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Sony artist Josh Robinson on PS3 "Where is it!?" & "360 is better."

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Whoever dp489 is he needs a damn good kicking in the face, though judging from his posts on there he'll die of a brain aneurysm from the sheer anger in his posts anyway. Poor bastard.
 
Tellaerin said:
So let me get this straight.

Some SOE asset artist, who is by his own admission 'not a very technical person', was told by 'people on the technical side of the Xbox360' (Major Nelson, is that you? :p ) that 'the Xbox 360 is better'. Though he can't quite grasp why it's supposed to be better than the PS3 ('They proceeded to go into a lot of technical info that I don’t understand. So I just nod'), 'they', these unnamed people from 'his end', tell him that it's 'capable of just doing more', and he believes them.

Now why are this guy's statements supposed to have any merit again?

well okay here is some data from my research on the web that i made about this guy, you are feee to make any kinda conclusions that you want:

1- Several online bookstores lists a Essential 3ds Max 7 book written by Josh Robinson so i'd say there is a guy named josh robinson out there who know one or two about 3-d modelling.

2-Sony's own website list a 3-d modeller who worked on games like planetscape,march madness, etc so most probabaly there is a guy named josh robinson who has worked (and probably stilll ) working on games with sony.

3-All the info he has given about himself and his work on his website (and as a link to his posts) matches up with several different sources .
 
DarienA said:
When has Sony every had the easiest system to work with?


....



Never.


/close thread

This is what is hurting Sony IMO. If MS continues to empower developers and continue to get a larger install base, Sony may suffer as a result. They need to empower developers and not put the entire burden on their shoulders.
 
If his comments are solely about their own game, I have little doubt what he's saying is true. SOE doesn't make good looking games, and if I was working there as an CG artist, I wouldn't be too happy about that either. After all, you're putting your name on products that are delegated as low visual quality and your future career depends on those games' visual quality.

However, if he's commenting about the stuff on PS3 in general, his comments are more than a little odd (polycounts not any higher? no HDR?)

In any case, as an observer from a side, I share some of his feelings. I'd like to know more about the PS3, but there's just no new information coming out in what seems like forever.
 
ALERT! ALERT!

NEGATIVE PS3 THREAD OPEN IN SECTOR 3!


ASSEMBLE THE GAF SONY PROTECTION BOT!


voltron.jpg

GAFTRON DOES NOT APPROVE!
 
Musashi Wins! said:
:lol hurry up gaf, no interest, lock it down! yawn yawn yawn this guy worked on no good games, does not exist, etc.

*shrug* He's an artist (not a coder) who admits he doesn't have a technical background, and can't explain why the X360 is supposed to be better or more versatile than the PS3 - some unnamed party told him so and he believed them, despite not being able to understand the explanation, yet he's repeating it as fact.

Now, all of that's right there in the man's own words. The pro-Sony contingent here doesn't have to work to discredit him - he's done a perfectly fine job of that himself.
 
GamingGuru said:
No...i dont take one man's opinion and ride with it. Im not that dumb buddy. I take what i hear from articles/developers over time and make my own statement off that. Plus if you go to B3D..where the technical dwell..they'll pretty much say the same.

I just simply keep reading articles such as this article stating that the ps3 really isnt more powerful..and in most cases im reading the xbox 360 is the better system overall.


Where are these articles that say the X360 is the better overall system? I'd like to read them for myself. Also, I don't know how it can be determined at this time which system is better when developers are under strict NDA concerning the PS3 and can't even discuss the final specs/capabilities.
 
This $h#%$T again, man give it a rest.
It's basically the same this over again and again Sony's console as always and will alway's be diferent and harder to program for.

Nothing New.
 
<nu>faust said:
well okay here is some data from my research on the web that i made about this guy, you are feee to make any kinda conclusions that you want:

1- Several online bookstores lists a Essential 3ds Max 7 book written by Josh Robinson so i'd say there is a guy named josh robinson out there who know one or two about 3-d modelling.

2-Sony's own website list a 3-d modeller who worked on games like planetscape,march madness, etc so most probabaly there is a guy named josh robinson who has worked (and probably stilll ) working on games with sony.

3-All the info he has given about himself and his work on his website (and as a link to his posts) matches up with several different sources .

