedy that didn't work that well.

But a big issue was over reliance on wisps to fill game time as well as an odd lock on mechanic.

Forces has similar problems, they have generic stages that are designed for all three playable characters, and wisps are still thrown in. It also basically hopes having a character creator and a bunch of stuff can hold people off the game being crazy short if you know what you're doing
 

kunonabi

Member
I feel like I was the only person in the world who actually liked lost world, I hate how SEGA gives new 3d sonic ideas 1 shot and then throws it in the garbage. With refinement that formula could have been Sonics best shot at the transition to 3d platformer.

As for forces how did we end up with a worse sonic generations? That formula worked just fine it was successful how do you actively make it worse??? I have trudged through some absolute garbage when it comes to 3D sonic but man I am putting my foot down with forces, get your shit together sonic team!

If lost world worked on the lateral movement, removed the wisps, and had more stages in the vein of the more experimental stuff from later in the game it could have been fantastic. Still probably my 4th favorite 3d sonic despite its issues though.
 
They've done this 6 times.

The problem isn't 3D Sonic it's not changing out the guys who keep screwing things up. In fact since one moron director said the Sonic with "humans" is a different world than the ones without them (but the former has games that are Canon wtf?) The lore is basically full of holes now.

Not to mention if the world in a game like say, Sonic Forces or Sonic Boom or Sonic Heroes aren't in the same dimension as Adventure, 06, unleashed, then why is eggman talking about his grandfather in SA2? Is Eggman from another dimension?

Heck Sonic Forces doesn't even have an actual explanation on classic Sonic being there outside "eggman may be screwing with dimentions" which doesn't really make much sense as you play the game. Also Silver is there for some reason.

Oh I definitely want new and better talent behind Sonic. I've said as much repeatedly on this board.
 
Oh I definitely want new and better talent behind Sonic. I've said as much repeatedly on this board.

Yes, however you mentioned rebooting 3D Sonic. They did though it's the talent that's the issue or lack of:

Sonic 3D Blast

Sonic Adventure

Sonic Heroes

Sonic 2006 (full reboot attempt)

Sonic Unleashed

Sonic Lost World
 

Unknown?

Member
Yes, however you mentioned rebooting 3D Sonic. They did though it's the talent that's the issue or lack of:

Sonic 3D Blast

Sonic Adventure

Sonic Heroes

Sonic 2006 (full reboot attempt)

Sonic Unleashed

Sonic Lost World
3D Blast wasn’t even Sonic Team and Adventure is the highest rated Sonic ever.
 

Dante83

Banned
I have played and complete it. A 7/10 is what I feel the game would be. It has its "feel good" moments during gameplay, nice music and I like the voice acting. The things that I dislike are the short levels, and they don't feel as epic as generations. I went in with very low expectations after hearing the negative things said, but I am pleasantly surprised. It has its flaws, but it isn't horrible like some people mentioned. I can see hardcore sonic fans who s-rank unleashed and generations boosting their way through the more complex stages, making them look easy, may not like this more "simplistic" game.
 

SoulUnison

Banned
I'm baffled by how much effort and budget must've gone into the art assets for this game only to use them for maybe 2 or 3 minute and a half long levels.

I'm actually not on the side of the reviews for this one - the game's got a good feel to it and I find 80% of the levels worth replaying - but the levels are -so- short and they never get expanded on in extra missions, or anything.

The whole game kind of feels like it was supposed to be something radically different but then got its budget and concept slashed and had to be retrofitted onto a new skeleton.
 

ThaPhantom

Member
Honestly, Sonic '06 with polish to make it playable and without the human love interest was a serviceable game. They should give an Adventure title another shot but make sure they actually polish it.
 

Astral Dog

Member
I like how in the game they recnonned classic Sonic from being a younger Sonic, to being a different Sonic from a different dimension. Sega doesn't know what the fuck to do with Sonic, I never seen a company struggle so much with their characters identity and versions of uses.
The weird thing is that since Colours there has been a (not good imo) consistent tone on the games lesding up to Sonic BOOM on one extreme, and now we have Forces on another, were Eggman basically conquered the world, that normally would be celebrated but not this time 🤔
 

Link1110

Member
Honestly, Sonic '06 with polish to make it playable and without the human love interest was a serviceable game. They should give an Adventure title another shot but make sure they actually polish it.
How is there no fan patch for this yet?

Megaman 6 wasn't really good at all. Not to mention stage design got worse in 7. Can't recall another time period were megaman got much more if the same reviews outside X4, X5, and X6, in which two of those are bad anyway.
I replayed mega man 6 past year and got a new appreciation for the 8 initial stages, the castle can screw themselves, it's just all rush adaptors all the time. But 4 to 6 and x 2 to 3 all got the more of the same reviews when they came out.

But my main question is whether forces is a glorified level pack for generations or if anything is BAD about it. If it's the former I'll get it in a heartbeat, innovation or no. If it's the latter I'll probably skip it
 
But my main question is whether forces is a glorified level pack for generations or if anything is BAD about it. If it's the former I'll get it in a heartbeat, innovation or no. If it's the latter I'll probably skip it

The game plays like a bad controlling version of Generations (I can't stress how off everyone feels) with ridiculously short, linear levels. It's also only three hours long.

I wouldn't recommend it.
 

Shifty

Member
How is there no fan patch for this yet?

Too much work, and no PC release means smaller potential audience + more challenging development.

There was a fairly faithful Unity remake of that crappy desert escort level at some point. God knows why.
 

wvnative

Member
How is there no fan patch for this yet?


I replayed mega man 6 past year and got a new appreciation for the 8 initial stages, the castle can screw themselves, it's just all rush adaptors all the time. But 4 to 6 and x 2 to 3 all got the more of the same reviews when they came out.

But my main question is whether forces is a glorified level pack for generations or if anything is BAD about it. If it's the former I'll get it in a heartbeat, innovation or no. If it's the latter I'll probably skip it


Fans are working on a PC remake, with improved character movement, fixed level glitches and some restored content.
 

synce

Member
I'm baffled by how much effort and budget must've gone into the art assets for this game only to use them for maybe 2 or 3 minute and a half long levels.

I'm actually not on the side of the reviews for this one - the game's got a good feel to it and I find 80% of the levels worth replaying - but the levels are -so- short and they never get expanded on in extra missions, or anything.

The whole game kind of feels like it was supposed to be something radically different but then got its budget and concept slashed and had to be retrofitted onto a new skeleton.

This was one thing that shocked me too even from the early footage. I'd say a single screenshot can summarize everything wrong with modern gaming in general:

Ou9vOow.jpg

All that time and money spent on modeling a background that's merely surrounding a single path for you to run through. Their priorities are all wrong. Sonic Mania had the right idea
 

IpsoFacto

Member
It's weird... when it comes to 3D, SEGA just doesn't know what to do with Sonic. Though, I feel like Sonic Generations was probably the closest they got to a great framework.
 

eastx

Member
Windows Central - 4/5

Sonic Mania is undoubtedly a tighter, more exceptional experience; Sega should really allow that team to design the levels for the next 3D release! But if you missed the 3D Sonic experience and can tolerate some bland level design and roughness, Forces is certainly a worthwhile follow-up to Generations – especially for the reduced asking price.
 
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