How can you make the best Sonic game in decades and then be broke...? Like, how? What? What happened?
Because it was only one game and dlc, plus he used the money to personal good causes (get rid of debt and buy a house).
How can you make the best Sonic game in decades and then be broke...? Like, how? What? What happened?
Why would anyone want to become a game developer?
Seems like a really shitty job.
Because this guy didn't "make the game."How can you make the best Sonic game in decades and then be broke...? Like, how? What? What happened?
I’m not sure what Sega should be ashamed of. They paid the guy based on a contract he signed. He chose what he wanted to do with the money, and chose what to do next. It’s not Sega’s job to take care of this guy the rest of his life.
I understand the scenario that he signed a pretty dismissal contract, but I do think they took advantage of that knowing he was in debt and was trying to get himself straight.
He has to control his finances as you say, but I think they should hire him for future projects if he is a talented soul.
I only wish SEGA maybe offered a chance to help talent should they have issues with money.
SeeeeeggggaaaaaHow can you make the best Sonic game in decades and then be broke...? Like, how? What? What happened?
They're a business, not a charity. They pay people for services rendered. it's up to those people to manage their own lives. My company doesn't offer me more money if I get into a tight spot and cry about it on YoUTube. They'll hire him for more projects if they think he can add value, not because his life is down the crapper.
Businesses also adhere to CSR (Corporate Social Responsibility) these days as well, unless this doesn't exist in the US/Japan? Which tend to at least advise on how to give employees guaranteed benefits to stop exploitation from the business or employee. If this is not broken and the guy in question doesn't follow this, then yes, it is entirely his undoing.
I agree that he should be able to dictate his own life with the money he is on (that was agreed), but given he helped that business create a successful game when their own Teams in the business cannot get the Character or game correct (resulting in less sales), the natural order of a Business would be to go with what works (i.e: What this guy has done) and dump what doesn't (i.e: Sonic Team), if we're talking purely Capitalistic Values.
Maybe we just don't see eye to eye. Nobody is getting exploited here. They made Sonic Mania and got paid for it. Maybe Sega should have kept them around to keep making Sonic Manias, or maybe they didn't want to make another one and decided to strike out and do something different. Sonic games, for some unknown reason, sell fine no matter what. I don't know if Mania was materially more successful financially than the turds they've been putting out over the years, seriously. But even if it was a massive, massive hit, they still got paid for it. Sega didn't do anything wrong here. It's not their job to take care of him, and they're not obligated to make more Manias to keep him employed, if they don't want to.
I don't think this has anything to do with Sega, but has everything to do with a guy putting out a KS at a very high value that people evidently had no interest in.
250K?! I just posted about Xeno Crisis... that game's goal was just 25K, but obviously you can't necessarily directly compare like that.
In the video, Stealth said the goal was "higher than anybody expected" and it was calculated based on "what it would take for an entire team to meet cost of living throughout development which could have been as long as two years". HOLY HELL.
Going off headcannon.com, there are 8-10 people on the team. It's kind of absurd that they would even hope for people around the world to help fund not only the development of the game, but their "cost of living" for a period of 2 years.
This whole thing just rubs me the wrong way. Guy in the video seems like a decent guy, but having so many people on the team seems utterly insane for an indie game today.
Of course, they could have 100 people or more, doesn't make any difference except I believe anybody with a brain could see that this crowdfunding campaign would have an absolutely minuscule chance of success based on the factors involved. The number of people on the team being just one of many issues.Of course they would cover cost of living... funding a game is not just paying for Visual Studio and Unity licenses... Are we kidding now? Why cannot an indie team have 10 or 20 people on?
... and? You made a big point about the “absurdity of paying the cost of living OMG!?!WTFBBQ?!?” as if it and I still do not get that. What are the factors that would have doomed the game produced by such campaign?Of course, they could have 100 people or more, doesn't make any difference except I believe anybody with a brain could see that this crowdfunding campaign would have an absolutely minuscule chance of success based on the factors involved. The number of people on the team being just one of many issues.
I mean, making a Sonic game with SEGA seems like it was done because he did work hard and take initiative and jump on opportunities, I don't think many indies can talk about having a similar past? Unemployment rates in whatever nations/worldwide aren't above 0 (to put i lightly, it's pretty horrible in many countries) because everybody in it is too lazy to search for a job. And what's with insulting him for falling to hard times and having to stay at his mother in law's (and he's already said he has moved out with his wife thanks to the Sonic game)? It's not like he asked you to bail him.It's a sad story, yes. But what stopped him from finding some other job?
I mean, if someone is having financial troubles, isn't the best thing finding better payed job or extra, part-time job? His life is only his responsibility and if he doesn't want to take initiative to fix things then I guess he'll grow old in his mother-in-law's appartmant.
This is seeming like it should be something you should ask your parent/guardian to explain to you. Ask them why asking for a total of $250,000 is absurd.... and? You made a big point about the “absurdity of paying the cost of living OMG!?!WTFBBQ?!?” as if it and I still do not get that. What are the factors that would have doomed the game produced by such campaign?
