John Wick
Member
What do you mean what? The user i replied to was comparing drive to drive transfer of games. That has nothing to do with how fast the SSD is in actual gaming.What?
What do you mean what? The user i replied to was comparing drive to drive transfer of games. That has nothing to do with how fast the SSD is in actual gaming.What?
ah Yeah so that will be the kingsway anyway. That way they can technicly allow a bit slower drives but cannot be blamed if performance suffers. And offer a solution to the Customer (by installing on the main SSD) . So Devs realy should not be affected by this. They anyway will a im high in regards of SSD SPecs. Perfection.gif
link?All of their games will be on PC so they won't be maxing out that SSD anyway.
We were talking about people here,of course there are clowns on every side, sony, ms, pc you name it. The fact is several people talked about the SSD like it would magically make everything better, inclunding the GPU. MrXmedia and other dumbasses like that don't even register in my radar, because i simply don't read anything from them except what people post here.Are you for real? There are clowns on both sides. The MrXmedia types which state nonsense all the time. Are you actually taking that nonsense seriously?
All of their games will be on PC so they won't be maxing out that SSD anyway. Just a guess going by that dev group they bought to port their games.
Indeed, people want Sony games on PC.
And if the minimum system requirement would be a top of the line SSD there would be rage on the internet.
Sony just can't win.
Rui Unas represent!I do
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like it would magically make everything better, inclunding the GPU
Ah, we have a name for that most holy of rear ends.Rui
Rui Unas represent!
Sorry but no.I'm not going to go through all of that crap, but i remember it pretty well to the point i asked about it and i think it was actually you that replied to me. It's not that important either way.Actually I've seen that mostly from Xbox fans.
What I mostly seen from the other side is how it can affect the quality of assets through better memory management. This is also something I've seen some developers comment on.
But the only ones making claims that people are saying that it boosts framerate/resolution are Xbox fans for the most part.
It's what I have observed here anyways. Usually playstation fans tend to quote Mark Cerny or Sony 1st parties for information like that.
I've been both sides make crazy claims BTW.
Sorry but no.I'm not going to go through all of that crap, but i remember it pretty well to the point i asked about it and i think it was actually you that replied to me. It's not that important either way.
I know, i should have clarified that you gave me a concise and objective answer. Sorry about the confusion. MisterX is a dumbass as far as i know.I never told you that it would increase framerate or resolution. It does however can improve memory management and the assets the GPU has access to.
Like with Ratchet on the PS4 they had to load the entire level into memory while on the PS5 they loaded it in chunks. Something similar was done with Demon Souls. Both have been said by the developers in interviews.
The only Mister X media level of hardware analysis that I've seen comes from Twitter users like blueisviolet. Like when he said Mark was lying about the PS5 having RT hardware for example.
I know, i should have clarified that you gave me a concise and objective answer. Sorry about the confusion. MisterX is a dumbass as far as i know.
Nah man, you've always been neutral on those threads and i enjoy reading your posts. I remember the Beavis (or butthead? ) avatar eheh. If people accuse of that, they're just wrong.That's ok people accuse me of saying that all the time. I usually prefer to listen to developers and system architects before taking some twitter users word over theirs.
Both systems have their strengths and weaknesses and what ultimately shows it are the games. There are certainly exceptions when a dev really messes up one platform over the other.
Nah man, you've always been neutral on those threads and i enjoy reading your posts. I remember the Beavis (or butthead? ) avatar eheh. If people accuse of that, they're just wrong.
agree. i even saw certain fans immediately jump on train, take no time bashing here and there like they saw someone leave free food on streets despite it is dumb or not.Actually I've seen that mostly from Xbox fans.
What I mostly seen from the other side is how it can affect the quality of assets through better memory management. This is also something I've seen some developers comment on.
But the only ones making claims that people are saying that it boosts framerate/resolution are Xbox fans for the most part.
It's what I have observed here anyways. Usually playstation fans tend to quote Mark Cerny or Sony 1st parties for information like that.
