JonathanEx said:But ONM told me it'd look identical!
dark10x said:Looks good, I suppose, but I don't believe they should be attempting to emulate the PS360 version of the game as the results are a bit messy in places. They could also really use some mipmapping.
I was really kind of hoping the Wii version would aim for a different style more suited to its hardware. Had the Wii version offered a significantly different experience, I might have picked it up along with the PS360 version (provided they turned out well).
JonathanEx said:But ONM told me it'd look identical!
dark10x said:Looks good, I suppose, but I don't believe they should be attempting to emulate the PS360 version of the game as the results are a bit messy in places. They could also really use some mipmapping.
I don't think Unleashed has any adventure stages. I thought it was just a series of action stages (divided between regular Sonic and 'Werehog').byproduct said:Nice screens wont get me excited for Sonic.
Sonic needs to be like the Sonic-based action levels of Sonic Adventure, all strung together in linear level format with no in-between exploration, shitty friends, RPG elements, weapons, or alternate forms (were-sonic).
I CAN'T BELIEVE AFTER ALL THIS TIME THEY STILL HAVEN'T TRIED TO DO THIS. FUCK.
Otherwise we're just looking at another attractive disaster.
dark10x said:I don't think Unleashed has any adventure stages. I thought it was just a series of action stages (divided between regular Sonic and 'Werehog').
dark10x said:I don't think Unleashed has any adventure stages. I thought it was just a series of action stages (divided between regular Sonic and 'Werehog').
They did. it's called Sonic Heroes and it sucks.byproduct said:Nice screens wont get me excited for Sonic.
Sonic needs to be like the Sonic-based action levels of Sonic Adventure, all strung together in linear level format with no in-between exploration, shitty friends, RPG elements, weapons, or alternate forms (were-sonic).
I CAN'T BELIEVE AFTER ALL THIS TIME THEY STILL HAVEN'T TRIED TO DO THIS. FUCK.
Otherwise we're just looking at another attractive disaster.
What the fuck? That game is the DEFINITION of Shitty Friends.Blueblur1 said:They did. it's called Sonic Heroes and it sucks.
Blueblur1 said:They did. it's called Sonic Heroes and it sucks.
byproduct said:Nice screens wont get me excited for Sonic.
Sonic needs to be like the Sonic-based action levels of Sonic Adventure, all strung together in linear level format with no in-between exploration, shitty friends, RPG elements, weapons, or alternate forms (were-sonic).
I CAN'T BELIEVE AFTER ALL THIS TIME THEY STILL HAVEN'T TRIED TO DO THIS. FUCK.
Otherwise we're just looking at another attractive disaster.
loosus said:So what's the catch?
Bleeding, cannot-be-deciphered speed?
Shitty, floaty controls?
Buggy hit detection that makes me die from running through a solid wall?
Ability to fly through levels by running with the occassional jump thrown in for good measure?
Retarded cutscenes with voice acting and production values that make my eyes and ears bleed?
Excessive and unexplained load times?
What will it be, GAF? Or, is Sonic Team cooking up a new batch of shittiness that we cannot possibly predict?
Damnit! Beat me to it.Amir0x said:I thought we had all settled on Werehog.
Yup, Werehog.
Syril said:You can always pop in Sonic Adventure and run through all the levels on Time Trial mode.
Aaron Strife said:That looks kind of nice.
Wait, what am I saying? It's a Sonic game. It looks god awful!
never again, Sega
JonathanEx said:What the fuck? That game is the DEFINITION of Shitty Friends.
The gameplay was almost identical to the action stages of SA1/2. I think that maybe the reason people didn't like it as much was because the levels had a lot more platforms and obstacles that you had to navigate, which showed off how shitty and broken the controls were. SA1/2 had the same shitty control mechanics, but it wasn't such a big deal because you could get through most of the action stages by holding up and occasionally jumping.byproduct said:Wasn't that a shitty friends game? I actually missed that one.
ivysaur12 said:Secret Rings looked better.
I'll pass unless it gets good reviews. Black Knight is where I'll be getting my Wii Sonic fix, I guess.
Death_Born said:Black Knight is pretty much the only game where the Sonic Cycle went backwards.
It's still gonna suck though...
Mind if I steal this when I write up my summary?Hero of legend said:I found scans of the latest NP featuring a new SU Wii preview. That's all the user showed (the source being a Sonic site must've had something to do with that...) so I didn't see Oboro.
Anyway, the scans show new shots, and finally of the China level (two shots of that), plus some new Werehog in Europe shots.
Here's the new info:
SONIC:
-Move with control stick (natch), jump with A.
-Quick step (dodge left or right by holding B and tapping the control stick left or right).
-Drift by holding B or Z.
-Homing attack by shaking the Wiimote.
-Shake remote while on ground for speed boost.
WEREHOG
-Swing remote and nunchuck to attack with Sonic's right and left hands, respectively.
-Z blocks.
-Combos by swinging remote/nunchuck up, down, or towards each other.
-B grabs and tosses enemies.
-C brings out "Unleashed mode" where you gain new attacks and take less damage.
-Grab enemies in midair and swing from them by swinging the remote like a pendulum.
-Climb poles by lifting the remote/nunchuck alternately.
-Raise gates by pulling up the remote/nunchuck together.
LEVEL INFO
European city of Spogonia.
The desert is Shamar.
botticus said:Mind if I steal this when I write up my summary?
Hero of legend said:-Quick step (dodge left or right by holding B and tapping the control stick left or right).