Sonic Mania |OT| Dreams Come True

Falk

that puzzling face
Aug 26, 2013
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www.vgo-online.com
I was so happy to find 7 big rings before act 2 of chemical plant zone. Now a good run will net me Super Sonic quickly, just like how I like to play the old games!

Came here to brag, see maps are now being posted. Well that feels like a waste of effort. :)
Feels like you got the good bargain here. Mapping out the levels manually was a pure joy for me.
 
Sep 16, 2006
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Love doing that. Recently played 3K and learned that you could actually go through Ice Cap Act 2 without going into the cave areas. That top route felt new but made the level feel very quick.
I've always considered ice cap act 2 probably the weakest level in 3 because the top route is extremely easy to reach and then it's pretty much just watching Sonic roll to the end.
 
Jan 5, 2010
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So I collected all of the emeralds. Special Stage 5 sucked so hard. Any tips on
the Secret Final Boss?
I keep dying.
Stay on the ground for the most part, and keep grabbing rings. Eggman can be hit as soon as his opening "attack" ends, so he's pretty easy to handle. Avoid Heavy King's orbs, those can be a problem since they cost you rings. Be on the move and look for an opening to strike.
 
Jan 15, 2014
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Midwest

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Dec 19, 2006
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I think Press Garden might be my favorite zone overall. Of the new zones its the one that feels the most like it could be ripped straight from one of the classic games and its got baller music
As someone said earlier, Press Garden is the most "Sonic 1" feeling zone to come along since Sonic 1 itself. It gives off a very distinct and surreal vibe.

EDIT: Speaking of Press Garden, here's a super easy way to rack up infinite lives. I've seen some other videos of people grinding lives against Splats but none that really highlight how easy it is to abuse the scoring system like this.
 
Jan 5, 2010
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Press Garden Act 1 is probably my favorite new song in the game.

As someone said earlier, Press Garden is the most "Sonic 1" feeling zone to come along since Sonic 1 itself. It gives off a very distinct and surreal vibe.

EDIT: Speaking of Press Garden, here's a super easy way to rack up infinite lives. I've seen some other videos of people grinding lives against Splats but none that really highlight how easy it is to abuse the scoring system like this.
enter the colosseum
 
Apr 23, 2016
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I think Press Garden might be my favorite zone overall. Of the new zones its the one that feels the most like it could be ripped straight from one of the classic games and its got baller music
I quite disliked my first time through the zone, but really came to appreciate how different and unique it was on subsequent runs. I still think act 1 is lacklustre though, especially preceeding act 2.
 
I don't understand the second act boss of Hydrocity Zone at all. Like I get how to attack it, but you move so slow and there is no chance for ring recovery on the spikes and the air bubbles shoot out so quickly when the boss is hit
Stay inline with the cannon things as they hit Robotnik and Sonic will grab the air easy enough after each successful hit. Other than that just focus on dodging the spikes and hitting Robotnik with a cannon at every opportunity. Once you 'get it' its one of the easiest bosses :)

Edit: https://youtu.be/ywoHsw0P7iQ?t=24m15s

That's me fighting the boss as Tails :)
 
Oct 26, 2007
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Maryland, USA
I don't understand the second act boss of Hydrocity Zone at all. Like I get how to attack it, but you move so slow and there is no chance for ring recovery on the spikes and the air bubbles shoot out so quickly when the boss is hit
You shouldn't be getting hit by spikes at all. Everything in that fight is telegraphed enough that you should have enough time to position yourself in advance. The air bubbles always shoot out at the same vertical level as where the hit occurred so you can catch them simply by moving to where they will shoot out before the strike happens.
 
Jan 19, 2012
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Stay inline with the cannon things as they hit Robotnik and Sonic will grab the air easy enough after each successful hit. Other than that just focus on dodging the spikes and hitting Robotnik with a cannon at every opportunity. Once you 'get it' its one of the easiest bosses :)

Edit: https://youtu.be/ywoHsw0P7iQ?t=24m15s

That's me fighting the boss as Tails :)
wao. I didn't know about that quick kill for the second part of the fight!
 
Aug 17, 2007
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So err, anyone on PC using the mod manager w/the 'stuck timer' cheat on, careful you're not anywhere near a time attack selection screen! Even if you finish an unrelated level from the developer menu, like I did with Mirage Saloon 2 to grab that stage's achievement...you'll end up coming back to a screen like this:



...crap D: And of course that's gone on the leaderboards now!...I'll turn the cheat off whenever I'm near time attack mode and pray my time only gets deleted and doesn't get me banned arrrgh

(cheat's nice for Mania mode though, exploring levels without worrying about reaching ten minutes et al)
 
Dec 24, 2011
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Currently on a Knuckles run, and I'm having quite a lot of fun. Mirage Saloon 1 is a very well designed level, showcasing Knuckles' unique ability and some interesting challenges.

I tried playing Tails... And pretty much stopped quickly. Is there a way to "stop" flying immediately instead of waiting for him to slowly reach the ground and/or get tired? I ended up not having much fun playing him.

Overall, I'm warming up more and more to that game. There is definitely a lot of love poored in that game. It is fun to play. The team really did a great job (aside from the issues I noticed).

I'm still adamant about the 10min limit being a tad too short for some levels, but I can live with that.
 
