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STALKER: Call of Pripyat - Misery Mod (Releases Jan 13th) | Get Back In Here Stalker!

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Gameplay Modifications:


  • NPCs turn to Zombies if not safely hidden during emmissions.
  • Actor belong to "Ukrainian Special Services (USS)" and not "Free Stalkers"
  • Actor feels more alive with various tweaks of sound, movement and general interaction during firefights.
  • New entry (starting) gear based on your choice of USS specialization.
  • The maximum weigth you can carry is lowered but you run slightly faster now when not overencumbered.
  • Endurance and maximum carrying weight varies and is based on your choice of character.
  • Your entry to The Zone is at 6 AM (morning).
  • English subtitles during VIP NPC dialogs.
  • Time scale is scripted to 3:1 (3 times faster than realtime)
  • Corpses and dead animals can be dragged ("Shift" + "Use" key)
  • Bandages only stops bleeding.
  • No weapon restrictions in safe zones
  • Option for first person camera and third person camera with a single button.
  • New cool screen effects when firing a weapon (resembling recoil shock/shake effects). This effect varies depending on the caliber fired.
  • Your flashlight does not illuminate your weapon any more (only when reloading and sprinting) which makes it easier for your eyes to focus on the environment during darkness.
  • 3GB RAM enabled for system engine (prevents crashes on lower end pc's)

Difficulty Modifications

  • Stronger and deadlier anomalies.
  • Very little food and good drinks found in The Zone making them more valuable.
  • Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots.
  • Fewer weapons to be found in The Zone.
  • Low weapon and ammo ressources. No more "killing zombies to easily find loads of weapons and ammo".
  • No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter"
  • Changes to actor health system, item effects, economy and damage system for very high difficulty
  • There are no difficulty settings to choose from with this mod. There will be MISERY only and the mod will form a huge challenge for rookie Stalkers.
  • Minimap shows no enemies or dead bodies, only traders and your cooperatives
  • Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon caliber
  • No warnings, task messages or safezone indications on pda during emmisions (only sirens)
  • Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest.
  • Food doesn't restore your health.

Audio Modifications:

  • Many mutant have new sounds including Poltergheist, Snorks, tushkano, flesh, boars, ...
  • New special designed sounds including actor steps on grass and in water, drinking, eating and more
  • New ambient sound effects including flies and other animals.
  • All weapons have new crisp sounds for firing, handling and reload (even including your knife).
  • PDA sounds are retouched
  • New original musical score for all areas.
  • Combat music changed to silence (music is cut off)
  • All weapon sounds are synchronized to match animations
  • New interface sounds including ingame inventory
  • Random radio chatter and miscellaneous sound effects
  • Russian Dialog and general speech
  • Each silencer variant has a unique sound (based on the ammo caliber)

Graphics Modifications

  • Hundreds of new high resolution textures for environment, items and weapons, suits and headgear. NPC's are looking unshaved, scarred and tired.
  • Complete redesign of environmental textures to create a dead and miserable atmosphere (many dead textures from AtmosFear used)
  • Better blood and redesign of suit and clothes colour schemes.
  • Redesign of most weapons (many weapons seem worn and unmaintained)
  • There is a large variation in the amount of corrosion and dirt on the weapons depending on the background of the weapontype.
  • New sprint animation for many weapons.
  • New look of several mutants including Flesh and Chimera
  • Unique AtmosFear sky textures for most weather types

Weather Modifications:

  • Unique version of AtmosFear3 with special designed sky textures, weather behavior, suns and god rays (Fallout is not included). The weather has been scripted to be almost a constant dreadful setting where the sky rarely 'opens up and breathes' with direct and clean sunlight.

