Golden Abyss released 3 years ago. Have they done nothing but 1 year worth of preproduction since that time ? Seems awfully peculiar.
Cancelled Vita project maybe ?
It weird they currently have Naughty Dog's PS4 engine, Sucker Punch's, Guerilla's, Sony Japan's, and Evolution's available for use and they still move to third party. Im wondering if they are actually going to use it as a learning experience to help third parties in the future who choose to use UE4. Sony could use Bend's tech to help with PS4 optimization for other company's games.
They are probably not flexible enough. Unreal Engine, CryEngine or even Unity are engines that have quite a lot features that are off the shelf, but are required in all games.
The best example of this is for example underwater rendering in CryEngine which is always on, its basic feature of the engine since CE 2, but something like Uncharted 4, which is 5th iteration of Nd's engine still doesnt have it [visible when Nathan dropped through geometry in PSX demo]. Sucker Punch's engine has no water physics at all. Etc.
What is interesting that EA is going for full flexible engine with Frostbite, thats why You see shared features between NFS, Dragon Age, Mass Effect, Battlefront or Battlefield. Same probably applies for Panta Rhei, but we need more game examples of this engine, but principles in their tech presentation were the same.
Golden Abyss released 3 years ago. Have they done nothing but 1 year worth of preproduction since that time ? Seems awfully peculiar.
Cancelled Vita project maybe ?
Its weird a Sony internal exclusive is using a 3rd party engine.... has this happened before?
It weird they currently have Naughty Dog's PS4 engine, Sucker Punch's, Guerilla's, Sony Japan's, and Evolution's available for use and they still move to third party. Im wondering if they are actually going to use it as a learning experience to help third parties in the future who choose to use UE4. Sony could use Bend's tech to help with PS4 optimization for other company's games.
Come on Syphon Filter Ps4!
Please be Wipeout, please be Wipeout...
It's not. Read the line I posted right after the one you bolded.
So I'm guessing it's not coming this year?
I remembered when I bought Bubsy for the snes yearsss ago! I was hyped for the graphics it had the highest amount of MB at that time. The graphics were great but the game itself was mediocre...They're going to make good on Bubsy 3D after all these years.
Its weird a Sony internal exclusive is using a 3rd party engine.... has this happened before?
E3 reveal, Spring 2016 release is my bet.
Probably an E3 2016 reveal, 2017 release.
I think E3 this year will reveal games that are much further along, like the new Media Molecule and Guerrilla IP.
E3 reveal, Spring 2016 release is my bet.
Probably an E3 2016 reveal, 2017 release.
I think E3 this year will reveal games that are much further along, like the new Media Molecule and Guerrilla IP.
By the timing of everything, this could be a headline reveal for PSX 2015 then? I really wonder how they will pull off a survival horror game. Will it be like H1Z1 or more like a freaky/scary Minecraft on steroids?
"Open world horror"
Is it just me, or do these words not really belong in the same sentence? :/
Hope to be proven wrong I guess
Either that (bolded) or maybe the game will be PS4 and PC which is why they chose UE4 over a bespoke engine. Either way, I'm interested to see the announcement whenever it comes.It weird they currently have Naughty Dog's PS4 engine, Sucker Punch's, Guerilla's, Sony Japan's, and Evolution's available for use and they still move to third party. Im wondering if they are actually going to use it as a learning experience to help third parties in the future who choose to use UE4. Sony could use Bend's tech to help with PS4 optimization for other company's games.
It's not like hardcore The Evil Within'ish horror lol."Open world horror"
Is it just me, or do these words not really belong in the same sentence? :/
Hope to be proven wrong I guess
What I'd give for a new Syphon Filter with some high production values. I'm in the mood for a stealth fix, but Splinter Cell has lost its way and I've zero tolerance for Metal Gear Solid's overreaching melodrama these days. Open world horror sounds interesting I suppose, but if it's first-person then I will rage.
I just hope it's not another zombie or post-apocalyptic title.
Either that (bolded) or maybe the game will be PS4 and PC which is why they chose UE4 over a bespoke engine. Either way, I'm interested to see the announcement whenever it comes.
Lycans are probably out too, given The Order features them.Shinobi, I know you're probably sworn to secrecy, but can you at least give a hint on what the "horror" in this game is? I think it would be a pretty big deal if it wasn't zombies.
WOW, and here I thought this was actually something Bend worked on, Interesting.That game was revealed to be some indie kickstarter game.
http://neogaf.com/forum/showthread.php?t=932704
Sure I'm all for new IPs and whatnot, but horror is mostly associated with zombies, I'd rather get some old good IP.
Agreed, and some of those titles are from the old golden days, but most of them in recent years were zombies, zombies everywhere, hence why I'm skeptical.Zombies are very en vogue in the last ten or so years, but there are plenty of horror games out there that focus on something different, like Amnesia, Alien Isolation, Siren, Project Zero, Silent Hill, Call of Cthulhu: Dark Corners of the Earth, Clock Tower, FEAR, Dead Space, Eternal Darkness, and so on. Just because they're making a horror game does not automatically make it a zombie game.