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Sony Bend's PS4 game enters full production, has 50 staff, talks UE4, more

Golden Abyss released 3 years ago. Have they done nothing but 1 year worth of preproduction since that time ? Seems awfully peculiar.

Cancelled Vita project maybe ?
 
I wish they were doing my vision of a Syphon Filter Revival featuring Old Gabe breaking out of a Chinese hellhole prison, recruiting a team of broken and burnt out operatives, and then heading on an epic journey across Asia and Europe to tear down a grand conspiracy before the final showdown of his life in Washington DC with the fate of the world hanging in the balance as he and his ragtag team embark on an insane suicide mission..
 
Ah this is meant to be that open world horror game that Shinobi hinted at. Not really a horror person myself but I'm interested to see how it turns out.

Wanted Syphon Filter :/
 
It weird they currently have Naughty Dog's PS4 engine, Sucker Punch's, Guerilla's, Sony Japan's, and Evolution's available for use and they still move to third party. Im wondering if they are actually going to use it as a learning experience to help third parties in the future who choose to use UE4. Sony could use Bend's tech to help with PS4 optimization for other company's games.

They are probably not flexible enough. Unreal Engine, CryEngine or even Unity are engines that have quite a lot features that are off the shelf, but arent required in all games.
The best example of this is for example underwater rendering in CryEngine which is always on, its basic feature of the engine since CE 2, but something like Uncharted 4, which is 5th iteration of ND's engine still doesnt have it [visible when Nathan dropped through geometry in PSX demo]. Sucker Punch's engine has no water physics at all. Etc.

What is interesting that EA is going for full flexible engine with Frostbite, thats why You see shared features between NFS, Dragon Age, Mass Effect, Battlefront or Battlefield. Same probably applies for Panta Rhei, but we need more game examples of this engine, but principles in their tech presentation were the same.
 
They are probably not flexible enough. Unreal Engine, CryEngine or even Unity are engines that have quite a lot features that are off the shelf, but are required in all games.
The best example of this is for example underwater rendering in CryEngine which is always on, its basic feature of the engine since CE 2, but something like Uncharted 4, which is 5th iteration of Nd's engine still doesnt have it [visible when Nathan dropped through geometry in PSX demo]. Sucker Punch's engine has no water physics at all. Etc.

What is interesting that EA is going for full flexible engine with Frostbite, thats why You see shared features between NFS, Dragon Age, Mass Effect, Battlefront or Battlefield. Same probably applies for Panta Rhei, but we need more game examples of this engine, but principles in their tech presentation were the same.

Thanks for the info about how they work. I think working with Epic may have been interesting so the engine was optimized to the PS4. They've said there is a Bend guy in UE4 advisory board, right? They probably decide to bring something there since Unreal Engine is probably one of the most used engines right now.
 
I'm looking forward to this. UE4 plus new tech sounds lush.
 
Their last game released in late 2011, over three years of pre production is a lot. I think there was a cancelled game in between.
IIRC I read in the post morte to Golden Abyss that the team was around 80 people, guess many were let go.
 
Golden Abyss released 3 years ago. Have they done nothing but 1 year worth of preproduction since that time ? Seems awfully peculiar.

Cancelled Vita project maybe ?

Yes.

They were hiring people to work on another blockbuster Vita game. We probably would have gotter a Uncharted Vita sequel a year ago if they weren't moved to PS4.
 
iam not expecting anything.

uncharted on vita was ok, but worse than the stationary versions.

i would love to see a new IP, other than syphon filter or uc.

last time i played syphon filter was on playstation in 99. not even sure if it was the first or the second one. it was funm but nothing outstanding....

EDIT: three games of syphon filter on PSP!?!?
WTF!?
 
Its weird a Sony internal exclusive is using a 3rd party engine.... has this happened before?

It weird they currently have Naughty Dog's PS4 engine, Sucker Punch's, Guerilla's, Sony Japan's, and Evolution's available for use and they still move to third party. Im wondering if they are actually going to use it as a learning experience to help third parties in the future who choose to use UE4. Sony could use Bend's tech to help with PS4 optimization for other company's games.

Yeah, that was my first thought too - seems a bit odd that they're using an external engine when they have a lot of highly capable engines in-house. I guess the support and scalability of UE is better, but it's a bit odd when Bend themselves have in the past used Naughty Dog's Uncharted engine, and then there's Killzone's (which itself must be quite versatile if Supermassive are making a third person horror adventure with it), Driveclub's, Phyre Engine, Infamous', and so on.

Come on Syphon Filter Ps4!

Nah, they've been doing SF games since, what, about 1998? Let them work on a new original property instead.

Please be Wipeout, please be Wipeout...

Why would a studio that specialises in third person action games be a good choice for a new Wipeout?!

It's not. Read the line I posted right after the one you bolded.

I think he means the cancelled project was probably a new Syphon Filter.

So I'm guessing it's not coming this year?

Highly doubtful. I'm pretty sure I remember reading that The Order 1886 only entered full development in mid 2013, but I can't find a quote to corroborate that. Nonetheless, I expect Bend's game will be aiming for late 2016, maybe with a reveal this year at the Playstation Expo.
 
Its weird a Sony internal exclusive is using a 3rd party engine.... has this happened before?

For a team of Bend's size, not using a proprietary engine may help move things along.
They could also help shine some light on proprietary techniques for using UE4 on the hardware and build better tools for Sony studios.
 