Josh Robinson was on G4TV as a matter of fact..in a interview for a E3 2005 special. Tommy Tallarico was holding the mic. I didnt pay much attention as it was chit chat about 3D modeling..but i do know he was being interviewed

...i just figured most of you guys already knew who this J.Robinson guy was. Not that i thought he was some popular guy..but i've seen his name a few times on the net myself in the past.
 
Bleh, I can't wait to see the final RSX specs (and Revolution specs too for that matter) so that all of this "what is more powerfull" hoo haa can finally die down. Of course it'll be substituted with "mine is more powerfull then yours" and "X's games are more fun, 'cause I say so and I rule the tastes of all mankind" topics/posts. But atleast it's one less topic/post type that's off the list of annoyances. :p
 
Eric_S said:
Bleh, I can't wait to see the final RSX specs (and Revolution specs too for that matter) so that all of this "what is more powerfull" hoo haa can finally die down. Of course it'll be substituted with "mine is more powerfull then yours" and "X's games are more fun, 'cause I say so and I rule the tastes of all mankind" topics/posts. But atleast it's one less topic/post type that's off the list of annoyances. :p

Oh dude..its a never ending saga ..i feel your pain lol
 
Pug said:
Its been given merit by two factions. On one side the PS3 boys are worried that PS3 will not be the monolith they presumed and the other 360 fanboys using the statment as a factual hammer to whack PS3 fanboys over the head with. Either way who cares, everyone in the end will play games not system specs.
You have to admit that with all the Xbox 360 bashing that goes on here, this thread just evens the score.
 
Did this thread devolve into a retarded mish-mash of Sony bashing and Sony defending more or less quickly than the previous one? I'm considering taking legal action because of how much it annoys me, and I need to gather information like that...
 
DenogginizerOS said:
I find the comments of this artist to be in the same category as "PS3 could run at 120 fps, claims Kutaragi". We'll see soon enough.
Stop taking Kutaragi out of context. Half of the PS3 hype comes from people taking Kutaragi-san's comments out of context.

He was talking about the future of digital entertainment. I believe there's a slide that illustrates this.
 
GamingGuru said:
Its just starting to become obvious the xbox 360 is just a better system. You gotta be blind to think otherwise..one prime example is Sony running off to Nvidia at the last minute to save their arse. ...DEAL WITH IT!


Whenever somebody needs to stress that something is obvious-- it isn't.


Don't mind me if I wait until the PS3 is a known entity to make up my mind.
 
DarienA said:
When has Sony every had the easiest system to work with?


....



Never.


/close thread

Don't want to get involved in this shitstorm of a thread, but....the original Playstation? It was supposed to be much easier than Saturn or N64 for developers.
 
Hitler Stole My Potato said:
ALERT! ALERT!

NEGATIVE PS3 THREAD OPEN IN SECTOR 3!


ASSEMBLE THE GAF SONY PROTECTION BOT!


voltron.jpg

GAFTRON DOES NOT APPROVE!

"Hear that guys? Time to go to work!!"

voltron01.jpg
 
Arsynic said:
The Playstation was easier to develop for compared to the N64 and Saturn. So being the easiest platform to develop on actually helped Sony get where they are today .

With that said..one has to wonder how much market share Microsoft will snatch from Sony this next gen. I have a strong feeling it will be significant
 
This story actually got a write up at the top of the tech/entertainment section in today's METRO paper. At least here in Philadelphia - it's a free paper with daily versions for a number of different cities; I'm not sure whether this was a national portion or not.
 
Really? Interesting I'd heard the PSOne was easier than the Saturn... for obvious reasons... but not the N64...

<goes to flog informants>
 
Ignatz Mouse said:
Whenever somebody needs to stress that something is obvious-- it isn't.

It's time for someone to construct an ontological proof that the X360 is the ultimate console.

1. The ultimate console is one greater than which no console can be conceived.
2. A console which exists would by necessity be greater than one that does not exist.
3. Therefore the ultimate console exists.
4. PS3 does not exist.
5. Therefore X360 is the ultimate console. QED.
 
iapetus said:
Did this thread devolve into a retarded mish-mash of Sony bashing and Sony defending more or less quickly than the previous one? I'm considering taking legal action because of how much it annoys me, and I need to gather information like that...

Are you open to making it a class action suit?

gkrykewy said:
This story actually got a write up at the top of the tech/entertainment section in today's METRO paper. At least here in Philadelphia - it's a free paper with daily versions for a number of different cities; I'm not sure whether this was a national portion or not.