What's with what insulting? Never have I insulted this guyI mean, making a Sonic game with SEGA seems like it was done because he did take initiative, I don't think many indies can talk about having a similar history? Unemployment rates in whatever nations/worldwide aren't above 0 (to put i lightly, it's pretty horrible in some countries) because everybody in it is too lazy to search for a job, lol. And what's with insulting him for falling to hard times and having to stay at his mother in law's for a time (and he's already said he has moved out with his wife thanks to the Sonic game)? Jesus. It's not like he asked you to bail him.
Sorry man, too busy right now to reply properly, but if you don't see the issues, then that's you. We can agree to disagree and leave it there.... and? You made a big point about the “absurdity of paying the cost of living OMG!?!WTFBBQ?!?” as if it and I still do not get that. What are the factors that would have doomed the game produced by such campaign?
I mean, isn't the purpose of any job (or for some multiple jobs) to cover one's costs of living, lol, why would anyone willingly take up a job that takes up all their hours and energy but doesn't even pay the rent? Having their life sorted for x amount of time means they can work on their indie game full time, that's the goal for most indies, to work on their project full time so that life and shit doesn't take over and it gets put off/cancelled. It's not like they asked an amount that would mean they can dine at Michelin star restaurants every night and live in a mansion with a butler, maids, cooks, gardener, and take a 6 month vacation to travel the world.Of course they would cover cost of living... funding a game is not just paying for Visual Studio and Unity licenses... Are we kidding now? Why cannot an indie team have 10 or 20 people on?
Never have I seen a employer offering or accepting a terms of employement with salary covering 'cost of living'.... and? You made a big point about the “absurdity of paying the cost of living OMG!?!WTFBBQ?!?” as if it and I still do not get that. What are the factors that would have doomed the game produced by such campaign?
There would be at least 9 people involved, that means less than 30k for each, which is what, $1157/month for a couple years? There are probably other costs too which means they'd get around minimum wage for a couple years instead as best case scenario (maybe only 1 year depending on said other costs).$250,000? I know mans gotta eat but that's insane. Obviously this guy has a lot of personal shit going on so he should just stabilise his life first, before asking for a quarter million to make his game.
For a team of 10 people for two years $250,000 is not much... have you done the maths on that beside using your thesaurus to call me childish or retarded?This is seeming like it should be something you should ask your parent/guardian to explain to you. Ask them why asking for a total of $250,000 is absurd.
There would be at least 9 people involved, that means less than 30k for each, which is what, $1157/month for a couple years? There are probably other costs too which means they'd get around minimum wage for a couple years instead as best case scenario (maybe only 1 year depending on said other costs).
Oh and I forgot about Kickstarter's own high fee so that 1 year deal does seem far more likely than 2.
There would be at least 9 people involved, that means less than 30k for each, which is what, $1157/month for a couple years? There are probably other costs too which means they'd get around minimum wage for a couple years instead as best case scenario (maybe only 1 year depending on said other costs).
Oh and I forgot about Kickstarter's own high fee so that 1 year deal does seem far more likely than 2.
Never have I seen a employer offering or accepting a terms of employement with salary covering 'cost of living'.
Simply because, if given the opportunity, people would just have very high 'costs of living'. Everyone gets a precise value of their work, not some vague definition that employee could missuse.
It's individual's responsibility to manage their personal finanses, not their employer's.
There would be at least 9 people involved, that means less than 30k for each, which is what, $1157/month for a couple years? There are probably other costs too which means they'd get around minimum wage for a couple years instead as best case scenario (maybe only 1 year depending on said other costs).
Oh and I forgot about Kickstarter's own high fee so that 1 year deal does seem far more likely than 2.
I am not saying a salary shouldn't cover ones cost of living. I am saying that no employer formulates employement contract like that. Employee gets, example, 25 $/h in a contract, and it's his responsibility to use financial resurses to manage costs of living.Live in London or SF and offer something not in tune with cost of living, for a highly skilled job, and then wonder why the people do not stick around ...sure...
The mention of cost of living was to ensure people were informed how the money would be spent and to reduce controversy. Again, a team of 9-10 people for two years requesting $250k means a very low wage if you take Kickstarter fees and taxes out of that pot.
Sonic Mania was fine but better than S3&K ? Certainly not. I understand that this guy needs support but let's not exaggerate.Even better than S&K3
I am not saying a salary shouldn't cover ones cost of living. I am saying that no employer formulates employement contract like that. Employee gets, example, 25 $/h in a contract, and it's his responsibility to use financial resurses to manage costs of living.
Otherwise, if people would have a chance, what would stop them having fictious costs of living in absurd ranges. Like me saying to my employer 'no matter my salary and work performance, or how much my co-workers are earning, my costs of living are 100 000$ a month and I whant you to pay me up'?