Interface Modifications:

  • Complete interface redesign including main menu, options, loading screens, inventory, hud, compass, mouse pointer and more
  • New minimal health and stamina bars
  • Added head bobbing based on actor movement for immersion. Sprinting causes much head bobbing.
  • The compass won't show enemy locations. Neither will it show dead bodies.
    It will however indicate your friends and VIPs (like traders).
  • Still you will find a display of your currently equipped type of ammunition
    as well as how much there is left.
  • New desaturated PDA map and inventory for wide screen monitor
  • Slightly transparent brown inventory
  • Minimal HUD: no grenade warnings, no hit indicator
  • Dynamic Helmet HUD to reflect headgear with new improved visuals even compared to "IWA".
  • All weapons are presented with their real model names and descriptions are rewritten. All weapon descriptions now include a display of possible attachments. Also it shows if your USS character has expert training in the inspected weapon type.
  • Cleared Stash Mod, places a small treasure icon map spot where you pick up a stash
  • New inventory icons and descriptions
  • The Field of View has been widened to fit better with high resolution gaming and expand your view. The FOV is now 75'.
  • Scopes zoom levels have been tweaked
  • Your aim is wavering to reflect your breathing when aiming through optic scopes.
  • Your stance influences your aim (dont snipe from standing position).

Economy Modifications:

  • Low startout economy
  • All upgrades cost 25% more than vanilla
  • 50% less reward money for completed missions/quests
  • Ammo and weapon prizes tweaked according to low availability
  • You get paid less for artefacts
  • Traders won't buy weapons in poor condition
  • Scientists are now buying artefact's
  • All traders and Stalkers is paying you less for everything they buy
  • The Military and Uncle Yar will charge you for repairing your gear in Pripyat, the Military will give you 50% discount and Uncle Yar 15% discount
  • Loot money from corpses
  • Less food, medicine, ammo and grenades in loot

Weapon Modifications:

More than 40 new upgradeable weapons added to the game. Including pistols, shotguns, SMG's, carbines, rifles, machine guns and sniper rifles. Some are found in traders stock, some are held by NPC's, some are hidden in the stashes of The Zone. Most of the weapons are unique, meaning that there is only 1 of them in the game.

  • Attachments are available for the new weapons and vanilla has even more attachments now.
  • New ammo and armament ui icons
  • Complete overhaul of all weapon conditions and behavior.
  • Weapon Rate of Fire, ammo counts, weight and all other attributes are based on real life counterparts
  • Weapon handling is based on the size and weight of the model
  • More frequent weapon jamming
  • There is now a silencer variant for each ammo caliber available
  • New silencer and scope icon visuals
  • Redesign of scope visuals and zooming
  • New scripting of recoil (based on ammo caliber)

No shooting from the hip. Recoil of all weapons are now more aggressive so you will need to take proper aim and use the strength of your hands and torso to shoot with low recoil. Crouching improves your aim in the optimal way. If you don't aim properly you will suffer great recoil and weapon sway when shooting in bursts or fully automatic.

  • Weaopon handling/recoil is influenced by your choice of USS specialization
  • All upgrades available for most weapons (still requires tool sets)
  • Thermite grenades added
  • More realistic weapon damage based on ammo caliber
  • The screen does not zoom in when you are aiming with iron sights

Items, Gear & Resource Modifications:

  • Low Ammunition Resources
  • This means that traders have less but more valuable ammo to offer at a raised price.
  • By helping the military faction in Pripyat you are still offered free ammo
  • All stashes edited to raise difficulty and to create a miserable and harsh environment
  • Number of weapon in The Zone have been cut down severely. Few Stalkers even have a backup weapon. Some novices only pistols. Making NPC armament more variated
    • and even includes new weapons. Zombies are less well armed.
    • New food, drinks and item visuals
    • New items including joints, cigarettes, protein bars, porn mags and survival book.
    • Military knife, Binoculars, PDA and Identitycard will show up in your inventory, you can't drop or sell them
    • Sleeping bag & sleeping pills added to the game
    • There are two sets of knifes in the game now, one that is your standard issue military knife and works just as the vanilla knife. Then there is the hunting knife that the rest of the stalkers uses, it uses a weapon slot and you can sell them.
    • Barmen now selling clear water (prolongs your need for sleep)
    • Item weights tweaked
    • Barmen and medics have less food, drinks, bandages and medkits to sell making them even more expensive

    Artificial Intelligence Modifications
    • Alundaio's various AI Mod v1.07 included
    • AI Reworked (stalkers & monsters)
    • Reworked monster behavior
    • Relations tweaked. Stalkers/Bandits no longer turn neutral to each other
    • Re spawns in freeplay (more alternatives of spawns in zaton and jupiter)
    • You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
    • The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
    • The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.
    • Zombied Stalkers reworked...removed their bleeding and tweaked the damage they take when they is shot in different areas on the body, they don't heal as quickly as before but is more resilient against bullets.
    • NPC's might carry stuff like valuable food that they won't sell or trade.

