Square Enix’s Hajime Tabata Would Turn Down Final Fantasy VII Remake

Plum

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Aug 26, 2015
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#51
Because like I said, there are also a lot of fans and modern gamers in general who want to see it with "modern" game design elements, like an action-based battle system.
Also like I said, turn-based RPGs are still 'modern'. People still go out and buy them in droves and there's plenty of examples of that happening very recently. Hell, I completely forgot to mention Pokemon in my original post; that's still entirely turn-based.

I've yet to see evidence that enough people would have been disappointed by a turn based RPG staying turn based to make FFVIIr suffer greatly because of it. An expanded turn-based battle system for FFVII would both differentiate itself from mainline FF and KH and keep it in line with what the actual game was at the start. As you said, this seems to be entirely on the development team, not fan desires. Fans weren't asking for a FFVII remake with KH gameplay, they were just asking for a FFVII remake.
 
Dec 7, 2014
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#52
FFXV was the only FF game i played ( i remember playing a few minutes of FFX on ps2but i quit because of the turn based combat)

was FF7 like XV ?? MMO-like quests ?
 
Feb 27, 2014
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#54
Do you think people will ever realize that Nomura isn't the sole person to blame for his games and that Square-Enix's piss-poor management plays a huge role in that?

i'm joking of course, people couldn't even figure that out even when it was revealed they put nomura's name on the remake before even telling him he'd be involved in it
Wasn't SE also being run by an incredibly incompetent leader at the time the shift happened? All I remember is the company basically forcing the most ridiculous design ideas onto devs (f2p Just Cause, Triad wars etc) and causing themselves no end of financial woes.
 
Aug 20, 2015
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#57
hesrightyouknow.jpeg

It is almost impossible for whatever FF7RE ends up being for it to live up to fan expectations. At best its solid enough that old fans dont utterly despise it, but attracts a bunch of new fans who never played the original.
 
May 16, 2011
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#58
I'm curious but where did this recent Tabata hate come from?

Sure, FFXV wasn't a masterpiece (personally I really enjoyed it) but I felt he did as best he could given the state that game was originally in. Not only that, Crisis Core is perhaps the best thing to come out of FFVII.

I actually didn't like Type-0, but I feel his track record is better than most.
 
Dec 30, 2011
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#59
I mean considering the amount of scrutinty he got for ff15 (regardless of your thoughts on the games quality) can you imagine the back lash when ff7r finally hits the market? You wanna talk about controversy ff7r could be the greatest game ever made and people will still trash it for whatever changes it makes.
 
Aug 6, 2009
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#60
If fighting Sephiroth in KH is already so godlike, I can't imagine how it'll be in an action rpg version of FFVII.

Please, Square-Enix, don't fuck this up, finish tihs damn game.
 
Apr 26, 2014
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#61
That's where Nomura and Kitase's artistic vision that I mentioned comes in. Nomura has always seen FFVII as an action game.
Why though?

Also like I said, turn-based RPGs are still 'modern'. People still go out and buy them in droves and there's plenty of examples of that happening very recently. Hell, I completely forgot to mention Pokemon in my original post; that's still entirely turn-based.

I've yet to see evidence that enough people would have been disappointed by a turn based RPG staying turn based to make FFVIIr suffer greatly because of it. An expanded turn-based battle system for FFVII would both differentiate itself from mainline FF and KH and keep it in line with what the actual game was at the start. As you said, this seems to be entirely on the development team, not fan desires. Fans weren't asking for a FFVII remake with KH gameplay, they were just asking for a FFVII remake.
I agree. Turn based combat still can be part of a big budget game even. FFVII remake could have even ushered in a resurgence of turn based gameplay in the AAA Japanese games industry.
 
Oct 13, 2013
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#62
I'm curious but where did this recent Tabata hate come from?

Sure, FFXV wasn't a masterpiece (personally I really enjoyed it) but I felt he did as best he could given the state that game was originally in. Not only that, Crisis Core is perhaps the best thing to come out of FFVII.

I actually didn't like Type-0, but I feel his track record is better than most.
Final Fantasy's greatest strength and weakness is that it dramatically changes with each new entry. This will lead to the series staying fresh with new ideas, but will also lead to some fans feeling alienated. The alienated fans will place their blame on the director of the game. (in this case, Tabata).
 
Mar 19, 2013
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#65
Most, if not all of the AAA console RPGs today have action-based battle systems set in a large explorable sandbox, including Final Fantasy's latest flagship entry. That's the modern AAA video game trend today.
So because single game design choice it’s become “modern”.

Let’s forget Persona 5, Dragon Quest XI, XCOM, Bravely Default, Pokemon, etc even exists lol
 

Dark_castle

Junior Member
Jun 25, 2013
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#67
FFXV was the only FF game i played ( i remember playing a few minutes of FFX on ps2but i quit because of the turn based combat)

was FF7 like XV ?? MMO-like quests ?
FFVII like Chrono Trigger has some of the best side quests in JRPG. They are either designed with strong narrative context, challenging but rewarding optional bosses or hidden, powerful items, fun mini-games, secret places to explore or random/interesting shit to find.
 

Plum

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Aug 26, 2015
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#68
Most, if not all of the AAA console RPGs today have action-based battle systems set in a large explorable sandbox, including Final Fantasy's latest flagship entry. That's the modern AAA video game trend today.
If we're talking Western RPGs then yeah, sure (thought XCOM and Mario Rabbids are turn-based RPGs in many ways), but when we take into account Japan as well you couldn't be more wrong. Persona 5, SMT, Dragon Quest, FFXHD and Pokemon are all highly successful turn-based JRPGs out today. Sure they're not 'AAA' but that's not a good reason to make such a surefire hit as a FFVII remake into an action game.
 
