I don't see how you can say this is a bad thing.
In an industry that is almost entirely moving away from story-driven singleplayer experiences to always online live service games with little to no story focus, it's great that Sony is still investing in strong SP experiences and proving that these games can still be successful. Weren't people pissed off at EA for saying that their customers no longer want SP games and so they will just be making MP focused games?
I think on Sony's part it is a great business move as well. They are capitalising on the part of the market that 3rd parties are entirely abandoning. The open world/play with friends gameplay loop experiences will be provided in droves by 3rd parties, but Sony can also bring in the crowd that still want to just sit down and enjoy a good narrative driven SP game. The fact that in this day and age we are getting an incredible looking SP game like Ghosts of Tsushima from Sony rather than yet another microtransaction laden online shooter is what makes me support the Playstation brand.
Oh come on, nowadays we have lots of SP games from first and third parties but, reading on forums and social media, players describe an alternate world where we have 90% online games/GaaS and 10% single player games.
This year we've had RE2, Sekiro, DMCV, Death Stranding, Star Wars The Fallen Order, Kingdom Hearts 3 and many more; next year CP2077, P5 Royal, Nioh 2, Ghost of Tsushima, TLOU2....
This is why Sony is slowly losing me.
Same. I definitely pick and choose which Sony games I'm getting as opposed to being a full-blown fan of the Sony lineup. Sony makes a great mass-market console that will receive numerous third-party titles, which is why I'm a fan of the Playstation brand. Their narrative-driven games are pushing the industry in a bad direction, IMO. More voice acting, more mo-cap, more scripting, more Hollywood-styled cutscenes, more Sony cameras doing Sony things on Sony OLEDs with Sony VR goggles, etc
That's not what I'm implying.Yeah, they should really add some gameplay somewhere
Exactly, if you actually read the interview, it is clearly said that they will continue making those games, not that they will become the only or main focus of WWS!As usual with these threads, the usual suspect read what they want to read, and reiterate the same opinion.
Big single player games with story and characters doesn't mean no focus on gameplay or exploration etc, but i guess we need that to be mentioned and fed to the reader so the concerned parties are relieved.
But sure thing keep on posting the same tired argumant over and over again, i'll keep on enjoying these games that appeal to my tastes.
Bonus: Always Keep this picture handy it's the ultimate proof of samey-ness!
You don’t like them it’s up to you and you don’t have to play their games? My PlayStation is for the exclusives only anyway so I don’t understand what you’re trying to say hereSo while there are people who do not like SONY for following that route, it IS profitable for them and millions of players love their output. I´m happy for them.
More 3rd person walkie talkies confirmed
Okay I'll bite. People keep saying the same thing but when inquire further they usually go silent.
Some lets kind of run down the types of games Sony makes with genre:
3rd person shooters - Uncharted, The Last of Us, and Days Gone series plus The Order (many of these are horror games as well)
3rd person rpgs or similar - God of War series
3rd person action adventure - Spiderman, Horizon Zero Dawn, Infamous series, Shadow of the Colossus, The Last Guardian, Gravity Rush series, Death Stranding
1st person shooters - Killzone series
3rd person kid type games - Knack series, Tearaway, LittleBigPlanet series, Racket and Clank series
Creation type games - LittleBigPlanet, Dreams, Concrete Genie
Sports - MLB The Show series, Everybody's Golf
Racing - Grand Turismo series, Drive Club
VR games - too many to mention
Indie games - too many to mention
This doesn't even getting into the exclusive games they publish for the PS platform with 3rd parties like Bloodborne, Detroit, Until Dawn, etc. Actually, not sure there is many walkie talkie 3rd person games in the list.
So.... exactly what type of games do you want and what other game types is there?
As far as game types not sure any developer or large publisher has even a fraction of the range.
That's not what I'm implying.
That's a lot of third person
Because narrative can often elbow out gameplay i.e. if you're watching a cutscene or engaging with a QTE, you're probably not engaged with the full suite of mechanics on offer.Which is weird actually. You are complaining about anything BUT gameplay, which is, well, weird imo. Why does it bother you if you are fine with gameplay (or are you? In which case why not complain about that)?