Sweet crap, that guy is so fired.
 
Ignatz Mouse said:
Whenever somebody needs to stress that something is obvious-- it isn't.

Nah bro, its more like this.

Whenever somebody needs to stress that something is obvious, its usually because there is a overwhelming slew of deranged fanboys that go into hissy fits the second something is said negative about their product.
 
iapetus said:
It's time for someone to construct an ontological proof that the X360 is the ultimate console.

1. The ultimate console is one greater than which no console can be conceived.
2. A console which exists would by necessity be greater than one that does not exist.
3. Therefore the ultimate console exists.
4. PS3 does not exist.
5. Therefore X360 is the ultimate console. QED.


OK, I am convinced now.


sidebar: I certainly remember hearing that the PS1 was pain to develop for, relative to the N64. Lack of libraries was the complaint, and a need to code down to the metal for a lot of stuff.
 
GamingGuru said:
Whenever somebody needs to stress that something is obvious, its usually because there is a overwhelming slew of deranged fanboys that go into hissy fits the second something is said negative about their product.


Like the 360?
 
Ignatz Mouse said:
sidebar: I certainly remember hearing that the PS1 was pain to develop for, relative to the N64. Lack of libraries was the complaint, and a need to code down to the metal for a lot of stuff.

I too heard PS1 was difficult to develop for, and not that great of a system. When my sources got too technical, my eyes glazed over and I nodded while dreaming of analog control and rumble paks. But I'm sure what they said would make sense to most of you here.

Oh, and if you raise any objection at all, you're a fucking fanboy!
 
Ignatz Mouse said:
sidebar: I certainly remember hearing that the PS1 was pain to develop for, relative to the N64. Lack of libraries was the complaint, and a need to code down to the metal for a lot of stuff.

Sony-provided libraries was one of the strong points of the PS1 early on. Sony didn't allow devs to "code to the metal" until later. There was a lot of bitching about N64 development -- from the expensive SGI workstations needed to the lack of information/libraries out of Nintendo (as with Sega there was a lot of talk about Nintendo keeping the best libraries for their own development). At least that's what I remember reading from magazines like Next Generation back then.
 
Different approaches to hardware design lead to different strengths and tradeoffs in different areas of performance .Just look at this gen for example: gamecube has better texturing abilities ,ps2 theoretically can produce twice as much flops than xbox, xbox's gpu produce maximum results..etc.

Developers programming skills and what they want to achieve with the hardware will ultimately determine the "better" hardware,and that in itself will be very subjective. Even today there is no consensus on which platform is "better", there is only ppl's perception of "better" and in many cases that perception does not prove itself to be true. There are many examples of the "weakest" system of producing the most advanced results,such as as in games like re4 or god of war .

There are many areas where PS3's architecture has a lot of potential that could yield advantages among very skilled developers (such as utilization of theoritical flop max,wider memory bandwith,cell's post processing) on the other hand, Xbox360 has other advantages(symmetrial cpu design,xenos' advanced shader technologies,better documentation) that could result in very good results as well.

Just becuase some talented developer or famous producer prefers one system over the other doesn't mean that this or her choice is the overall the "best" system, it just means his choice makes him realize his goals in the most efficient way.
 
Recent Carmack Quote

""They are both powerful systems that are going to make excellent game platforms, but I have a bit of a preference for the 360’s symmetric CPU architecture and excellent development tools," he said. "The PS3 will have a bit more peak power, but it will be easier to exploit the available power on the 360. Our next major title is being focused towards simultaneous release on 360, PS3, and PC."

I see this is neither positive or negative for either system. I also notice that the next release from him will be a simultaneous 360, PS3, and PC release. Again, all things look rosy for all next-gen systems once development tools and hardware have been thoroughly explored and tinkered with. 2007 and beyond will be when the real fun begins.
 
<nu>faust said:
Different approaches to hardware design lead to different strengths and tradeoffs in different areas of performance .Just look at this gen for example: gamecube has better texturing abilities ,ps2 theoretically can produce twice as much flops than xbox, xbox's gpu produce maximum results..etc.

