flawfuls said:Type 0's biggest camera problem is that the lock on camera is garbage and that can't be fixed with dual analog.
I don't know why, but I knew he would be that way even before reading the interview and I've never even heard of the guy. It's a nice change of pace. This is why I liked MS' J. Allaird so much. He was just a true honest gamer, who happened to work for MS with none of the crotch grabbing, sucking and mud flinging.Anasui Kishibe said:good, respectful answers. It almost sounds as if he's from Nintendo
Dark Octave said:I don't know why, but I knew he would be that way even before reading the interview and I've never even heard of the guy. It's a nice change of pace. This is why I liked MS' J. Allaird so much. He was just a true honest gamer, who happened to work for MS with none of the crotch grabbing, sucking and mud flinging.
Also, I've heard the rumors but this is the first I've heard confirmation of a second stick/nub on the 3DS. I guess there's no question about waiting for a redesign.
Fantastical said:The 3DS was not a "direct response" to the Vita's price anyways... (and Yoshida answers appropriately and it is a great answer)
I know.Thoraxes said:Exactly. I don't understand why people want blood to come out of all of this sometimes, but yeah, the sensible ones are always outshadowed by those who complain more.
Ellis Kim said:I am so glad that he and Sony are aware of this.
The PSP received many different hardware iterations, to mixed reactions of consumers. Do you think the Vita will experience a similar life cycle?
We havent even released the PS Vita, so we dont have any plans for future iterations.
SneakyStephan said:I know.
As much as I like to hate on nintendo for their 'normal gamers are no longer our target audience' (although it is commendable that they at least said it outright rather than be two faced about it), followed by 'jk we need you guys afterall', and their arrogance with 3ds initial pricing and ticking boxes crap : I just kind of revel in them getting burnt atm because it puts them back in their place and will be good for the people who play games in the long run.
I want them to get their act together, not go out of business.
That sentiments is only reserved for the parasites in the industry.
on the topic of updates being annoying: it took me a lot of willpower to sit through the firmware update, demo download, install, then software update for the demo to get to try renegade ops.
The fact that you can't do anything else while installing or updating makes me feel like I'm back in the 90s on slow pcs with slow harddrives that couldn't multitask (well at least they still could, it just wasnt practical).
If vita can't multitask outside of games depite its 512MB of ram, I will be crushed.
Browser + music, patching + browser, music/video + other stuff or gtfo.
Kagari said:http://www.gameinformer.com/b/featu...psp-lessons-and-nintendo.aspx?PostPageIndex=2
HD remakes are very popular right now. Can you lend any insight into how difficult it is to update games like God of War and Shadow of the Colossus? From an outsiders perspective it seems like these HD remakes are relatively easy to make but have high returns for Sony.
For Sony or for third-party publishers. If they are products for the PS2 that people really, really like, and because the PS2 is an SD system, if there are enough people that want to play these games with HD graphics with some updated features like trophy support, 3D support, or network features, its going to be win/win for both consumers and publishers. Because as you said, developing these HD remastered versions costs way less than making brand new titles on PS3 from the publishers standpoint. So many of these titles, when you look at the pricing of these games, publishers are pricing these games much lower than they do new titles. So people who really like these games on PS2 and like to relive them in HD format, when you try Ico and Shadow of the Colossus in the HD collection, you feel that these games are actually made for HD systems. The vision of [Fumito] Ueda-san really is realized better on PS3, so its a complete version of these games. Its great for your money, especially when you are a new gamer and have never played these games before. Its a steal. Its two brand new titles you can purchase for less than buying one new title. So I think as long as there is this happy win/win situation between consumers and publishers, I would expect more titles will come out in this format.
Holy crap, could that quote of nailed it anymore? I mean, I guess if it had gone on longer and he mentioned things like the lack of a right analog stick and a dumb UMD format, but really he nailed the most important stuff. He made it seem like he was going to just mention one thing in a PR-bullshit sort of way, but nope. He was totally honest and open and mentioned all the big blunders. Good for him.Billychu said:This right here. That's why I'm sure the Vita isn't going to be another PSP situation. It's great to hear they've learned what went wrong last time and are committed to fixing it.
plainr_ said:Nice interview. Yoshida is the fucking man.
This bugs me though:
Socom 2 in HD has been the top 10 on PS Blog.Share for ages yet there seems to be no signs of this ever coming to fruition. Pretty sad of Sony and Zipper to treat this franchise like ultimate shit. The true definition of clusterfuck and rage can only be found by visiting the official Socom message boards.
There's more to a product being potentially successful than a vocal niche. Just because a game has a rabid fan-base doesn't mean another iteration will be profitable.plainr_ said:Nice interview. Yoshida is the fucking man.
This bugs me though:
Socom 2 in HD has been the top 10 on PS Blog.Share for ages yet there seems to be no signs of this ever coming to fruition. Pretty sad of Sony and Zipper to treat this franchise like ultimate shit. The true definition of clusterfuck and rage can only be found by visiting the official Socom message boards.
That's a good point. The "direct response" and making it seem like that was the sole factor is what really irked me.Father_Brain said:The price cut itself certainly wasn't, but it's possible that Vita being priced lower than most expected is what led Nintendo to cut the price by $80 rather than $50. I doubt we'll ever know, though.
plainr_ said:Nice interview. Yoshida is the fucking man.
