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Soul Calibur V goes gold - New Vids, Screens

I'd rather have seen these clone characters just not exist period. Wasted slots.

Then, you have popular chars like Talim and Setsuka getting Kunimitsu-ed out of the game in favor of Devil Jin and Algol, chars no one really wanted. Even Yunsung and Zalsalamel more popular, and better designs. (that last part is subjective, but most folks would agree with me)

If they had just dumped styles and had a smaller roster, I'd be ok with that. Not all this Alexandra clone stuff- that was lazy when SNK did it in KOF99. I don't think it's due to rushing either.

I'm very unhappy with how this ended up. I'm seriously considering passing on this game now. This is the most unsatisfied I've been with a roster since KOFXI.

I can see myself getting DOA instead, that comes out in March right?

Preach!
Well, you had me up until the DOA part.
 
DOA? I think a demo comes out in March, but that's more like a sneak peek that comes with the collector's edition of Ninja Gaiden. I don't see DOA coming out till late this year.
 
Preach!
Well, you had me up until the DOA part.

Well, last I heard it was Q1. It would be to hold me over until VF.

I'm not boycotting SCV, I'm just not pre-ordering, and I might wait for it to price drop to the clearance rack, cause I expect it will take $20-$30 of DLC to get the "real game", and by doing that I can see if the gameplay is as disjointed as the character roster (which I'm starting to suspect).

The big reason I can say no sale is KOF though. I genuinely like KOF. There's also a bunch of stuff coming out that I have real interest in (BBEX somewhat, Skullgirls, VF). It's a lot easier to say no when KOF makes you say yes.

I'm actually glad the roster's smaller than expected. Massive rosters is one of the biggest problems I have with the newer games.

VF does it right. They add 2 characters with every major iteration. The reason there's an odd number of chars was Taka was taken out for a few games due to not fitting the game. When you axe characters, you have to improve the overall roster though- that's my complaint with SCV- it's a roster downgrade in terms of quality- they took the interesting characters out, and added a bunch of gimmick characters. That's opinion, but I think it would be a popular opinion.

Edit: just saw DOA is Q4, so nevermind. VF will be out by then.
 
I'm actually glad the roster's smaller than expected. Massive rosters is one of the biggest problems I have with the newer games.

same here, reason why I stopped playing Tekken after t5. I was happy with the roster they announced and hadn't counted on any extra characters. Fighting games shouldn't always be about adding 2/3/4 new characters every new game, they should be about evolving the gameplay and seeing which characters would add most to those changes.
 
I'd rather have seen these clone characters just not exist period. Wasted slots.

Then, you have popular chars like Talim and Setsuka getting Kunimitsu-ed out of the game in favor of Devil Jin and Algol, chars no one really wanted. Even Yunsung and Zalsalamel more popular, and better designs. (that last part is subjective, but most folks would agree with me)

If they had just dumped styles and had a smaller roster, I'd be ok with that. Not all this Alexandra clone stuff- that was lazy when SNK did it in KOF99. I don't think it's due to rushing either.

I'm very unhappy with how this ended up. I'm seriously considering passing on this game now. This is the most unsatisfied I've been with a roster since KOFXI.

I can see myself getting DOA instead, that comes out in March right?

I agree with everything here, except the DOA bit haha.

I'll just get the game later; it's Soul Calibur so I can't boycott it.
 
What bugs me the most is the fact that they're are 3 available slots (coughTalimZasYuncough) yet they keep em blank (DLC characters can go somewhere else).

Btw did you notice that Elysium uses Soul Calibur? If Patroska uses it too wouldn't that mean Kilik uses Soul Edge?
Speaking of Kilik he looks so badass, I kinda don't mind the fact that he's probably a filler character.

Edit: Found some alt costumes.

In that case, I'd like to see everything added in. Spawn, Heihachi and Link's styles would be nice (although Link's may be too iconic). Some SC3 styles like Grieve Edge and the Lance were cool. And obviously the Star Wars styles could work without the Force Push and flying shenanigans.
What about the Staff? We got the monkey king himself :P

http://i.imgur.com/GSh3j.jpg[IMG]
*Scratches head*
This can't be an actual ad could it?[/QUOTE]
You wouldn't want to see the other one then.

