lol, You don't have to break down the level design for me. I wasn't expecting you to do that, sorry. I've been playing since '99. I've beaten Sonic's story like 15 times at the very least and know most of the shortcuts and secrets.
The bridge thing at the beginning is pretty much what I'm talking about primarily when I talk about experimenting with the physics in classic Sonic and finding new things to do, but in 3D. And it's only one of two big ways to use your spin-dash physics to dink around in Emerald Coast for benefit (aside from mashing it as a pseudo-boost). Speed Highway, Ice Cap, Twinkle Park, Sky Deck, Final Egg, and Red Mountain also have a lot of play to them. There's even an easter egg for fighting the camera and exploring Final Egg. That's why Sonic Adventure 1 is generally preferred to the other 3D Sonic games before Generations by classic fans: due to it being the closest to classic Sonic gameplay even though far more limited in scope.
There are like four or more shortcuts in Chemical Plant Zone alone. You can even use the spin-dash to launch yourself out of the water instead of doing the moving-block platforming at the end of Act 2. Check out this skip in the beginning and near-end. These kinds of things are in most levels. Emerald Hill can be bounce skipped. You can even do micro-skips on the loops. Check out this bubble shield usage. All of these are harder (the bubble shield only marginally) to do than the skips in Emerald Coast. They were also less obvious. A lot of experimenting had to be done. I could really go on and on and show you more and more. But those are just shortcuts. You can apply these principles if you aren't speedrunning to just exploring a level and tinkering with things.
I understand your qualms with Sonic 1. I complain about them too. But you also had problems with 2 and 3 from a mere entertainment standpoint.
Another thing you can do instead of taking the springs after the whale in SA is spindash and run up the side of the rock formation the springs are on, but it's a bit finicky and provides no benefit to the player. But it's fun to do.
It's great that you found a Sonic game you like though. Many people seem to lament the automation, the incurred glitchy hell punishment that is trying to break automation, and the bottomless pit syndrome.
I know a lot of that stuff. Remember in my thread when I said I run on water in Chemical Plant Act 2?
I know Genny Sonic has all of that. But I think it's more fun in 3d because it feels like it's a part of the core level design more. That's not to say it's a core part of Genesis Sonic but it doesn't happen or become nearly as much a requirement as it is in the Adventure games, especially with Mission and Trial modes
As for your video, I'm at work on my phone. Can you write the time stamp for the parts you want me to see? iOS YouTube doesn't always go to marked linked time stamps.
You didn't mention it so I wonder if you're aware: you can also hammer the springs like in Advance. If you thought she had a large jump height before...
EDIT: if you haven't already you should post this in the rom hack thread in Gaming.
I'm interested in Amy Rose versions of classic games, I was not expecting this.
I had downloaded the Amy versions but never got around to playing them because...well, it's Amy. Maybe I should give them a try after all.
Amy and Sonic are my two favorite characters despite both being badly characterized sometimes (Amy moreso), but I've come to terms with her not being popular at all lol.
Damn it, now I'll definitely be disappointed of Amy doesn't show in Mania, that write-up was great!
One of Boom's best aspects is Amy for me. There's just more to her, with her crush on Sonic being a facet of her character as opposed to a singular defining element.
Her design in Boom is pretty great too actually.
I don't think she will which honestly kinda bums me out. :'( Sonic 2 added Tails as a playable character, Sonic 3 added Knuckles, it would have been awesome if Mania continued the tradition. Hopefully as DLC?
My favorite characterization of hers is in both Adventude games, but particularly the first one. Haven't seen much of Boom.
I've been holding out on the Steam Workshop stuff until I found something great. I'll defiantly give the Amy Hacks a go after the recommendation.
Amy in SA was fine.
Later on she became more and more mutant, with her shoes and gloves taking up 50% of her body:
And her dead eyes
Or her arms being terrifyingly long:
Eh. Amy probably does come across better through the 2D art, but I still think she looks fine on the whole.
Her Boom render would be near perfect if it wasn't for that silly droopy eyelid look.
holy shit those dislikes lol
I do think it's about time the sonic community sheds its negative image a little bit. it's annoying as fuck to hear about how "sonic was never good" or "lol sanic fans that love big the cat hentai amirite such manbabby original character do not steal wow"
not sure if it's possible, though
I will say that the last two weeks have harbored some of the most civil discussion of the series I've ever seen on this site (as far as gaming side is concerned)
That's gotta be worth something, I guess
gerstmann already shit on mania, claiming the fans were losing their shit the exact same way over sonic 4 only for it to be terrible in the end, and that this will be no different.
I don't know about yall but I'm pretty sure we were shitting on the god awful art/physics/modern sonic as soon as sonic 4 was unveiled. another annoying thing about the press is their assumption that the sonic cycle is totally real and every sonic fan is a bumbling idiot that just loves everything sega puts out. it's insane.