By the timing of everything, this could be a headline reveal for PSX 2015 then? I really wonder how they will pull off a survival horror game. Will it be like H1Z1 or more like a freaky/scary Minecraft on steroids?



Probably an E3 2016 reveal, 2017 release.

I think E3 this year will reveal games that are much further along, like the new Media Molecule and Guerrilla IP.


Yeah, you're probably right there. Hopefuly TLG shows up as well as GR2.. That would make for a good E3 showing right there....
 
"Open world horror"

Is it just me, or do these words not really belong in the same sentence? :/
Hope to be proven wrong I guess
 
By the timing of everything, this could be a headline reveal for PSX 2015 then? I really wonder how they will pull off a survival horror game. Will it be like H1Z1 or more like a freaky/scary Minecraft on steroids?

How did you reach the conclusion of Minecraft or H1Z1? Personally if it's 'open world' I'm thinking an environment more like Rapture from BioShock.
 
It weird they currently have Naughty Dog's PS4 engine, Sucker Punch's, Guerilla's, Sony Japan's, and Evolution's available for use and they still move to third party. Im wondering if they are actually going to use it as a learning experience to help third parties in the future who choose to use UE4. Sony could use Bend's tech to help with PS4 optimization for other company's games.
Either that (bolded) or maybe the game will be PS4 and PC which is why they chose UE4 over a bespoke engine. Either way, I'm interested to see the announcement whenever it comes.
 
What I'd give for a new Syphon Filter with some high production values. I'm in the mood for a stealth fix, but Splinter Cell has lost its way and I've zero tolerance for Metal Gear Solid's overreaching melodrama these days. Open world horror sounds interesting I suppose, but if it's first-person then I will rage.
 
I wonder if this developer still has any talent left. I personally loved Syphon Filter Dark Mirror and Logan's Shadow. I think they are two of the best PSP games ever made. So sad the games still aren't playable on Vita.

Golden Abyss was mediocre and the dev hasn't shipped any games since it was released. I dunno man
 
What I'd give for a new Syphon Filter with some high production values. I'm in the mood for a stealth fix, but Splinter Cell has lost its way and I've zero tolerance for Metal Gear Solid's overreaching melodrama these days. Open world horror sounds interesting I suppose, but if it's first-person then I will rage.

Syphon Filter is one of many classic PS1 franchises that could do really well if revived IMO. Colony Wars, Destruction Derby, The Legend of Dragoon, Ape Escape, and more. If Sony put the effort into these sadly neglected genres I think they would find a lot of success - especially given that they're finding revived success on PC in the crowdfunding and indie scene. I mean seriously; how awesome would a new Colony Wars or Destruction Derby be via Morpheus?!
 
Guys, lets keep our minds open to crazy twists.

I know it´s open-world survival horror, but couldn´t be something like "Syphon Filter Spy Wars: how zombies changed international political affairs".

I would totally buy this game.
 
I wonder how Sony Bend feels about moving to PS4. I thought I remember them saying they wanted to stay in the handheld market after they released Golden Abyss.

I'm assuming Vita not lighting the world on fire changed things a bit.
 
Either that (bolded) or maybe the game will be PS4 and PC which is why they chose UE4 over a bespoke engine. Either way, I'm interested to see the announcement whenever it comes.

There are other benefits to doing that as highlighted in the thread such as time saved building such an engine when taking into account the size of the team. A Sony studio isn't going to start developing for PC ;)
 
Shinobi, I know you're probably sworn to secrecy, but can you at least give a hint on what the "horror" in this game is? I think it would be a pretty big deal if it wasn't zombies.
 
Shinobi, I know you're probably sworn to secrecy, but can you at least give a hint on what the "horror" in this game is? I think it would be a pretty big deal if it wasn't zombies.
Lycans are probably out too, given The Order features them.

Hopefully it's not zombies. I wouldn't mind something Cthulhu-esque (or more psychological in nature) instead of "monsters".
 
It may be far fetched, but I'd take Syphon Filter over a new 'Open World Horror' IP.

Sure I'm all for new IPs and whatnot, but horror is mostly associated with zombies, I'd rather get some old good IP.

Well I'm glad whatever they are working on is right on track now, Hopefully a small teaser or something at E3 to see what we are getting.
That game was revealed to be some indie kickstarter game.
http://neogaf.com/forum/showthread.php?t=932704
WOW, and here I thought this was actually something Bend worked on, Interesting.
 
Sure I'm all for new IPs and whatnot, but horror is mostly associated with zombies, I'd rather get some old good IP.

Zombies are very en vogue in the last ten or so years, but there are plenty of horror games out there that focus on something different, like Amnesia, Alien Isolation, Siren, Project Zero, Silent Hill, Call of Cthulhu: Dark Corners of the Earth, Clock Tower, FEAR, Dead Space, Eternal Darkness, and so on. Just because they're making a horror game does not automatically make it a zombie game.
 
Zombies are very en vogue in the last ten or so years, but there are plenty of horror games out there that focus on something different, like Amnesia, Alien Isolation, Siren, Project Zero, Silent Hill, Call of Cthulhu: Dark Corners of the Earth, Clock Tower, FEAR, Dead Space, Eternal Darkness, and so on. Just because they're making a horror game does not automatically make it a zombie game.
Agreed, and some of those titles are from the old golden days, but most of them in recent years were zombies, zombies everywhere, hence why I'm skeptical.

Call of Cthulhu: Dark Corners of the Earth is one of my favorite games, if we got something similar I'd be more than satisfied.
 
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