[quote="spindashing, post: 34366045"]I like this because it's like Sun Wukong's actual story.[/QUOTE]
Thanks Mr. Obvious :P
 
Know what would be cool? If Elysium used Necro's style, except, you know, balanced.

I always thought the idea for Necro was really cool. The character design was eh, but the idea of using a few of each characters moves using kind of energy weapons was cool.
 
So sad that this has turned out to be a rush job cash in on the fighter revival.
Just once this gen I wish Bandai Namco would actually put some decent effort into a game,
Every series title they have released this generation has been inferior to the last gen ps2 counterparts (Soul Calibur, Katamari and Ace Combat, Tales series).
 
Well it is still a fighting game so single player content isn't ever really going to be the focus. That being said, the following single player modes are confirmed:

-Story mode following Patroklos, featuring full CG cutscenes
-Arcade Mode
-Quick Battle
-Legendary Souls Mode (Boss Rush)
-Create a Soul Mode
-Training Mode



buuuuut the past 3 games have had enough single player content for day 1 for me and this one doesn't, so I don't think it gets off the hook just for being a fighting game. Namco has usually done a pretty decent job with single player content.
 
buuuuut the past 3 games have had enough single player content for day 1 for me and this one doesn't, so I don't think it gets off the hook just for being a fighting game. Namco has usually done a pretty decent job with single player content.

This game does have a bigger and more fleshed out story mode than previous titles. It's basically the replacement to the Weapon Master mode... but you're limited to five characters apparently. It has less single player content than 3, with all the modes it had, but it doesn't look like it's behind SC2 and 4.

SC 2 had:

Arcade mode
Arcade mode variations (Team Arcade; Time Attack)
Survival
Weapon Master Mode - the big single player mode.
Museum (A very complete one with detailed descriptions and showcases of everything in the game)

SC 4 had:
Story mode (Basically Arcade with fixed character specific matches)
Arcade mode - Stripped out of all presentation features though, just a battle ladder. Time Attack function is built into it.
Tower of Lost Souls - Ascend - the big single player mode.
Tower of Lost Souls - Descend - Survival.
Character creation
Museum - Limited compared to previous titles though - no weapon or stage descriptions, smaller character profiles, less artwork, etc

SC 5 has so far:
Story mode - The big single player mode, with presentation beating the ones of previous games.
Arcade mode - Four different variations/routes (Asia, Europe, Ladder and normal), although they might just change the opponents. Time function is built into it.
Legendary Souls - Boss matches/Time attack
Quick Match - 100+ custom built opponents spread in a world map.
Character creation - expanded significantly
 
The only fighting game i have real experience with is SFIV. Would you guys say this game is more or less technical and execution heavy? Is it very combo oriented? I like that street fighter 4 is slower paced and less about 3 hours of juggling
 
Tekken brings in the bacon. Them's the breaks.
It's so strange hearing this. The fighting genre seems to be the one genre where America's games(well... where it's most popular games) get the short end of the stick compared to world fighters(Tekken, Street Fighter).

If Niitsuma and Daishi(don't know the guy's name, but damn he was depressing with the salary man comment) got the Mortal Kombat levels of attention/funding we'd have the greatest versions of MvC and Soul Calibur ever. Both games show a lot of promise too...
 
It's so strange hearing this. The fighting genre seems to be the one genre where America's games(well... where it's most popular games) get the short end of the stick compared to world fighters(Tekken, Street Fighter).

If Niitsuma and Daishi(don't know the guy's name, but damn he was depressing with the salary man comment) got the Mortal Kombat levels of attention/funding we'd have the greatest versions of MvC and Soul Calibur ever. Both games show a lot of promise too...

Yeah, in Tekken's case it's definitely the arcade industry/worldwide territory that Namco is concerned about.

Street Fighter still sells more in the west than MvC though. I'm not sure where you're going with that.
 
