This is from a Sony Bend recruitment advertisement on Gamasutra as noticed by stryke: http://www.gamasutra.com/view/news/...dio__Benefits_Brews_and_a_Really_Big_Game.php
Most of the rest is a pretty standard recruitment ad talking about where they are and their studio culture.
This confirms some things we've previously seen strongly hinted at in job postings.
Most of the rest is a pretty standard recruitment ad talking about where they are and their studio culture.
This confirms some things we've previously seen strongly hinted at in job postings.
Bend Studio is aggressively hiring senior talent for a big new project. You might know them for Uncharted: Golden Abyss, which raised expectations for the Vita's performance ceiling. Or maybe you know them as the studio that created Syphon Filter. Now though, after over a year of preproduction, they're rolling into full production on a big next-gen PlayStation 4 title using Unreal Engine 4, and are looking for console-ready veterans to fill out the team.
The company is fully owned by Sony, but has fewer than 50 people working there full time.
The company has around five high level positions its looking to fill. "We're looking for a lot of different talent, but we're working on a PS4 title," says Chris, so console experience is important. "We're looking for some more senior staff people, who want to move to Bend and be part of this team. Animation programmers, graphics programmers, character riggers, concept artists... We're making a big push into next gen, and we need the best."
The company is also working heavily with Epic on Unreal Engine 4 -- in fact, Chris is on the advisory board for the technology. "That's been a huge boon for us," he says. "Because we're working with Epic in a similar capacity to how we've worked with our own studios. We've worked with a lot of the tech teams pretty closely. We're just extending that same kind of velocity with Epic at this point."
"We know that when people see this they're going to be blown away," says John. "We can boast that this came from our studio. There's a certain amount of innovation that's coming from the technology side, that just keeps us really buzzing."