Developers programming skills and what they want to achieve with the hardware will ultimately determine the "better" hardware,and that in itself will be very subjective. Even today there is no consensus on which platform is "better", there is only ppl's perception of "better" and in many cases that perception does not prove itself to be true. There are many examples of the "weakest" system of producing the most advanced results,such as as in games like re4 or god of war .

There are many areas where PS3's architecture has a lot of potential that could yield advantages among very skilled developers (such as utilization of theoritical flop max,wider memory bandwith,cell's post processing) on the other hand, Xbox360 has other advantages(symmetrial cpu design,xenos' advanced shader technologies,better documentation) that could result in very good results as well.

Just becuase some talented developer or famous producer prefers one system over the other doesn't mean that this or her choice is the overall the "best" system, it just means his choice makes him realize his goals in the most efficient way.

I agree with everything you've said. I also believe that the cpu's in both systems are overpowered..not in a bad way but overpowered to the point of them both being more then enough sufficient for this next gen.

The GPU on the other hand..i believe are the big factors here. The GPU's ..like last gen with xbox1/ps2 will be a big part in which system dev's can work with better and produce more impressive visuals.

Of course dev tools/hardware architecture are another essential part of it all.. You gotta believe MS has the big advantage in this area already though....atleast with the dev tools and from whats been floating around..xbox 360's hardware architecture as well.
 
<nu>faust said:
There are many areas where PS3's architecture has a lot of potential that could yield advantages among very skilled developers (such as utilization of theoritical flop max,wider memory bandwith,cell's post processing) on the other hand, Xbox360 has other advantages(symmetrial cpu design,xenos' advanced shader technologies,better documentation) that could result in very good results as well.

Some of the things you mention here aren't really relevant as far as simply "power"/performance go.

Post processing on Cell is just an application, doesn't tell us much. Similarly, symmetric CPU design and good documentation relate more to ease of development than power. For example.
 
I love threads like this because it keeps all the fanboys busy and out of the other threads! There should be 3 or 4 of these "roach motel" threads per day.
 
gofreak said:
Some of the things you mention here aren't really relevant as far as simply "power"/performance go.

Post processing on Cell is just an application, doesn't tell us much. Similarly, symmetric CPU design and good documentation relate more to ease of development than power. For example.
i see your point but bu i think an architectures' strength does not only come from its potential theoritical abilities but also from the ease of maximizating that potential.
 
DarienA said:
Really? Interesting I'd heard the PSOne was easier than the Saturn... for obvious reasons... but not the N64...

<goes to flog informants>

The PS3 will be the first console as difficult to program for as the Saturn...eight CPUs under that hood...WTF? Compared to N64 though, who cares...they were already top dog by that time anyways.

Master Z said:
Where are these articles that say the X360 is the better overall system? I'd like to read them for myself. Also, I don't know how it can be determined at this time which system is better when developers are under strict NDA concerning the PS3 and can't even discuss the final specs/capabilities.

With NDA's in effect, how else does info get out except by third parties that leak info. Regardless...PS3>360...no doubt, but whether or not we'll ever see that difference in games is another matter.
 
I guess in the context of discussing developer limitiations/laziness/business, I wonder what percentage of developers have had to limit him or her self to the power of the PS2 when programming multi-platform in favor of the overwhelming market share lead Sony has and avoiding the expense of multi-console development? How much of this will carry over to the next-gen and who will be the primary mold that most have to utilize first?
 
<nu>faust said:
i see your point but bu i think an architectures' strength does not only come from its potential theoritical abilities but also from the ease of maximizating that potential.

History tells me how "tapped out" a machine will be is far more a function of market success and acceptance than anything else.

3rdman said:
The PS3 will be the first console as difficult to program for as the Saturn...eight CPUs under that hood...WTF?

By that logic, so is Xbox360.

Most comments I've read from devs indicate it's much better to dev for than PS2 was. Even some saying it's proving easier than they expected.
 
Surprisingly, this is written up in the Boston METRO too. Since I know it's in the Philly one, it's probably in the New York one too (but that doesn't seem to be functional online).

PDF Download link for Boston issue: http://copex.metro.st/ftp/20060110_Boston.pdf

Page 15, top right. This strikes me as odd, as it seems clear this 'news' is very fuzzy (what with the '5 dev kits' notion and all).
 
gkrykewy said:
Surprisingly, this is written up in the Boston METRO too. Since I know it's in the Philly one, it's probably in the New York one too (but that doesn't seem to be functional online).

