Soul Sacrifice: Famitsu review details

#1
Thanks to Aerys from the ign boards for the info.

Soul Sacrifice Famitsu review: 10/9/9/9 37/40

-Over 300 types of magic with a deep crafting system.
-About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
-Superb storytelling through the grimoire system and its journal entries.
-Story is quite moving and definitely worth the time to experience.
-Huge variation of spells makes for extremely deep tactical multiplayer experience.
-Team work and role assignment in multiplayer has immense potential.
-Dying and being sacrificed is still fun and does not affect rewards.
-Being able to continue fighting even when dead is extremely welcome feature.
-The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
-Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
-Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
-It might be "another hunting game" but it is overflowing with originality.
-Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!

Some extra stuff. Strategy guide cover.




Hail Inafking.
 
#7
Aren't Famitsu reviews usually like two sentences from each reviewer, eg. "Battle system was deeper than expected, enemies were hard and the minigames were fun. I really liked the color of grass. 10/10"?
 
#11
Aren't Famitsu reviews usually like two sentence from each reviewer, eg. "Battle system was deeper than I expected, enemies were hard and the minigames were fun. I really liked the color of grass. 10/10"?
And this is why you take it with a grain of salt. It's reassuring, but I want to see the opinions of people who either give a real damn or don't have conflicting interests behind the scenes.
 
#13
-About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.

Was worried about the 25 hour comment. But now hype levels are high. :D
 
#15
so glad to see it has nice story and storytelling. I don't think I'll be playing this online, mainly getting this for the interesting lore/story/setting and gameplay looking awesome too is nice too of course.

I hope it isn't too hard in single player
 
#20
Admittedly, there's only *so* many ways you can draw a face, but holy heck that fox face looks so much like Mickey at a glance.



Everything from the actual yellowy 'face' bit inwards is uncannily similar.
He's their mascot as I recall.

On that note, seeing him right there on the cover is like having Mickey Mouse slapped on the corner of a God of War cover or something.
 
#23
Aren't Famitsu reviews usually like two sentences from each reviewer, eg. "Battle system was deeper than expected, enemies were hard and the minigames were fun. I really liked the color of grass. 10/10"?
You only read translations, not the actual reviews, now do you? EGM cross reviews are the same format as Famitsu, if you remember those. Only with four people. That's 3-4 longer sentences from each.
 
#26
-The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Reason No. 1 why this won't sell the millions of Vitas some people seem to want it to, or maybe it deserves. The art style/themes alone won't appeal to most people in the handheld demographic.
 

DiscoJer

Junior Member
#28
Reason No. 1 why this won't sell the millions of Vitas some people seem to want it to, or maybe it deserves. The art style/themes alone won't appeal to most people in the handheld demographic.
Still, you would think maybe the the Monster Hunter demographic might like a more darker vibe. Except for the Hello Kitty crossover and that cat village spinoff game. So maybe you're right.
 
#29
Reason No. 1 why this won't sell the millions of Vitas some people seem to want it to, or maybe it deserves. The art style/themes alone won't appeal to most people in the handheld demographic.
Well, if they're trying to win over the more hardcore crowd it's a step in the right direction, but it's really not enough except maybe getting more of the very core brought in. if it's really good anyway.
 
#31
Reason No. 1 why this won't sell the millions of Vitas some people seem to want it to, or maybe it deserves. The art style/themes alone won't appeal to most people in the handheld demographic.
If the game plays really, really great (if it's a new hit like MH was at it's time), word to word spread will make the game sells regardless of artstyle.

At least I still think gamers should care about gameplay first, but seeing that shitty topic about lolis, I'm not really sure anymore.
 
#32
At least I still think gamers should care about gameplay first, but seeing that shitty topic about lolis, I'm not really sure anymore.
We all have our limits, though some people set them absurdly short (I still can't fathom skipping FFXIII-2 on that alone, none of the characters I can think of are truly bad offenders there.)
 
#33
I was hoping for a 39/40, so it could sell more Vita's, but this game sounds beautiful. I really wasn't sure if there was actually any real story in the game, but I guess there is. Can't wait.
 
#37
-Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
-Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
wow, liking this very much
 
#38
How popular is Bezerk in japan? I know it's "popular" as in cult status, but how financially successful is the series there?
It's been around a long time, so I have to assume it's financially successful, but you can be that at cult status. Maybe you mean how prolific is it REALLY?
 
#40
We all have our limits, though some people set them absurdly short (I still can't fathom skipping FFXIII-2 on that alone, none of the characters I can think of are truly bad offenders there.)
Wow, people were skipping out on XIII-2 because of that? It's not even remotely as bad as the loli stuff I'm used to seeing. It could be labeled as too cute at best, but I still think that's slightly pushing it.
 
#41
You only read translations, not the actual reviews, now do you? EGM cross reviews are the same format as Famitsu, if you remember those. Only with four people. That's 3-4 longer sentences from each.
They probably don't read the actual reviews because nobody in their right mind takes Famitsu reviews seriously, except when it's for a game they like.
 
#43
It's been around a long time, so I have to assume it's financially successful, but you can be that at cult status. Maybe you mean how prolific is it REALLY?
Maybe, I'm trying to think of financially successful franchises that has a similar dark art theme. I guess it would be more akin to compare this to Demon's Souls.
But I doubt DS got the push and love SS is getting from Sony.
 
#45
I dunno about Japan, but A Song of Ice and Fire/Game of Thrones seems to be a big deal here at least. Though I guess Berserk getting movies says something right there.
No more than everywhere else.
I was thinking that. It could be a bit more or a bit less, or even significantly more, but I doubt it's on the level of "Dragon Quest is super popular in Japan, relatively niche elsewhere especially America."
 
#46
Game looks like a BEAST! Vita needs all it can get.

Reason No. 1 why this won't sell the millions of Vitas some people seem to want it to, or maybe it deserves. The art style/themes alone won't appeal to most people in the handheld demographic.
True.


Does it need loads of ports or what?

It has only been out for a year though.
 
#47
They probably don't read the actual reviews because nobody in their right mind takes Famitsu reviews seriously, except when it's for a game they like.
I don't take grades seriously, but from any media really. The written review is always a nice place to look for information about the game, though.
 
#49
I guess this will make me jump in... too bad I can't find any good deals on a WiFi only Vita in Fukuoka tho.

Also, multi accounts on one memory card are still a "no" I guess?