    ---

    Where can I get this triumphant piece of excellence?!

    Friends of the Zone, you may find the mod HERE upon the 13th.

    Does it work on all versions? Steam? Loyalty Edition?

    Yes. There will be an .exe installer to minimise fuss and get your body flooded with rads in no time.

    If I've not played STALKER, will I like this? This Misery Mod looks quite difficult.

    The Zone welcomes all, my friend. Be cautious, plan ahead, make do.

    ---

    Click for bigger view:



 
I love the STALKER mod community. They are always making amazing ways of dragging me back into the zone and I love every bit of it.
 
Yeah, but there's just something morbidly fascinating about the STALKER franchise; that strange lingering real-world locale parallel, that deft, muddy and rainy Eastern Bloc appeal...

...I dunno, I suppose it resonates the same way for Dark Souls fans. It's very much a "you had to be there" kind of thing, full of amazing war stories. Thing I reckon STALKER has over something like Dark Souls is the invigorating sense of the world going on around you; the NPC on NPC interactions, happening across a body in the wilderness and wondering just what the hell went on.

I could jabber on for hours. But let us make this weekend a Miserable one.


As a Stalker COP noob, this or the complete mod for my first time?

This would be a brilliant baptism of fire, I suppose! Why not take up the challenge!?
 

Angry Fork

Member
This isn't necessarily the topic to bring it up but I figure I'd post here. I still haven't beaten Shadow of Chernobyl because I just want to experience the atmosphere and beat it easily but the game is really tough.

I tried using a trainer but it won't let you go into a separate point after you finish the first zone/area. And I tried the stalker profile modifier thing but you can't lower the damage on radiation for some reason.

I want to move on to the prequel/sequel after I finish Chernobyl but I don't want a challenge I just want to walk around in the atmosphere without being frustrated by random attacks or being killed in 3-4 shots, having to stock up on med packs etc. I don't understand why developers don't include a god mode cheat in their games.

Anyone know of a trainer that works, or something that can make you invincible to any form of damage?
 
Hmm, I can understand feeling like there's an insurmountable barrier to entry, but - again, like that infernal Dark Souls - the comparatively punishing gameplay is inherent to the atmosphere.

Have you nabbed the Stalker Suit from the first encampment in SoC? It's there for the taking, if you're not afraid of leaping across a roof or two. Ahem.

And I suppose quicksave is your friend. And when in doubt, hurl a bolt.
 

tok

Neo Member
As a Stalker COP noob, this or the complete mod for my first time?

Complete... Maybe the second time too.

It sounds intriguing and I'll try it, but from the description this mod sounds like it might be walking a very fine line between challenging and tedious. Scrounging all the time isn't fun, even if it feels rather true to the spirit of the games universe.
 

Semblance

shhh Graham I'm still compiling this Radiant map
Damn, this sounds brilliant. I'm kinda bogged down with games at the moment, but I really wanna reinstall this and see for myself.

Also that snork audio clip in the link is quite creepy. Love it.
 

Snuggles

erotic butter maelstrom
Wow, this sounds incredible, thanks for posting. I will most definitely be trying this out, can't wait to get brutalized by the zone.
 
I have a copy of COP I haven't installed yet, and I'm going to play through this as my maiden voyage. Some people suggest Complete... but I want it as hard and dark as can be, so this is up my alley.

Absolutely loved SOC, both vanilla and Complete, so I can't wait for this.

Excellent news of the day is STALKER 2 development continues: http://www.neogaf.com/forum/showthread.php?t=458620
 

Lucentto

Banned
I cannot wait to play this, COP is my most favorite FPS. Though the idea of no selectable difficulty worries me. I don't want to see my health drop over 75% from a single bloodsucker swipe.
 
