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Sony announces PlayStation VR2 and Sense Controllers at CES

180 :messenger_tears_of_joy: you're also a horse?
time GIF


imagine looking straight and seeing 90 degrees to left and right, super powers.
good one! imagine looking straight and not having blinders on each side of your eyes! have you used a vr headset? i'm not saying 180 degrees of full focused vision. i'm saying when the headset is 110 degrees, it's like having very snug ski goggles on. very claustrophobic, distracting, not immersive. if this shit really were amazing, then everyone would be playing solely VR games. it's not. and FOV is a HUGE part of that. send all the lolz gifs you want. just stating facts. ever hear of the pimax vr? what could that FOV be?? man, if only i could search that on a device. oh shit! yeah, it's 200 degrees. send them your horse gif! so good!
 

Tripolygon

Banned
Probably not going to be compatible. Only the Nvidia 20 series non super cards got a usb c port with the bandwidth capable of doing VR. Unless Sony is using compression, which i’m seriously doubting. If it is compressing to hevc Sony would need to release pc software like oculus has for link/airlink.

PSVR 2 will not be using Virtual Link or compressed hevc video over USB. They are using a USB C DP alt mode standard that carries a Displayport signal, USB 3.1, and up to 100W power. DP Alt mode can do 4K60 without compression and up to 8K with lossless display stream compression (DSC), not to be confused with HEVC. In order for PSVR2 to work on PC, it has to support USB C DP Alt mode or there has to be some kind of workaround.

Will Sony provide drivers for PC to be compatible with it officially? I hope so
 
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ethomaz

Banned
Nah. I think it seems to be from a question about getting porn on the PSVR2 but hopefully the op can clear up.
Ohhhh... I believe the Porn App should be made to use PSVR2... it is on the Porn side.
Of course I'm supposing Sony will enable PSVR2 SDK for Apps and not only games.
 
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TonyK

Member
Controllers would be like Valve ones or are they like a regular PS5 controller? I mean, it would allow games like Half life Alyx?
 
Controllers would be like Valve ones or are they like a regular PS5 controller? I mean, it would allow games like Half life Alyx?
They look like Quest controllers, but with Dual Sense haptic rumble. Should have the PS5 trigger resistance stuff as well. Quest controllers work on Alyx, but it doesn't have individual finger tracking.
 
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kyliethicc

Member
PSVR 2 will not be using Virtual Link or compressed hevc video over USB. They are using a USB C DP alt mode standard that carries a Displayport signal, USB 3.1, and up to 100W power.
Aren't they practically the same thing? Isn't VirtualLink just like a brand name?

It's all just a USB-C port with 10 Gb/s data, 32 Gb/s bandwidth for A/V, that can also power the headset right?

Its all that's necessary for outputting 2160p, 120 Hz, HDR10, 4:2:2 YUV video. Same as the PS5 HDMI Out port.
 
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Fredrik

Member
No idea. I would assume it's gotta be in there, or on the controllers since even the dual shock has that now. But I have no idea. Maybe they intend for people to use this with the pulse headset.
No internal speakers on the headset? I never game with headphones, I think it’s bad enough on Quest 2 to not see what’s going on outside, not hearing anything too would get me anxious.
 
And? PS VR did not work with the PS5....until Sony sent out free camera adapters. Sony could easily include a USB to USB C adapter.


Source?

" The next-generation VR headset from Sony will work exclusively with the PS5 and follow in the footsteps of the original PlayStation VR, which launched back in 2016. It's due to launch towards the end of 2022, however, supply chain issues could see its release date pushed back to 2023. "


Also the bandwidth requirements might be a lot higher for PSVR2 which is why they are using USB Type C. Not to mention there's no audio box for it so the PS4 needs to process the audio itself instead of using dedicated hardware like Tempest for example.
 
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cormack12

Gold Member
I have the original PSVR and the library was really underwhelming. I also hated the breakout box, it looked like my PS4 had messy dreads. I see this only has one cable which is much better. I still don't see a huge library of games though. Teasing us with Horizon isn't going to make me jump until there are probably 5/6 of these types of experiences.