It's so strange hearing this. The fighting genre seems to be the one genre where America's games(well... where it's most popular games) get the short end of the stick compared to world fighters(Tekken, Street Fighter).

If Niitsuma and Daishi(don't know the guy's name, but damn he was depressing with the salary man comment) got the Mortal Kombat levels of attention/funding we'd have the greatest versions of MvC and Soul Calibur ever. Both games show a lot of promise too...

Yeah, in Tekken's case it's definitely the arcade industry/worldwide territory that Namco is concerned about.

Street Fighter still sells more in the west than MvC though. I'm not sure where you're going with that.

Yep. And let's not forget TvC, the more "Japanese-centric" fighter, also got short-changed in a number of respects.

So yeah, there definitely is a "sons and step-sons" dynamic. But it's also not as cut and dry as "America vs. the World", either.
 
The only fighting game i have real experience with is SFIV. Would you guys say this game is more or less technical and execution heavy? Is it very combo oriented? I like that street fighter 4 is slower paced and less about 3 hours of juggling
Calibur is way less execution heavy than any 2D fighter - outside of supers, most attacks are just a simple direction+attack combination. Combos tend to be 1-2 followup attacks and that's it, since long juggles aren't viable due to Air Control (launched character can control their trajectory). Some characters are more dependent on Just Frames though - attacks that require tight timing and gain improved properties if you hit them correctly.

Overall, 3D games are paced relatively slowly compared to 2D games. In SF, a 4 frame move is considered fast. In SC, an 11 frame move is (though since you're playing in a 3D space, there are many other properties than quick startup that can make a move good).
 
SF4 is one of the slowest fighting games I have ever played. I would say the pace of any Calibur other than 4 is much faster than SF4.

But I also wouldn't typically compare 2D and 3D fighters as far as movement and attacks go.
 
When you axe characters, you have to improve the overall roster though- that's my complaint with SCV- it's a roster downgrade in terms of quality- they took the interesting characters out, and added a bunch of gimmick characters. That's opinion, but I think it would be a popular opinion.

I agree the more than one Mimic stuff is all some pretty dumb 'gimmick' (if it's true, that is), but the roster is still of very high quality before you even consider that stuff. Viola and ZWEI alone have incredibly interesting styles that I am really excited about. I definitely would not say "they took the interesting characters out".

They took out (basically) 4. If you played one of those 4 it sucks but you know, what can I tell you but 'get over it'? All 4 of those were hardly even played often and other than Rock (who is probably the least popular of them all) it isn't like any of them have been mainstays since the beginning of the series. I would argue that the new characters in this game, on the whole, are at least as 'interesting' (if not moreso) as the 4 styles apparently not in the game.


In other news, more from IdleMind:

IdleMind said:
I just want to say with a clear head, everything of info except O.Pyr and A.Pat in this "leak" goes against all the information I have been given, which was itself 100% accurate up until RIGHT NOW.

Baldulf So, it's true the part of Omega Pyrrha being just a palette swap?

IdleMind Oh. I assumed that was a given that wasn't true. She absolutely has a different style than normal Pyrrha.
 
I agree the more than one Mimic stuff is all some pretty dumb 'gimmick' (if it's true, that is), but the roster is still of very high quality before you even consider that stuff. Viola and ZWEI alone have incredibly interesting styles that I am really excited about. I definitely would not say "they took the interesting characters out".

They took out (basically) 4. If you played one of those 4 it sucks but you know, what can I tell you but 'get over it'? All 4 of those were hardly even played often and other than Rock (who is probably the least popular of them all) it isn't like any of them have been mainstays since the beginning of the series. I would argue that the new characters in this game, on the whole, are at least as 'interesting' (if not moreso) as the 4 styles apparently not in the game.


In other news, more from IdleMind:

I agree with everything except "get over it." If one of your characters didn't make the cut, that sucks. But to say that these leaks negate all of the positive things we've heard and seen since its announcement is silly.

