As far as I know, Batman: Arkham Asylum used UE3 and it looked great on the PS3.
The problem lies with the developers... And SE didn't use UE3 efficiently (and effectively) when developing The Last Remnant, and it ended up messy (long loading times in the 360, lots of texture popping). Hopefully this game will be developed nicely.
Last Remnant PC was great. Couldn't stand the limitations that S-E forced on us in the 360 version.Last Remnant was great
>In comments shared with Famitsu, Ichimura reveals that he and the game's staff traveled the world for the past two years and conducted user surveys to research art and gameplay direction for the game.
>The person who's providing all this information says that it looks like the game is clearly targeting overseas markets.
Not sure if want, probably not
If they want to do a big budget title, they better target overseas markets.
No. They should make the game that appeal their own market and then try to appeal it to overseas.
No. They should make the game that appeal their own market and then try to appeal it to overseas.
Spoiler: International market is their own market now.
It's not like Witcher 2 was made just for Poland. The ethnicity or geographic location of the individual development team shouldn't matter when designing an entertainment product.
Witcher 2 is considered as a western market game created by western developers.
Appealing to everyone like they always did with Final Fantasy nope?
mindblown.gif
Everything in those games looks like Unreal to me.
huh
So in your opinion, a Japanese developer must only consider the Japanese market or risk making a bad game?
Co-op?programmers (network, 3D graphics, physics, animation)
Why can't they just finish their big, long overdue projects and internal tech llike any normal company.
While not finishing things isn't especially common, using middleware is very common.
A few bits have surfaced on Square Enix's new Unreal Engine project that sees its debut in this week's Famitsu.
The project is revealed in an interview with Ryutaro Ichimura, who says that two years following the development of Dragon Quest IX, which he produced, he's "graduated" from the Dragon Quest team and is now working on a number of new titles. This original action RPG is one of those projects.
The game's platform has not been finalized, although the general idea is for it to be released on consoles. Depending on the timing, they may also look into a release on next generation platforms.
Famitsu shows just a few concept art pieces for the game. These include buildings that appear to be out of middle ages Europe, and middle ages European style characters.
Just from the looks, the game may appear to be "Westernish," but Ichimura says that it doesn't necessarily target overseas players. Rather, it's meant to represent a challenge where Japanese developers create an interesting game that is meant for worldwide release.
The development staff is working closely with overseas staff, though, as one concern is that the end result of a Japanese developer making a game set in an overseas environment might seem fake.
They're taking the approach of not forcing what they want to make into the game, but seeing what users want and going from there. For the past couple of years, they've been touring the world, conducting surveys of users, and redoing the specifications through test play. They're at the point where theY've finalized the basic research and technological aspects.
The game's core staff consists of around 35 people. Each area of development has just a few people. While the core staff has experience in RPGs, they need support from people with experience in action game development and network technology.
They'll be seeking out staff via a recruitment site which will open later this week.
create an interesting game that is meant for worldwide release
So yeah, this seems to be looking like a project similar to what The Last Remnant had in mind... Targeting an international audience that both Eastern and Western demographics will like.
What I don't get is that art design for games seem to either go to 1 extreme (bald space marine types) to the other (effeminate man girls). Square had the perfect designs all the way up to FFXII that appealed to both east and west, then they suddenly went Kingdom Hearts style insane on all their games.
More details:
http://andriasang.com/comz4s/
So yeah, this seems to be looking like a project similar to what The Last Remnant had in mind... Targeting an international audience that both Eastern and Western demographics will like.
first screenshot leaked
Gotta really learn UE sometime.
More details:
http://andriasang.com/comz4s/
So yeah, this seems to be looking like a project similar to what The Last Remnant had in mind... Targeting an international audience that both Eastern and Western demographics will like.
How? People always say this, but I don't get how XII feels western.Did FFXII target both markets? Because it felt quite "western" in design. SE should do more of that style games.
Did FFXII target both markets? Because it felt quite "western" in design. SE should do more of that style games.
How? People always say this, but I don't get how XII feels western.
Does Xenoblade feel western? How about DQ8?Two words: british accents.
Two words: british accents.
Oh boy! Medieval type European environments! So excited.
Falcom would like to have a word with you.Square Enix is the king of A-RPG, so it can't be bad.
Goes on Wikipedia, sees Dawn of Mana in the list of S-E A-RPG.
Oh God.
Square Enix is the king of A-RPG, so it can't be bad.
Goes on Wikipedia, sees Dawn of Mana in the list of S-E A-RPG.
Oh God.
Falcom would like to have a word with you.