I have a copy of COP I haven't installed yet, and I'm going to play through this as my maiden voyage. Some people suggest Complete... but I want it as hard and dark as can be, so this is up my alley.

Absolutely loved SOC, both vanilla and Complete, so I can't wait for this.

Excellent news of the day is STALKER 2 development continues: http://www.neogaf.com/forum/showthread.php?t=458620

To celebrate this excellent news, any NeoGAF STALKER fan should make Misery part of their lives for the time being. Live a little, people. Or die, as the case might be!
 

subversus

I've done nothing with my life except eat and fap
downloading now. I hope it really improves the game, CoP is my least favourite.
 
downloading now. I hope it really improves the game, CoP is my least favourite.

Actually, Sub, I'd be most curious in your experiences with the mod...being an Eastern Bloc/STALKER afficiando. Let me know how it goes.

Some of the comments on ModDB are already showcasing the 'burn' of how hardcore this mod is, it seems. Keen as.

---

EDIT: Here's something that the less masochistic might find useful:

For everyone who has an issue with low stamina, go to gamedata/configs/creatures/actor.ltx and change the following lines:

walk_power = 0.000005
walk_weight_power = 0.000005

These numbers are the game's (not the mod's) default attributes.

This will affect the loss of stamina with running. Higher numbers mean it drains quicker. Lower numbers like 0.000000001 means it drains slower.

Hope this helps.
 
I won't be able to because the game doesn't start anymore :(

Oh dear! I had a lock-up and crash when I first booted it up, did a comp restart and it seemed fine after that. I'll load it up again and see if I have the same issue.

Otherwise, getting back into the STALKER ways.

EDIT: Yeah, still working for me. Really sorry to hear that, Sub. Maybe a hotfix'll be available soon, as you can't have a STALKER experience, mod or otherwise, without technical hitches. It's de rigeur!
 

Nemic77

Member
Played around for 15-20 minutes, chose Recon as my first character.

I'm really liking the atmosphere so far, everything is really messed up, ground is rocky, plants are mostly dead. Looks really nice.

I only did one side mission so far, the one where you have to find the artifact in the small boat, and I really liked what I experienced.

Got attacked by a pair of dogs on my way there and one of them managed to bite me. Took out about half my health. Also it looks like health packs don't instantly heal you anymore.

When I got ambushed by the bandits outside the boat is when the mod begins to shine. Bullets are deadly, I was low on ammo but taking good aim I was able to either bleed them out easily or take them out with 1-2 shots.

Also the damage effects are great, when you get shot at or bit. Really makes you NOT want to get any sort of damage whatsoever.
 

Truant

Member
Just got CoP on Steam. Had the disk version somewhere, but I think it got lost when I moved to Oslo last year. Sucks, but it's only a few bucks.
 

Mafro

Member
If you have the Complete mod installed then make a copy of your gamedata folder then delete the main one. I was having trouble getting Misery to work until I just deleted the gamedata folder completely and had it install the new one with all the mods for this.
 

subversus

I've done nothing with my life except eat and fap
Well, the game starts but I can't select difficulty level and start a new game. Can someone drop a saved game on veteran at the beginning for me?
 

TheExodu5

Banned
downloading now. I hope it really improves the game, CoP is my least favourite.

I thought that in terms of atmosphere, CoP wasn't nearly as good as the original, but the game had much better pacing and more meaningful things to do besides the main quest.

Played around for 15-20 minutes, chose Recon as my first character.

I'm really liking the atmosphere so far, everything is really messed up, ground is rocky, plants are mostly dead. Looks really nice.

I only did one side mission so far, the one where you have to find the artifact in the small boat, and I really liked what I experienced.

Got attacked by a pair of dogs on my way there and one of them managed to bite me. Took out about half my health. Also it looks like health packs don't instantly heal you anymore.

When I got ambushed by the bandits outside the boat is when the mod begins to shine. Bullets are deadly, I was low on ammo but taking good aim I was able to either bleed them out easily or take them out with 1-2 shots.

Also the damage effects are great, when you get shot at or bit. Really makes you NOT want to get any sort of damage whatsoever.


Sounding awesome.
 