Therefore I will probably only purchase two of these.
 

ethomaz

Banned
Aren't they practically the same thing? Isn't VirtualLink just like brand name?

It's all just a USB-C port with 10 Gb/s data, 32 Gb/s bandwidth for A/V, that can also power the headset right?

Its all that's necessary for outputting 2160p, 120 Hz, HDR10, 4:2:2 YUV. Same as the PS5 HDMI Out port.
DisplayPort over USB-C uses USB-C Alt Mode that allow all the 4 lanes to be used for Display Port... that means 8.1 Gbps per lane... 32.4Gbps.

In USB-C 3.2 Gen1 mode it uses only 1 lane... so 10Gbps.
But if it uses the 4 lanes it is called USB 3.2 Gen 2 that allows 40Gbps.
 
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Tygeezy

Member
Your point is valid but one correction. Type C is a type of connector. Alone it means nothing bandwidth wise. Depending on the hardware it's plugged into, and the quality of cable connected to it, that cable could do 40 Gbps with USB4 or Thunderbolt 3.

The PS5 USB-C implementation is limited to 10 Gbps. Given the HDMI output is using around 32Gbps for a 4K 120Hz signal, the data on the USB-C cable is likely to be some form of compressed video to the PSVR2.
It almost assuredly uses display port alt mode to increase bandwidth over 30 gbps like what virtual link was suppose to do. 10 gbps is not enough bandwidth for VR unless compression is being used. The ps5 would have to encode to hevc and the headset would have to then decode it. I don’t think Sony is using this method otherwise wifi 6 would easily suffice for wireless play and Sony was toying with a patent for hgig which isn’t needed unless you’re going for raw high bandwidth signal.
 

Loxus

Member
He was questioning eye tracked foveated rendering. There is a difference between foveated rendering like said in that video and using eye tracking to place where the high resolution rendering should be used. None eye tracked foveated rendering has been used for ages already.


The problem is fresnel lenses if your not looking dead centre distort and blur the image but even if you ignore that and proceed eye tracking fast enough to keep up with your eyes at 120hz is massive. If Sony are doing this for sub 400 dollars with the rest of those specs it's more than impressive, it's revolutionary. He wasn't saying it's not true, he just wanted confirmation it had actually been announced and I don't think it has.
Foveated rendering
Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea).

A less sophisticated variant called fixed foveated rendering doesn't utilise eye tracking and instead assumes a fixed focal point.


With the PSVR2 having Eye Tracking, it pretty clear it's eye tracking foveated rendering or the eye tracker would be kind of useless.

Even the Petent mentions a Gaze Tracker.
nP3OsKL.png
 

Tygeezy

Member
PSVR 2 will not be using Virtual Link or compressed hevc video over USB. They are using a USB C DP alt mode standard that carries a Displayport signal, USB 3.1, and up to 100W power. DP Alt mode can do 4K60 without compression and up to 8K with lossless display stream compression (DSC), not to be confused with HEVC. In order for PSVR2 to work on PC, it has to support USB C DP Alt mode or there has to be some kind of workaround.

Will Sony provide drivers for PC to be compatible with it officially? I hope so
It’s basically what virtual link was trying to accomplish. If you read what virtual link is it’s doing the same thing. Very few graphic cards have that virtual link USB port since it never got off the ground. I don’t think any headsets released with that specification so we don’t even know if the drivers are setup to even output through it.

 
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cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Day one for me regardless of the cost. Also a genuine lol at anyone put off because of a single cable solution, who gives a shit.
When you've had a good wireless VR experience you realise it's a game changer. The freedom to move without tangling yourselves with cables is amazing.
 