Fewer games like Gravity Rush, Medievil, Dreams, Killzone third person and more cinematic... (kidding on the last one). RIP MotorStorm. I always liked Sony's first-party games because of its variety. Now, if they just focus on cinematic experiences it will be a sad day for gaming in general. I like games like Death Stranding, TLoU, Uncharted, but for the love of God, I love some wacky adventure and cartoony silly games too.So less games like Gravity Rush and more games like TLoU?
Ok then. Thank God for the third parties.
Concern trolling.Why the fuck are some people so obsessed with whether a Sony game is third person or not? Do you think Microsoft do it better? Let's see...
Big Xbox One third person games:
Crackdown
Dead Rising
Gears of War
Quantum Break
ReCore
Ryse
Sunset Overdrive
State of Decay
Big Xbox One first person games:
Halo
Sea of Thieves
Am I missing something? What's the argument again?
Why the fuck are some people so obsessed with whether a Sony game is third person or not? Do you think Microsoft do it better? Let's see...
Big Xbox One third person games:
Crackdown
Dead Rising
Gears of War
Quantum Break
ReCore
Ryse
Sunset Overdrive
State of Decay
Big Xbox One first person games:
Halo
Sea of Thieves
Am I missing something? What's the argument again?
I think that they made the right decision in therms of method to hide loading screens... However I agree that the field of view should probably be quite a bit wider.but the choice for having no cuts on the camera wasn't great. The endless walking and elevator segments are atrocious, there are literal arrows around your characters because you can't see shit that isn't immediately on your face
I dunno, at times it feels I have less control over my character than any Sony first-party game.Our lives are one big interactive movie.
So more boring scripted cinematic games like Uncharted and the Last of Us? Got it.
This is clearly a ruse to trick MS. SOCOM PS5 announcement coming soon.
I am actually curious what envelope Sony is pushing? The only thing they seem to be pioneering is how to milk a formula and push SJW propaganda.Good. Keep doing what you excel at and keep pushing the envelope.
The naysayers and haters will never be happy, don't try and please them, they are in the minority anyway.
I think that they made the right decision in therms of method to hide loading screens... However I agree that the field of view should probably be quite a bit wider.
As for the bosses, other than them repeating mini bosses through out the game (I think that it has 3 actual legit bosses), and the final boss being a push over... I loved how it handled, the setting and the story (I still like gow 1 to 3 a bit more).
The naysayers are like a fart in the wind.
This is exactly why Sony is successful why people love PlayStation.
Those naysayers are basically gamings equivalent of boomers, who rather stay nostalgic and have their games underperform compared to the games that get with the times..
Would definitely be a win for the industry if games would be comparable to Shenmue III.
If various interviews are to be believed, there was a lot of resistance along the way. But Cory insisted having a no-cut camera and ultimately he was able to convince the rest of the team that it's feasible/worth implementing. Personally I think it's both cool and a gimmick.I wonder if they ever came close to just giving up on the camera idea.
And the thrilling immersion that only comes from behind the player character in the third person, only slightly above the shoulder.
Well, they are aware of their lack of multiplayer games.This is clearly a ruse to trick MS. SOCOM PS5 announcement coming soon.
Single player yes, well written story-driven games no.
Exactly, if you actually read the interview, it is clearly said that they will continue making those games, not that they will become the only or main focus of WWS!
This is before the OPs quote:
[We've always worked in a world where changes happened fast -- technically, but also creatively. This may very well be the golden age of gaming. There has never been this diversity of experiences -- from massive AAA online games that explore future worlds, to deeply personal Indie projects that explore the human condition. As PlayStation, we need to provide a platform that includes all those different voices, all those different experiences]
I'm sorry Sony but i want to see more games like Bloodborne,Demon's Souls,Siren,Ico,Shadow of the Colossus,The Last Guardian,Gravity Rush,Rain,Journey than heavily story/cutscene based games like Last of Us,God of War,Detroit,Horizon etc.
