gofreak said:They said less than 3 years, and I still think they were probably referring to it hitting hardware profitability sooner than PS3 did - which I think took 3 years. Without the context of the journalist's question it's hard to say.
But even if they did mean it could take up to 3 years to reach hardware profitability, I've little doubt the business overall will be profitable much sooner than that. It's fine to design things that make a loss on one end if the profits overall justify it.
Yes, those unknown profits. I'm not saying it cannot work. I'm saying it's extremely risky, following something like the PS3, to do it for this projected period of time. Some are assuming that they'll reach profitability sooner - what if they don't? What if they have to drop price on the thing out of schedule with their projections? For something like this to work, things have to go in a predictable and stable way, but that's hardly the case in the real world.
Sometimes it just seems like Sony creates products that depend on a very slight window of opportunity with little forethought as to how the hell they'll get out of it if that window is missed. And that concerns me for them. I like the company.
ToyBroker said:You honestly think, going forward, Sony or Microsoft are going to close shop in video gaming? YA. FUCKING. RIGHT.
Gamers talking about all this business stuff is so ridiculous.
Companies, even Sony and MS, have shareholders to answer to. I'm not suggesting that Sony will close shop on video gaming, but it's not impossible for them - or any other company - to collapse the same way Sega did. It is unrealistic, given the nature of this business, in which platform holders have dropped out one after another and other companies have fallen after reaching high heights, to assume any company is future-proof.