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Soul Calibur Legends [Wii] new screens

Zombie James

Banned
Dec 28, 2005
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:|
 
Sep 23, 2004
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Wow, as people said prior to the Wii's release, the Wii is able to keep up with it's competition (The Xbox 360) no problem! The Wii IS next gen! Compare screens of this game to the X360 exclusive Guilty Gear and its obvious the Wii can keep up with the joneses without breaking too much of a sweat.
 
Jul 2, 2007
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The Abominable Snowman said:
Wow, as people said prior to the Wii's release, the Wii is able to keep up with it's competition (The Xbox 360) no problem! The Wii IS next gen! Compare screens of this game to the X360 exclusive Guilty Gear and its obvious the Wii can keep up with the joneses without breaking too much of a sweat.

I can't tell if your being sarcastic, but these screens looked decent until I remembered the Sould Caliber IV screens...
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
Jun 9, 2004
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My only concern is the gameplay. The game looks great IMO.
 

CrushDance

Banned
Sep 9, 2006
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How does this look bad? Looks the same to me as before. Maybe it's just me but it looks fine.

And these aren't new. They were in Nintendo Power, I gots it right here.

Edit: Actually it seems like they're mixed up screens.
 

LanceStern

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Dec 15, 2005
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www.myspace.com
I'd like to direct everyone's attention to some quotes from nitnendo Powewr and Namco themselves baout the game before judging the screens:

On gameplay (the important stuff)
Producer Jin Okobo said:
The team spent a lot of time during the early stages focusing on how we wanted to approach the control, we spent a great deal of time...we wanted to make sure that it was physically satisfying... we put a lot of effort into studying exactly how to represent [sword slashing] through the controller

What Nintendo Powwer has to say

Nintendo Power said:
We had a chance to play an early version of the game and that the swordplay already felt remarkably fluid and responsive should come as little surprise given the development team's pedigree

Game graphics
Nintendo Power said:
Another trademark of the franchsie is top-notch production values, and as you can see, legends is shaping up to be one of Wii's most graphically impressive titles

Producer Jin Okobo said:
Obviously, the team is aiming to get the most they can out of the hardware. We have very high visual standards, as I'm sure you're aware from previous games in the series. With the control scheme set up the way it is, it pulls the player into the game. And we want this to also be reflected in the visuals. we want the visuals to have enough impact on the player to where it really pulls them in. We're putting a lot of energy into visual effects in the game
 
Apr 10, 2007
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Rhazer Fusion said:
Well, it looks fun and imo, it's one of the better looking Wii games.
Not really, no.


It's flat everywhere, blech. Endless Ocean, Zack and Wiki and SMG are good looking Wii games. This isn't one of them.

edit: Well, the indoor shots look okay, but the outside are blech.
 
Feb 15, 2006
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i dont think the game looks shitty, but it's certainly going to suck. the saddest thing is watching all the wii owners run around, knocking into each other.
 

LCGeek

formerly sane
LanceStern said:
I'd like to direct everyone's attention to some quotes from nitnendo Powewr and Namco themselves baout the game before judging the screens:

On gameplay (the important stuff)


What Nintendo Powwer has to say



Game graphics

I keep hearing they are using old pics so how can they call em new. Otherwise I'm starting to wonder what the media (egm said similar things) is seeing that we aren't.
 

ivysaur12

Banned
Dec 28, 2005
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The inside textures look really, really nice, as do the character models.

If it plays well...
 

Shogmaster

Member
Jun 11, 2004
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This is a Wii game. It looks fine. Sure, there is the usual uber AA Bullshot going on, but that's because these were downsized from shots done for print (It would be nice if devs and pubs would send out two sets of shots: print bound and direct frame buffer grab @ native render res). With the scope of this game, the low res textures are understandable.

Looks pretty good overall to me, especially taking into account the fact that the hero models are farily close to the quality as they were in SC2 for GC.
 

UncleGuito

Banned
Mar 12, 2006
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Looks terrible (graphically). Wii games shouldn't look worse than the Gamecube & PS2 version- Legends lacks texture detail and is blocky.
 

Pokeylongo

Member
Dec 17, 2005
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It looks smooth and rounded for a Wii game, but... where's the lighting? Some good lighting could make a big difference.
 

Shogmaster

Member
Jun 11, 2004
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UncleGuito said:
Looks terrible (graphically). Wii games shouldn't look worse than the Gamecube & PS2 version- Legends lacks texture detail and is blocky.
You can't compare 2 player fighting game in a smallish stage and an adventure beat em up game like this. The scope of the games are enormously different!
 

Shogmaster

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Jun 11, 2004
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Charlatanized said:
Seems to have an odd mix of clean and muddy textures, and would benefit greatly from some better lighting.
And it would benefit from moving to a much more powerful platform like 360 or PS3 with tons more RAM for those great textures, but that's not gonna happen so let's move on with the pointless wish lists, shall we?
 

le.phat

Member
Dec 26, 2006
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Shogmaster said:
You can't compare 2 player fighting game in a smallish stage and an adventure beat em up game like this. The scope of the games are enormously different!
so compare it onimusha: dawn of dreams instead. still looks pretty ugly.
 

Shogmaster

Member
Jun 11, 2004
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le.phat said:
so compare it onimusha: dawn of dreams instead. still looks pretty ugly.







I don't like to compare high res press shots with compressed to hell frame buffer grabs, but the SC Legends definitely beats O: DoD with geometry and textures.
 
Apr 10, 2007
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I suppose I blame the art direction, too. Soul Calibur's mish mash of character designs work in a 1vs1 fighting environment, but if you try to blend them all in, it just looks like a turd with whole corns, peanuts and other solid wastes along with it.
 

Charlatanized

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Aug 15, 2006
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Shogmaster said:
And it would benefit from moving to a much more powerful platform like 360 or PS3 with tons more RAM for those great textures, but that's not gonna happen so let's move on with the pointless wish lists, shall we?

Not really a pointless list, more of observing what I see in some screenshots that were posted for the purpose of discussion, much in the same way you go on to list points like "geometry and textures."
 

Nintaiyo

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Feb 14, 2007
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Some of it looks okay, while other parts look pretty bad. The lighting needs to be fixed. It reminds me of the first version of RE4 for PC that was released without proper lighting. The ground textures looked better in SC2 :|
 
Oct 25, 2006
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The entire game can run in splitscreen co-op, right? Surely that would be a major reason for the underwhelming graphics.
 

Shogmaster

Member
Jun 11, 2004
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Charlatanized said:
Not really a pointless list, more of observing what I see in some screenshots that were posted for the purpose of discussion, much in the same way you go on to list points like "geometry and textures."
It's pointless because there not much better that can be done on that hardware. It's a well known architecture, Namco had plenty of experience on it, and they know it's limitations. It's not "lazy dev" causing those textures. It's the scope of the game. Accept it and move on. Enjoy the gameplay.