This bugs me though:
Socom 2 in HD has been the top 10 on PS Blog.Share for ages yet there seems to be no signs of this ever coming to fruition. Pretty sad of Sony and Zipper to treat this franchise like ultimate shit. The true definition of clusterfuck and rage can only be found by visiting the official Socom message boards.
Brazil said:This may be the first classy Sony employee interview I've ever seen.
Linkzg said:I think the problem with doing SOCOM 2, a game that arguably people want for the multiplayer is the expense of dealing with all that online business.
The MGS HD Collection won't be including MGS3 multiplayer, Halo Anniversary won't be including multiplayer, etc.
I'd be satisfied with a SOCOM 2 single player in HD, but maybe they don't want to do it because it won't be a complete product or something like that.
Linkzg said:I think the problem with doing SOCOM 2, a game that arguably people want for the multiplayer is the expense of dealing with all that online business.
The MGS HD Collection won't be including MGS3 multiplayer, Halo Anniversary won't be including multiplayer, etc.
I'd be satisfied with a SOCOM 2 single player in HD, but maybe they don't want to do it because it won't be a complete product or something like that.
AranhaHunter said:Really? I didn't know that. That's lame as shit, especially Halo because it'll be U$40 bucks for just one game, at least MGS Collection has 3 games.
AranhaHunter said:Really? I didn't know that. That's lame as shit, especially Halo because it'll be U$40 bucks for just one game, at least MGS Collection has 3 games.
OneMoreQuestion said:And Peace Walker has multiplayer
I think last week sometime I heard it as a rumor, here. When was it officially announced?Erethian said:This is the first time you've heard about the 3DS attachment?
I'm guessing you haven't been on the internet lately.
They didn't really announce. It's like the WiiU console. They silently announced it with pictures.Dark Octave said:I think last week sometime I heard it as a rumor, here. When was it officially announced?
Kagari said:Its suspicious that Nintendo is releasing a second circle pad attachment for the 3DS after gamers universally praised the Vitas dual analog sticks. Can you talk about what looks like an attempt by Nintendo to keep up with Sony?
Well its not like they looked at PS Vita and said we need to do that as well. I dont know. Its clear that they didnt believe a second analog was necessary when they designed the 3DS, so I can only guess it was requested by Capcoms side. Maybe a Capcom producer told Nintendo that to play Monster Hunter we need [two] analog sticks. That I dont know, so I can only guesstimate. It was a bit shocking to see what they came up with.
Yeah I expected some trash talking.SalsaShark said:This is surprisingly respectful (regarding Nintendo) considering its coming from inside Sony.
Precisely. The way it's handled on PS3 for + users is ideal - DOWNLOAD it in the background and let you install it when it suits.kuroshiki said:....When you do firmware update it is safe to do NOTHING other than update. That rule goes with any kind of PC too. I don't see why you are complaining about not able to use PSP while it is doing firmware updating.
I'm sure he meant fat > slim > Go, as opposed to 1000 > 2000 > 3000.Boney said:No love for the Go in hardware iterations
This pretty much confirms that Vita will have a lot of innovative games that takes advantage of its hardware. That's the way to go, and it is also the reason why DS was a spectacular handheld.Before the launch, as far as the hardware goes we didnt put enough resources in the hardware to allow us to develop games that are unique to the PSP compared to home consoles. We had many products on PSP, but most of these games like God of War [Chains of Olympus and Ghost of Sparda] came from the console. Basically, you can play a bigger, better version of these titles on PS3. So pre-launch of PSP we were too happy with having the basic capability of PS2-class games to play on PSP, in terms of the screen and CPU/GPU. But after the launch and a few years time, just having pretty graphics isnt enough. Especially when you can play a bigger, better game on home consoles.
It likely means that Vita will have more games and probably apps that take advantage of the hardware, while trying (hopefully) to offer something unique to the experience rather than just another console experience. Good.What would you say is the most important thing Sony learned from the original PSP?
There are many lessons we have learned, but if you ask me to pick one lesson Before the launch, as far as the hardware goes we didnt put enough resources in the hardware to allow us to develop games that are unique to the PSP compared to home consoles. We had many products on PSP, but most of these games like God of War [Chains of Olympus and Ghost of Sparda] came from the console. Basically, you can play a bigger, better version of these titles on PS3. So pre-launch of PSP we were too happy with having the basic capability of PS2-class games to play on PSP, in terms of the screen and CPU/GPU. But after the launch and a few years time, just having pretty graphics isnt enough. Especially when you can play a bigger, better game on home consoles. Thats the one big lesson when we designed the PS Vita. Because it is portable and because its a new technological development, we can put a touchscreen, touchpad, cameras, GPS, or 3G capabilities. We made sure that developers will be able to make use of these features that are unique to portable systems, so that with games we can continue to produce something very exciting that you cannot find on games on home console. So thats one lesson.
The second lesson comes post-launch of the PSP. Because we shifted development resources to the PS3 launch, we kind of stopped supporting PSP games post-launch. That was a big mistake, because we didnt realize that third-party developers were doing the same because they were working on the new launch of software on the PS3, Nintendo Wii, and Xbox 360 as well. So going into the PS Vita, because its our second time, we are making sure that we wont make the same mistakes, meaning that well continue to support PS Vita with a stream of good titles through release. So I pick these two as the lessons learned from PSP. I would also say that security and piracy was a problem with the PSP as well, and that will be fortified with PS Vita.