I've been both sides make crazy claims BTW.
agree. i even saw certain fans immediately jump on train, take no time bashing here and there like they saw someone leave free food on streets despite it is dumb or not.
too bad despite both consoles already out, the crazy speculation still not stopped. here is a good example. not to mention another place like twitter and reddit, which is become back and forth source from here to there vice versa. probably might because we still at very beginning of generation. hopefully it toned down in next few years where more game coming out, more data reveal by developers at GDC and stuff.I watched the Next gen speculation thread from the beginning and a lot of crazy things were said in it. Both sides have said some pretty nutty things and we even had some pretty crazy individuals participate in that thread.
But thankfully the consoles are finally out and we can discuss results instead of speculating crazy things about the tech.
too bad despite both consoles already out, the crazy speculation still not stopped. here is a good example. not to mention another place like twitter and reddit, which is become back and forth source from here to there vice versa. probably might because we still at very beginning of generation. hopefully it toned down in next few years where more game coming out, more data reveal by developers at GDC and stuff.
Nonsense.All of their games will be on PC so they won't be maxing out that SSD anyway. Just a guess going by that dev group they bought to port their games.
Nonsense.
When fully utilized the SSD will be treated like slow RAM - streaming assets just-in-time rather than pre-caching a whole bunch of stuff to memory. The purpose is to work around the (very limited) available memory, so you are not wasting multiple gigabytes caching textures that you may or may not even use.
These games can easily be ported to work on a PC (with standard SSD) because PC is not memory limited. It will be a couple of years before we see games which heavily leverage the PS5 SSD like this. And +1 year for the PC port. By this time (~ 2024), the average gaming PC will have 32GB RAM or more. Using RAM to pre-cache assets is not a problem in this case.
whats so funny about what he said??
I did not read all of that OP, but he seems insecure about his SSD future.
It's way wrong.whats so funny about what he said??
Correct 1 minute and 16 seconds.(42.4GB took 1:16 to transfer, from pressing A to it vanishing from the queue) - This is 1 minute 16 seconds, right? I think that's roughly 600MB/s write speed. Someone who is good at maths can fix my numbers maybe because I suck lolThe read speed is normally faster than the write.
That add my point early in the thread.I seen something about it the other day, and the 3rd party SSD was something like twice as fast at writing, I'll try and find the video.
Edit:
Ratchet and Clank
Ps5 Main SSD:
Samsung:
- Time to menu 7.51s
- Time to game 1.79s
- Time to move 2m33s
Not sure how big R & C is though, I'll try and find out.
- Time to menu 7.55s
- Time to game 1.86s
- Time to move 1m4s
33.6GB(?) If my shit maths is correct, it's 240MB/s writing and 540MB/s for the Samsung(?).
Most consumer SSDs rely on TLC or QLC NAND with a variable size SLC cache. Writing to SLC is much, much faster than writing to TLC/QLC so it's not unusual for writes to drop from high speeds at the beginning to low speeds at the end.Correct 1 minute and 16 seconds.
Was going to do a video for you by Digital Foundry done it for me in there latest PS5 video.
From my testing it varies like they said, I done it again from external to internal and back again and it took over 2 minutes each. So it seems the speed goes up and downeven though I was getting consistent 1:16/20 each time I moved it.
Either heat or OS doing something that reduces itwho knows.
Faster SSD (>5.5GB/s) barely will make difference on PS5… DF test let that taste and now this other posted fits the same.
There some speculation why:
- Games on PS5 are not stressing the 5.5GB/s
Or
- There is a limitation in I/O Complex that matches peak 5.5GB/s
Boom!That add my point early in the thread.
I think games are not hitting the limits of the drive yet and the games themselves are bound by limits beyond SSD I/O rate:
Basically this.It’s easy really, take the ps5 ssd - PR BS = 5.5gb![]()
It’s easy really, take the ps5 ssd - PR BS = 5.5gb![]()
Super easy… what is this PR BS then? Ah yes, you are probably too busy unpacking the PR in XVA and the latest SFS brings 3x efficiency gains to answer… do not worry, will read those posts insteadBasically this.
Maybe we will see a game with a minimum system requirement of 5.5GB/s which simply can not work on a slower drive.