Game still looks as amazing as ever...unless you're a Rock, Zasalamel, Talim, or YunSeong fan. (Or Setsuka...I guess. :()
 
The game has gone from excitement for the day or release to my not caring anymore. I canceled my Amazon preorder to get it at Best Buy for Dampierre, but now I'm not even going to bother with the game until I've played it some and/or it gets REALLY good impressions and even then probably only when it's on sale for $20 off within the next month. I simply no longer care and any hype I had for it has now been fully shifted to SFxT.
 
I agree with everything except "get over it." If one of your characters didn't make the cut, that sucks. But to say that these leaks negate all of the positive things we've heard and seen since its announcement is silly.

Game still looks as amazing as ever...unless you're a Rock, Zasalamel, Talim, or YunSeong fan. (Or Setsuka...I guess. :()

Ok, perhaps 'get over it' was a bit harsh. All I really mean though is while some may be angry about "their" old main not getting in the game, this is still the new Soul Calibur game and it still looks great...and has been looking great. Just because they decided to toss in a handful of mimic characters for some reason (maybe) doesn't detract from that fact, and it shouldn't stop anyone from getting the game.
 
If the game ends up good, I can get over it.

These end reveals to me though, are a warning sign that the game may have problems, or that Namco's really going to pull a DLC number on the game and it will be another $60 to get the full game.
 
IdleMind said:
I just want to say with a clear head, everything of info except O.Pyr and A.Pat in this "leak" goes against all the information I have been given, which was itself 100% accurate up until RIGHT NOW.

Praying this is true.

I'm hoping that the last 4 character slots actually go to A.Pat (as Setsuka/Apprentice), O.Pyr (as Yunseong/Vader), and Talim and Zalsalamel returning. I could live with Setsuka not getting a true replacement, as long as her style is still in. And Yunseong was trash anyway.

The only thing that goes against that is the rumor that the entire bottom row are unlockables, and it doesn't really make much sense why Talim and Zalsalamel (Talim moreso) would fall under that category.
 
Ok, perhaps 'get over it' was a bit harsh. All I really mean though is while some may be angry about "their" old main not getting in the game, this is still the new Soul Calibur game and it still looks great...and has been looking great. Just because they decided to toss in a handful of mimic characters for some reason (maybe) doesn't detract from that fact, and it shouldn't stop anyone from getting the game.

Seems like most people are looking for a reason not to buy the game. /shrug

I'll be there first day. Gamestop here is doing a midnight launch and I took the next day off to do...homework...

Natsu practice all day! Wondering how hard the PO A:A jf is.
 
If the game ends up good, I can get over it.

These end reveals to me though, are a warning sign that the game may have problems, or that Namco's really going to pull a DLC number on the game and it will be another $60 to get the full game.

Well, everyone who has played the game at events so far have thought the new mechanics like Quick Step and Brave Edge were really good. Right now, based on reports from those who have played it, it seems that the game really doesn't have problems other than some sloppy character selection issues that are just now coming to light.
 
The only fighting game i have real experience with is SFIV. Would you guys say this game is more or less technical and execution heavy? Is it very combo oriented? I like that street fighter 4 is slower paced and less about 3 hours of juggling

it's not combo oriented but you can dish out heavy damage at Walls. The combos are very easy to perform for the most part. It's not even execution heavy, except for 1 or 2 characters (Setsuka, Ivy) or some just-framed moves. You have to be familiar with the +/- frames of your moves on block though and know your punishers. Some characters rely heavily on baiting counter hits to dish out damage, some rely on one or two heavy hitters, some rely on ring outs, some excel at long range while others at short range, some are 50/50 risk reward characters, some are punisher type characters, some has excellent step and movement.

Bottom line, All characters play uniquely, and to expand on their uniqueness they usually come with 1 or 2 stances or gimmicks which allows you access to additional moves to spice things up.

Since the game is played on a 3D field, movement and positioning is extremely important, but it doesn't mean you can abuse it because you'll eat a counter if you were hit while 8way running. Fight range is also a big factor in engagement, it's not like in Tekken where you brawl at extremely close range most of the time, in SC, the fights can be fought well over long distances because some characters has extremely good reach (Ivy, Kilik, Seung Mina..etc).
 