Jul 26, 2007
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#70
So because single game design choice it’s become “modern”.

Let’s forget Persona 5, Dragon Quest XI, XCOM, Bravely Default, Pokemon, etc even exists lol
I think it's great that DQ and Persona have remained turn-based, but their sales in the west don't come close to the action-based RPGs of late.

But even before this trend, Nomura wanted to make an action-based FF anyway. It started with Versus and now FFVIIR.
 
Sep 12, 2011
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#71
The way things are going, it will be hilarious if Tabata gets assigned to take over Nomura on FFVII remake lmao.



Personally I wouldnt want him to work on FFVII either, despite liking FFXV.


He should stick to FF Type series or make the new IP he was talking about.
 
Oct 13, 2013
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#72
The only factor in determining whether a Final Fantasy game is turn based or action based is the development team. Square Enix doesnt care, they actually gave FFXV a lower sales projection because they were afraid Final Fantasy fans would react negatively to an action based combat system.
 
Jul 28, 2016
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#77
Wise man.

If I were Nomura and Kitase, i'd be putting in as much work as possible to make sure everyone knows that FF7R isn't going to be a 1:1 remake, or anywhere close to one. Just to dispell the expectations.
 

Toth

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Jan 27, 2010
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#81
A cinematic action game starring Genesis and Lightning as a time-traveling duo fighting for the fate of the multiverse/lifestream against Bhunivelze.
Or something.
Did XV have anything FFXIII related? That analogy does not work. I said Toriyama as event director only.
 
Mar 29, 2017
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#82
I'm surprised at the ammount of people who want VII to be a retread of the same mecahnics. If you want that, you can just play the same game again. It'll always be there. I'm up for experiencing the story and characters in a new way, personally, for worse or for better.
 
Jul 24, 2017
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#84
Tabatas's FFVII Remake.

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Etc...
This
 
Jan 20, 2016
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#85
This really is one of those games/remakes that is doomed to fail.

Change too much and people will be upset, change too little and people will be upset. There is no right way to do this.

The original is one of my favorite games of all time and I'm interested to see what they do with it. But after hearing that it might be episodic, I'm taking the wait and see approach.
 
Sep 18, 2010
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#86
Tabatas's FFVII Remake.

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Etc...
This would only happen if Square forced Tabata to release the game in 3 years after restarting from scratch. Meanwhile Nomura gets no time restrictions so VIIR will never see the light of day.
 
Aug 22, 2015
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#88
I'm curious but where did this recent Tabata hate come from?

Sure, FFXV wasn't a masterpiece (personally I really enjoyed it) but I felt he did as best he could given the state that game was originally in. Not only that, Crisis Core is perhaps the best thing to come out of FFVII.

I actually didn't like Type-0, but I feel his track record is better than most.
I don't hate Tabata.

I don't hate FFXV.

I don't hate Type-O.

But...

Its kinda insulting that FFXV launched for full price and more considering how incomplete it is. Anybody who beat it near launch deserves an award.

Type-O is very bad. I tried to hang with it but its bad. Too big a cast.

Tabata has also said some very....ummm... interesting things about FFXV in the past.
 

theofficefan99

Junior Member
Mar 20, 2013
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#89
Tabata is not a good director, period. He's had a full opportunity numerous times before XV, idk why people act like XV is his first time being a director. He's also done Type-0, 3rd Birthday, and Crisis Core. All of which are terrible outside of their production values.
 
Aug 23, 2013
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#90
Tabata is not a good director, period. He's had a full opportunity numerous times before XV, idk why people act like XV is his first time being a director. He's also done Type-0, 3rd Birthday, and Crisis Core. All of which are terrible outside of their production values.
Crisis Core was fun, except for Genesis that was an awful shoehorned character that should never have existed.
 

Keym

Member
Apr 17, 2017
1,033
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#91
Tabatas's FFVII Remake.

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Etc...
 
Sep 12, 2011
7,717
0
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Omni
www.youtube.com
#93
Tabata is not a good director, period. He's had a full opportunity numerous times before XV, idk why people act like XV is his first time being a director. He's also done Type-0, 3rd Birthday, and Crisis Core. All of which are terrible outside of their production values.
Type-0 was kinda meh I agree.


Havent played 3rd birthday but CC was awesome yo.


Edit: Cant believe Tabata worked on KH Recoded lmao. That was the worst game in the series.
 
May 16, 2011
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#94
Its kinda insulting that FFXV launched for full price and more considering how incomplete it is. Anybody who beat it near launch deserves an award.
That has more to do with the Square than with the man and his team, though.

Like I said before, he was given the monumental task to finish and ship what was essentially vaporware and while XV isn't perfect, it turned out much better than I ever thought it would have.
 
Aug 22, 2015
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St. Louis, Missouri
#99
That has more to do with the Square than with the man and his team, though.

Like I said before, he was given the monumental task to finish and ship what was essentially vaporware and while XV isn't perfect, it turned out much better than I ever thought it would have.
But now I'm curious... what did you like about FFXV? Like specifically? I mean I do think Noctis is cool. I hate how Luna was treated in the game. Same goes for Cor and other characters. I do like the combat alot.