I am not trying to say these are bad games by the way. Most are good to great games, but to claim Sony are pushing the envelope on anything is just fanboy nonsense. If Sony was pushing the envelope they would be proactive in ALL Genres, and would have a chart topping First Person Shooter, a deep WRPG, some interesting Multiplayer titles (possibly a really polished BR), a fighting game, an MMORPG, and/or a deep RTS game.
Because narrative can often elbow out gameplay i.e. if you're watching a cutscene or engaging with a QTE, you're probably not engaged with the full suite of mechanics on offer.
I've already explained my tastes. I don't know what else you want me to explain, and it's especially odd when I've clarified that Sony's first party games aren't really the reason why I continue to buy their brand.I read this point often. What does it mean? How are cutscenes stand in the way of gameplay? There are lots of cutscenes, but there is much much much more gameplay in these games.
How many of those cutscenes can you turn into epic gameplay moments really? Most cutscenes are for exposition only anyway. Please explain.
This is why Sony is slowly losing me.
Same. I definitely pick and choose which Sony games I'm getting as opposed to being a full-blown fan of the Sony lineup. Sony makes a great mass-market console that will receive numerous third-party titles, which is why I'm a fan of the Playstation brand. Their narrative-driven games are pushing the industry in a bad direction, IMO. More voice acting, more mo-cap, more scripting, more Hollywood-styled cutscenes, more Sony cameras doing Sony things on Sony OLEDs with Sony VR goggles, etc
I understand that some people really enjoy those experiences and I accept it, but Sony does not exhibit the plucky, fun-loving attitude that I want a videogame company to have, and it shows in their game output. It even shows when you compare their E3 "shows" today to the ones at the beginning of the PS4 generation.
Sony's output in the past 5 years is nothing compared to what they were attempting during the PS3/PSP days. I'd even be placated with sequels. Gimme more Patapon, more top-down Killzone, more Pursuit Force, more Motorstorm, more Tokyo Jungle, (rattles off long list of games I loved on PS3/PSP).Sony sadly have gone for profit over pasison these days, and I think it is due to their Playstation Brand being their buggest money driver these days.
They will still make quirky games via their smaller studios but they will be less advertised by Sony as it doesn't make profit although at the same time it keeps the type of fans who like variety on side.
I loved Freedom Wars and Oreshika but I sadly accept this future from Sony and buy less of their Western/Open World stuff and focus on the Falcoms, SEGAs, and Studio Japan on their system.
I've already explained my tastes. I don't know what else you want me to explain, and it's especially odd when I've clarified that Sony's first party games aren't really the reason why I continue to buy their brand.
Are you under the impression that everyone likes cutscenes, that everyone enjoys narrative-driven singleplayer experiences, that everyone enjoys third-person action games? Do you believe that more voice-acting, more mo-cap, more Hollywood direction is good for gaming? I've answered these questions in my earlier posts, but you do not seem to be reading what I wrote so that you can address your questions.
I'm confused and it's starting to feel like I'm getting roped into a console war argument without even knowing who I'm arguing against.
Not necessarily, no. As a hypothetical, maybe if there was less money spent on cutscenes/mocap/voiceacting/etc the money would be redirected toward "gameplay", but that's not really how game development works.Sorry, I was asking from a technical/practical pov. Do you think people believe that there would be more gameplay if cutscenes werent made?
Ah my bad. Was not in my head as I had a long ass flight so I apologise........ Pal, check my post again and read it whole. You misunderstood literally everything
I was adressing another poster and used two quotes, one coming from you, to make a totally different point than what you´ve interpreted.
Yeah, I don´t have to play Sony´s games, which is why I, personally, just don´t. But despite my and other people´s opinions, I wrote about that I do see the value behind their focus, that I´m aware millions of players are enjoying their titles and that I´m happy for all those people.
I fail to see how you came up with that response