This game does have a bigger and more fleshed out story mode than previous titles. It's basically the replacement to the Weapon Master mode... but you're limited to five characters apparently. It has less single player content than 3, with all the modes it had, but it doesn't look like it's behind SC2 and 4.

SC 2 had:

Arcade mode
Arcade mode variations (Team Arcade; Time Attack)
Survival
Weapon Master Mode - the big single player mode.
Museum (A very complete one with detailed descriptions and showcases of everything in the game)

SC 4 had:
Story mode (Basically Arcade with fixed character specific matches)
Arcade mode - Stripped out of all presentation features though, just a battle ladder. Time Attack function is built into it.
Tower of Lost Souls - Ascend - the big single player mode.
Tower of Lost Souls - Descend - Survival.
Character creation
Museum - Limited compared to previous titles though - no weapon or stage descriptions, smaller character profiles, less artwork, etc

SC 5 has so far:
Story mode - The big single player mode, with presentation beating the ones of previous games.
Arcade mode - Four different variations/routes (Asia, Europe, Ladder and normal), although they might just change the opponents. Time function is built into it.
Legendary Souls - Boss matches/Time attack
Quick Match - 100+ custom built opponents spread in a world map.
Character creation - expanded significantly


I thought story mode is 3 hours long and yeah, the character limit is a pretty big deal breaker. Quick Match might be interesting though-- earning money to buy more shit!

This is definitely not day 1 for me, but I will play it at some point. the package just isn't screaming "pay $60 to me!" and it's not one of my must have fighters.
 
Praying this is true.

The only thing that goes against that is the rumor that the entire bottom row are unlockables, and it doesn't really make much sense why Talim and Zalsalamel (Talim moreso) would fall under that category.

Which characters have been unlockable has always been a pretty random thing in this series. If the entire bottom row this time really are all there because of story importance than it could actually be the first time what was locked made any sort of sense. In general though the locks have always sort of felt like they threw darts to pick which characters wouldn't be there at the start.
 
Praying this is true.

I'm hoping that the last 4 character slots actually go to A.Pat (as Setsuka/Apprentice), O.Pyr (as Yunseong/Vader), and Talim and Zalsalamel returning. I could live with Setsuka not getting a true replacement, as long as her style is still in. And Yunseong was trash anyway.

The only thing that goes against that is the rumor that the entire bottom row are unlockables, and it doesn't really make much sense why Talim and Zalsalamel (Talim moreso) would fall under that category.
WHy no Talim ;-; ... she was unique and there was no reason to cut her out of teh rooster other than story issues ( that could have been ironed by making another prietress of wind ).
 
WHy no Talim ;-; ... she was unique and there was no reason to cut her out of teh rooster other than story issues ( that could have been ironed by making another prietress of wind ).

Forgive me for knowing this, but Talim was supposed to be the LAST wind priestess, or something.
 
Isn't Siegfried's story really messed up? I might be confusing this with something else. But didn't he join up with a bunch of bandits that ended up killing his father and beheading him, and Siegfried found his father's head?
Something like that. Now he's a pansy white knight. Weird.
 
So what are the chances of me faring well in SCV if I play Devil Jin style character and pretend this game is tekken? Wavedash and electrics and hellsweeps all day?

Also, just wanna say that it's nice to have a friend who's a crazy Assassin Creed fanboy.
"OMFG Ezio!!?? Day 1"
 
So what are the chances of me faring well in SCV if I play Devil Jin style character and pretend this game is tekken? Wavedash and electrics and hellsweeps all day?

Also, just wanna say that it's nice to have a friend who's a crazy Assassin Creed fanboy.
"OMFG Ezio!!?? Day 1"

How was Heihachi in SC2?
 
So what are the chances of me faring well in SCV if I play Devil Jin style character and pretend this game is tekken? Wavedash and electrics and hellsweeps all day?

Also, just wanna say that it's nice to have a friend who's a crazy Assassin Creed fanboy.
"OMFG Ezio!!?? Day 1"

They haven't actually showed off any gameplay with the Devil Jin style yet so that is hard to answer at the moment.
 
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