Jul 25, 2014
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I'm having very mixed feelings with this game. When it works it's amazing, but those moments usually don't last long and the game soon reminds you that this is ultimately a (very good) fan game. My main complaints are pixel-perfect collision detection with crushing obstacles, the time limit which frontally oposes the exploration component of the game and having to restart the levels from the first act when you lose all lives. This last one is making me drop the game in frustration often and making it harder to pick up every time. It´s not funny spending 20 minutes in a level exploring everything, then dying stupidly due to a bottomless pit, crush obstacle impossible to see on time or boss attack you didn´t decypher yet and having to repeat everything again. And yeah, the game´s not hard, but I like exploring and trying things and that often leads to me losing all rings or a life. With a penalty so big for losing all lives the game seems to push you away from exploring, but if you just rush through the levels they become boring.

I´ll give it some more chances, but with all the awesome games coming out on Switch I´m running out of reasons to drop other games in favor of this one...
 

Hilbert

Deep into his 30th decade
Mar 17, 2008
7,890
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Seattle, Wa
I'm having very mixed feelings with this game. When it works it's amazing, but those moments usually don't last long and the game soon reminds you that this is ultimately a (very good) fan game. My main complaints are pixel-perfect collision detection with crushing obstacles, the time limit which frontally oposes the exploration component of the game and having to restart the levels from the first act when you lose all lives. This last one is making me drop the game in frustration often and making it harder to pick up every time. It´s not funny spending 20 minutes in a level exploring everything, then dying stupidly due to a bottomless pit, crush obstacle impossible to see on time or boss attack you didn´t decypher yet and having to repeat everything again. And yeah, the game´s not hard, but I like exploring and trying things and that often leads to me losing all rings or a life. With a penalty so big for losing all lives the game seems to push you away from exploring, but if you just rush through the levels they become boring.

I´ll give it some more chances, but with all the awesome games coming out on Switch I´m running out of reasons to drop other games in favor of this one...
Stop exploring everything on your first run through.
Seriously, the game isn't designed for you to do that. that's why it isn't fun and doesn't work.
 
Aug 30, 2012
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I'm having very mixed feelings with this game. When it works it's amazing, but those moments usually don't last long and the game soon reminds you that this is ultimately a (very good) fan game. My main complaints are pixel-perfect collision detection with crushing obstacles, the time limit which frontally oposes the exploration component of the game and having to restart the levels from the first act when you lose all lives. This last one is making me drop the game in frustration often and making it harder to pick up every time. It´s not funny spending 20 minutes in a level exploring everything, then dying stupidly due to a bottomless pit, crush obstacle impossible to see on time or boss attack you didn´t decypher yet and having to repeat everything again. And yeah, the game´s not hard, but I like exploring and trying things and that often leads to me losing all rings or a life. With a penalty so big for losing all lives the game seems to push you away from exploring, but if you just rush through the levels they become boring.

I´ll give it some more chances, but with all the awesome games coming out on Switch I´m running out of reasons to drop other games in favor of this one...

Hm. The time limit is far more generous, or rather less of a problem, than in Sonic 3 and Knuckles, for sure, at least it feels that way. Don't forget that while you are probably meant to explore (by repeatedly playing the game), you aren't meant to spend all day exploring in one go. They give you just enough time to look about and go different ways, even backtrack here and there, then finish the stage.

Don't forget the game gives you quite a few save files.


As for losing all your lives, that might be something to philosophize about with modern games.. do games needs lives? How much of a set back should failure be?.. But everything about this is a love letter to classic gaming, specifically Sonic games. In Sonic 2, when you lose all your lives, you start the entire game over. Think about that for a second. Personally, I think having set backs like that are good. It encourages a 'stopping point'. I just spend 30 - 45 minutes playing Sega Genesis.. oops, but I died just before the last level! Noooo.... Oh well, I'll wrap up the controller and play again tomorrow.

Because this game saves your progress at each Zone, even if you die in act 2, you can realistically recover your progress in another few short minutes. That, and it's pretty generous with rings and lives in general.


Well good luck. I agree with you about mixed feelings on the feel of the game, the overly sensitive crushy deaths, the recycled fan feel, but it's still great, and I'm still playing it.
 
Feb 24, 2012
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Finished the game yesterday. Was the 2nd act boss I read about being bad/unfair/hard/something else negative the
Mean Bean
boss of CPZ? I suppose you either know how to play that or you don't, and I finished it to get the platinum in the Sega collection on PS3, but still. It's one round on easy, it can't be that tough for people.

I can't help but think the end game lets Mania down slightly. It's good fun, and I will go back and play Knuckles, but I debugged the
super forms for everyone and I left disappointed. I can't help but think that Sonic 3 Complete is still the best Sonic game. I didn't really enjoy the true last boss either, and I missed not having a proper metal/silver Sonic fight.

I'm also extremely upset that my favourite thing to do as Knuckles in 3, which is go into glide just as I'm dropping on an enemy, has been nerfed massively. You used to get a nice amount of height off of that, but not any more.
 
Mar 31, 2009
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I heard a lot of people complaining about the oil ocean act 2 boss, might be that one.

Though I don't see it myself, the only danger in that is being crushed when the platforms come down (which I was in the first run, hilariously after I beat the boss). I avoided that the second time through and killed it.

I had more problems with the egg robo in press garden, but that was fair.

Good bosses overall, though I would have liked a sky sanctuary metallix style fight. Loved the hydrocity one where you're in the eggomatic - was too easy once you figure out the pattern, but very imaginative and robotnik was hilarious.