Darius87

Member
good one! imagine looking straight and not having blinders on each side of your eyes! have you used a vr headset? i'm not saying 180 degrees of full focused vision. i'm saying when the headset is 110 degrees, it's like having very snug ski goggles on. very claustrophobic, distracting, not immersive. if this shit really were amazing, then everyone would be playing solely VR games. it's not. and FOV is a HUGE part of that. send all the lolz gifs you want. just stating facts. ever hear of the pimax vr? what could that FOV be?? man, if only i could search that on a device. oh shit! yeah, it's 200 degrees. send them your horse gif! so good!
i don't know about pimax but i don't think i doesn't have edges like human vision also more fov the blurier edges get 110 degrees is perfectly fine for mass consumer device.
i think ski google effect has more to do with size of lenses and how close your eyes are to lenses rather then fov.
 

ethomaz

Banned
BTW for these interested how USB-C Alt Mode works... you can read here:


In any case the USB-C with DP Alt Mode requires 4 lanes.
That gives us the below bandwidths:

Alt Mode 1.0 (USB3)
32.4 Gbps (Raw)
25.92 Gbps (Effective)
4K@120Hz
8K@60Hz (w/DSC)

Alt Mode 2.0 (USB4)
80 Gbps (Raw)
77.37 Gbps (Effective)
8K@60hz HDR >8K@60Hz SDR
4K@144Hz HDR
2x 5K@60Hz

You will ask me how USB 3.1/3.2 have 4 lanes for data transfer? Well actually USB 3.1/3.2 can have 2 lanes but it is bidirecional (2 for TX and 2 for RX)... DP AltMode just uses the RX lanes for TX... so 4 TX lanes.

TypeCPins.png


PS. Not all USB 3.1/3.2 ports have 2 lanes... most have 1 but the PS5 one probably has 2.

Edit - Added pic showing the TX and RX lanes... I believe it explain better... there is a total of 4 lanes in USB Type C... 2 for TX and 2 for RX... each lane can travel 10Gbps... some ports lanes are implemented with half the bandwidth and/or half the pins that are tecnically called 1x1 or 2x1... but the full USB Type C pins use are called 2x2.

USB-Chart.jpg
 
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Fredrik

Member
When you've had a good wireless VR experience you realise it's a game changer. The freedom to move without tangling yourselves with cables is amazing.
I use both, a cable works well for seated and static games but it’s a major downgrade for games where you move around a lot.

There is one way it could work though, thread the cable through your clothes and up through the neckline of your clothes and up to the headset 💡
 
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cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I use both, a cable works well for seated and static games but it’s a major downgrade for games where you move around a lot.

There is one way it could work though, thread the cable through your clothes and up through the neckline of your clothes and up to the headset 💡
Get a big battery and a DC to AC converter and strap the battery and PS5 to your back Ghostbusters style.
 

SilentUser

Member
Is it backwards compatible with psvr1 games on ps5?
No official information yet. This is what it was told in that leak from august that got everything right:
  • Nothing was mentioned regarding BC for PSVR1 but there is a push to remaster some PSVR1 games
Not feeling confidently about PSVR1 BC, sadly
 

kyliethicc

Member
Design will probably be based off of Link




54fc4-feature-image-sony-gb-001.jpg
That's an AR headset not VR.

No official information yet. This is what it was told in that leak from august that got everything right:
  • Nothing was mentioned regarding BC for PSVR1 but there is a push to remaster some PSVR1 games
Not feeling confidently about PSVR1 BC, sadly
Its not gonna work with PS4s, PS4 games, DualShock 4s, the PS4 camera, or PS Move controllers.

Its gonna be PS5 only and PS5 games only. Maybe a DualSense will be able to be used for some games tho.

No internal speakers on the headset? I never game with headphones, I think it’s bad enough on Quest 2 to not see what’s going on outside, not hearing anything too would get me anxious.
PSVR does not have speakers. Sony has not mentioned any speakers in their PSVR2 headset.

So it will most likely require use of headphones, same as PSVR. (They include a pair of wired earbuds in box.)
 
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ToTTenTranz

Banned
I"m 99% sure day one. Hopefully it will work with psvr, and I'm hoping for some (un)official pc support, because I'd like to try some lewd games too

These are the two big questions of the moment.
I don't doubt it will work with PSVR1 games, but we need to know if those will display at the larger resolution and FoV, or we're getting super pixelated output on a 2K*2K / eye headset.

Also, driver for PC? It's using a single cable USB-C so I guess only the higher-end RTX2000 and RX 6800/6900 would support it natively, but maybe Sony or a third party will sell a breakout box adapter for DP/HDMI and USB power.
Valve developed a driver for DualSense to use on Steam games, so I think that much is guaranteed.