PDF Download link for Boston issue: http://copex.metro.st/ftp/20060110_Boston.pdf

Page 15, top right. This strikes me as odd, as it seems clear this 'news' is very fuzzy (what with the '5 dev kits' notion and all).

As I thought yesterday, the presence of this story in light of the already devoid area of PS3 information supersedes any vetting requirements of those editors who are trying to get websites/ journals some hits or press time.
 
gofreak said:
By that logic, so is Xbox360.

Most comments I've read from devs indicate it's much better to dev for than PS2 was. Even some saying it's proving easier than they expected.

You could be right...I'm not a techie. What I really meant to say was that it would be the most complicated system to develop for since the Saturn. It may be easier to develop on, but architechuarally it certainly seems more complicated.

In any case, I usually don't involve myself in these arguements. Although I feel I have a good understanding of the architechtures...their stregnths and weeknesses, I don't have the background to intelligently argue them. But, it seems to me that 7 SPEs, 1 PPE, and 1 GPU is a lot to deal with compared to 3 PPEs and 1 GPU with edram and more akin to Saturn's 2 SH2s, 1 SH1, VDP1, VDP2, SCU, 68EC00, DSP, MCU. But, honestly, I'm just assuming.
 
This seems all kind of weird. Usually people take pride in the work that they do and in the products that they build / support.

This guy Josh also posted in the forums where the article was published.

About the article:

well thats a very very old article. that was info all made available at e3 2005. which was quite a while ago. the ship dates are all in theory right now. but im about to be back on the ps3 project here and we are shipping a launch title for it. so I will assume that our completion date is within a month of the system launch. But im still expecting a ship date AROUND the end of summer or fall of 06. Also SONY will want to really make a presense felt at e3 2006. There is NO WAY that they will ship before e3. that would be completely stupid. infact i'd even expect them to announce the launch at the show. Josh

About launch and specs:

ok today i heard someone mention it out in oct. or nov. of 06. which means they may as well hold off for a christmas release. LOL. see you in a YEAR ps3. Also Exact ps3 specifications Disc Media: Playstation/ps2 and ps3 cd-da, cd-rom,cd-r cd-rw sacd, dual disc ,dvd- video, dvd-rom, dvr-r ,dvd+r, dvd-r, dvd+rw ,blu-ray video, bd-rom, bd-r, bd-re Specifications: POWER pc-BASE Core @ 3.2 ghz -7x SPE @ 3.2 ghz (7 cell processors) -512kb L2 cache 7x 256 kb sram for spe Firm hardware level security Graphics: Nvidia rsx @550mhz Multi-way parallel FP shader pipelines Independent vertex/pixel shaders Full &#8211;HD (2k 1k) x 2 channels Up to 1080p (progressive) Memory: 256mb xdr main ram @3.2 ghz 256 mb gddr3 vram @ 700 mhz Detachable 2.5 hdd slot Misc: Usb2.0 port. (front x4 rear x 2) Memory stick, sd card slot x1 Compact flash slot x1 HDMI (digital audio/video) output x 2 Av multi output x1 Digital audio output (spdif) x 1 Communication: GIGABIT Ethernet (external x1, internal x2) Built in WI-FI 802.11 b.g Bluetooth (up to 7 controllers) Digital Media: Digital audio Digital video Digital photo Computer entertainment Video communication Internet access enjoy.... Josh Out....
 
...

