A “major Canadian company” has various vacancies available for a “semi open-world action adventure title that responds to player choice and interaction.”
The project, according to the listing, is based upon an existing IP which is a “well known and respected action/adventure title, with elements of choice and stealth within the gameplay.”
Future iterations of the franchise also “intend to really take advantage of the new platforms coming in the next two years to provide an experience with unparralled realism, depth and consequence for player action and choice.”
In today's market, I'm still somewhat in disbelief that we got a Deus Ex sequel at all, but we could certainly use more. There is still an audience for thoughtful game design that doesn't lead players by the nose.
If you set it decades later, you risk running into Deus Ex 1 time period where mech-augs are old gray golems at flea markets to scare the children, or even worse, post-Deus Ex 1 (AKA the Unspoken Years).