How would they justify that when the Quest 3 and even the next Index will be out by the time the PSVR2 will be and the Quest starts at $300?
Neither of those will be compatible with the PS5, AFAIK.



PSVR 2 will not be using Virtual Link or compressed hevc video over USB. They are using a USB C DP alt mode standard that carries a Displayport signal, USB 3.1, and up to 100W power. DP Alt mode can do 4K60 without compression and up to 8K with lossless display stream compression (DSC), not to be confused with HEVC. In order for PSVR2 to work on PC, it has to support USB C DP Alt mode or there has to be some kind of workaround.
It's probably VirtualLink sans the name, though.
We're looking at DP1.4 HBR3, a USB connection for the sensors and haptic feedback and USB power.
At the very least, it's a custom protocol based off VirtualLink... but it's probably VirtualLink.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
PS VR 3 is already in development, many refuse to accept VR. Buying the first PS VR I wasn’t expecting the box and all the cords. That said you can’t have ps vr 2 without Half Life.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
PS VR 3 is already in development, many refuse to accept VR. Buying the first PS VR I wasn’t expecting the box and all the cords. That said you can’t have ps vr 2 without Half Life.
I'm hoping Half Life Alyx comes to PSVR2. A killer game.
 

ethomaz

Banned
I think it's 4 lanes.
tdJSlhv.jpg
It is 2 lanes for TX and 2 lanes for RX… that is why it is called dual lane instead 4 lanes.

20Gbps bandwidth for TX/RX… 40Gbps for DP Alt Mode (use all 4 lanes for TX).

That pic basically confirms it.

PS. The others 2 ports are single lane (1 for TX and 1 for RX)… 10Gbps each… no DP Alt Mode support.
 
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Tripolygon

Banned
Aren't they practically the same thing? Isn't VirtualLink just like brand name?

It’s basically what virtual link was trying to accomplish. If you read what virtual link is it’s doing the same thing. Very few graphic cards have that virtual link USB port since it never got off the ground. I don’t think any headsets released with that specification so we don’t even know if the drivers are setup to even output through it.
While they aim to achieve the same thing, they are different standards with some differences in implementation. For example with virtual link the orientation of the cable matters while the USB C DP alt-mode standard works in either orientation.
 
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Tripolygon

Banned
It's probably VirtualLink sans the name, though.
We're looking at DP1.4 HBR3, a USB connection for the sensors and haptic feedback and USB power.
At the very least, it's a custom protocol based off VirtualLink... but it's probably VirtualLink.
It is not virtual link. Its USB C DP alt mode. They are not the same standards even when they aim to achieve the same thing.
 

Loxus

Member
It is 2 lanes for TX and 2 lanes for RX… that is why it is called dual lane instead 4 lanes.

20Gbps bandwidth for TX/RX… 40Gbps for DP Alt Mode (use all 4 lanes for TX).

That pic basically confirms it.

PS. The others 2 ports are single lane (1 for TX and 1 for RX)… 10Gbps each… no DP Alt Mode support.
What about the other side?
It shows more lanes for USB 3.2 along with USB 2.0 lane.
mWGNn6X.jpg
 

Sleepwalker

Gold Member
I can deal with the cable but if it's not compatible with PC i'm out. Not spending $400+ on this when the quest 2 is readily availabe for cheaper.
 

Beechos

Member
Dont really care if its not standalone but do wish it was comepletely wireless that my main reason for not using psvr 1 more. Maybe the usb c is for some one time setup lol optimisticaly hoping
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Interesting that they are directly addressing motion sickness using galvanic stimulation.
 

Tygeezy

Member
I can deal with the cable but if it's not compatible with PC i'm out. Not spending $400+ on this when the quest 2 is readily availabe for cheaper.
it could work through a device like this:

 
Eye-tracking and foveated rendering are a game-changer, especially so on a closed platform like PS5.

I expect some truly incredible looking games. Too bad for no wireless.

Half Life Alyx will be amazing on this headset, console players will finally experience true AAA VR gaming.
 
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