HELLO DP489! Well lets see here. I'm not sure if your ACTUALLY curious about my answer. But I'll certainly answer any questions you have to the best of my abilities. Why should anyone believe a word that I say? Well i guess no one has to believe me. I guess anyone can flat out LIE about anything. For what its worth however, I am qualified to have an opinion. ( Unlike MOST the rumor mongering journalists your talking about). I have been in the gaming business as a professional 3D artist for the better part of 10 years. I am a published author on a major 3D package due out in the next 8 weeks. I have developed on the PS1, PS2, PS3, PSP, and PC. I currently work for SONY and have spent almost my entire career developing on their platforms. I was one of the very very few artists in the United States lucky enough to work on a demo to be shown at a closed door viewing for e32005. Mr. Ken Kutaragi (founder of the Playstation and the president of Sony Computer Entertainment) Was the one giving the initial speach and tech specs for the demos at the viewing. It was almost 2 hours in length. The video may still be out there somewhere. I think you could actually watch the whole demo via gamespot at one time. i have copy of the demo on my pc. You could probably find it if you searched for it. Sony Online Entertainment (the company i work for) is also creating a launch title for the PS3. We are also doing the Network Code that doesnt exist for the system yet. Also I've played the game that will be launching on the PS3. I see it every single day of my life. All these reasons (hopefully) add up to me being able to give a pretty accurate opinion of the PS3. I mean i just sat down and played it not 5 hours ago. Im VERY excited aobut the ps3. dont get me wrong. But the delays that we have experienced during the production have been substantial. What most developers are doing are just making a PC game. Then when they get the final system they'll put it on the ps3. Thats it. No big crazy secrets there. ALSO, let me just say that this is very normal for a system launch. I am not bashing it by saying this. It was the same when the PS2 came out. You make a game then port it when you get the final hardware. There is no other way to do it because there is no system yet. Imagine the launch titles for the ps2 and compare them NOW to games like Metal Gear Solid 3! Its astonishing that it was done on the SAME system! It looks light years ahead of anything that was done 3 years earlier on the exact same hardware. This is all normal for a system launch. XBOX 360 doesnt have any crazy game out. i mean they look good but, they are all basically ports or sequals. the CRAZY games like gears of war will be out later when they have time to customize the shaders/network code specifically for the hardware. I expect the first wave to be pretty standard PC quality games. (high quality, but nothing weve never seen). This is why i said that the REALLY good games will come out a year or so after the final launch of the title. It'll give the developers the time they need to properly use the cells for the betterment of the system. Then we'll start to see some crazy stuff. (crosses fingers) But for now all im seeing on the system is the pretty standard 8000 poly characters with normal maps. (or faking normal maps doing paralax mapping). Im not really seeing good soft shadows yet. No sub surface scattering, etc... you'll definately get some games using HDR lighting, not much else is going on however that we've never seen. Half Life 2 still looks better than anything ive EVER seen before. On the xbox 360 or the ps3. Especially their new lost coast level using HDR lighting entirely. And that game came out a year ago. I expect a pretty late ship now. They will also most likely time it with e3 2006 and christmas. Thats where they will most likely make their big push. Shipping BEFORE e3 doesnt make any sense and shipping AFTER christmas would be...well something really bad would have to happen for them to intentionally miss the christmas sales. I hope that answers any of your questions. WELCOME to DIF. I hope you stick around and check back from time to time when looking for game/movie reviews. if you have any questions i'd be happy to answer any of them. Josh
 
GamingGuru said:
I LOVE watching fanboys go into denial..its amusing. I never understood the fanboy nor do i ever really care too. I just get a good laugh watching them get their feathers ruffled up when truth starts to become apparent.

PS fanboys, PC fanboys, Xbox Fanboys..their all the same.

Its just starting to become obvious the xbox 360 is just a better system. You gotta be blind to think otherwise..one prime example is Sony running off to Nvidia at the last minute to save their arse. ...DEAL WITH IT!
yup, better system that came out first, majority of which crash. then they must be sent back to ms and be xboxless for who knows how long. also, how can they take any marketshare when retailers don't even have any systems?
you talk about fanboys then end with a x360 > ps3 all the time. ok...
 
Also I've played the game that will be launching on the PS3. I see it every single day of my life.

...

I mean i just sat down and played it not 5 hours ago.

I wonder what game he is talking about? From the sound of it looks like he made the vegitation/grass growth demo that was shown at E3 2005.

What most developers are doing are just making a PC game. Then when they get the final system they'll put it on the ps3

Devs are making PS3 games on PC and they will port it to PS3 when the final kit comes out? That sounds retarded.
 
vantastic said:
yup, better system that came out first, majority of which crash. then they must be sent back to ms and be xboxless for who knows how long. also, how can they take any marketshare when retailers don't even have any systems?
you talk about fanboys then end with a x360 > ps3 all the time. ok...

Nothing is uglier than fanboys fighting fanboys...its like cannibalism.

DoomBringer said:
Devs are making PS3 games on PC and they will port it to PS3 when the final kit comes out? That sounds retarded.

It really no difference for other launch titles, is it? Hell, some of the 360 launch titles started development on a G5 with a 9800 pro. It sounds more like he was dumbing down the development process to another poster.
 
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