Well, the game starts but I can't select difficulty level and start a new game. Can someone drop a saved game on veteran at the beginning for me?

I don't think you can choose a difficulty. It's set at ultra hard, or at least, that's what the notes say.

There are no difficulty settings to choose from with this mod. There will be MISERY only and the mod will form a huge challenge for rookie Stalkers.
 
Yeah, this is truly something special. Every mission, be it side or main, or just going out for a stalk, requires a fair bit of planning - especially given that item scrounging is not to be relied upon. And the lack of instant health regen when using a healthpack is top notch. Also, some medication gets an efficacy bonus when consumed at the same time as water, plus doesn't take effect immediately.

Bees knees.


well, I have to start the game some way and the only way it to choose difficulty unless I'm missing something.

Man, not sure what the issue is. My only choices were during the installation, where it asked what class and what FOV. Playing an Assaulter for the first run.

Hope it gets sorted out, though.
 

subversus

I've done nothing with my life except eat and fap
you know that it's amateurish work when something simple like this is missing. Like WHY ON EARTH would you leave not working difficulty level in the menu available for selection when it doesn't work and the other one (master) does? And you wouldn't even mention it ANYWHERE. That's why you need to playtest stuff a lot.

So i started and played about five minutes. I wouldn't be able to enjoy rewritten dialogue because my version isn't localised but whatever. I encountered two snorks and ran from them but one snork followed me so I had to kill him. He wasn't a bullet sponge for sure.

As for atmosphere it feels strange but I can't comment on it as I haven't played it a lot and I have to run now. Will play more today.

edit: it appears that it does have Misery difficulty level in english version of the game but it's not in mine version so I was confused.
 

bengraven

Member
I think I might play the game without the mod first. I'd rather have an easier time when playing the first time and this sounds a bit too hardcore to really grab me and excite me.
 

Mafro

Member
Died from radiation poisoning within 15 minutes of starting at the mission at the dredge station.

This is going well!
 
Died from radiation poisoning within 15 minutes of starting at the mission at the dredge station.

This is going well!

I love STALKER war-stories. This was mine for the evening:

48242b936ad29cf05215684f27e0b80fb7138e51.png


I was wandering back to the Skadovsk after using up the last of my anti-rad meds and heard the usual commotion. Picking my way down through the gorse, I saw either Stalkers or Bandits – I’m not sure which – beset by a marauding pack of wild dogs. Two men fell, not before five-odd hounds were eradicated.

Suddenly, a group of bandits came down from the hill and began to take pot-shots at the survivors – of which were joined by another Stalker band leaving the Skadovsk. I watched the firefight through my binoculars, thinking how wonderful it’ll be to scavenge the corpses once the encounter dies down and survivors crawl back to their shithole encampments, when I turn to see a bandit looming on the ridge, priming a grenade and hurling it down the hill towards me. I stumble away, but get caught in the frag radius and almost buy the farm.

Barely making it back to the Skadovsk, bleeding and stumbling, I see the physician aboard and get patched up…and realise, as I make my way to the observation deck above to get a good idea of what’s still out there, that the damn grenade blast blew the goddamn binoculars out of my hands and they’re lying somewhere out there in the mud and bullrushes.

Hopefully those corpses are still there in the morning so I can make a little profit when looking for my field glasses. They better not be broken.
 

Semblance

shhh Graham I'm still compiling this Radiant map
Gameplay clip on Youtube. Bullets absolutely shred, everyone drops with ease. I love that.

I thought that in terms of atmosphere, CoP wasn't nearly as good as the original, but the game had much better pacing and more meaningful things to do besides the main quest.

Pripyat's my favorite of the three. Chernobyl's atmosphere was the most unsettling though, without question.
 

Mafro

Member
So what class is everyone playing as? I went a sniper since I've always preferred long range combat in STALKER games, but it seems it'll be a bit of a pain in this. You start off with five bullets for your rifle and ammo seems reeeeally hard to come by. I'll stick with it for now and see how it goes.

Is there any way of changing class other than reinstalling the mod and selecting one during installation?
 

Hulud

Member
Anyone else getting artifacts all over the screen when "sun shadow" is turned on?

edit: turning off DX11 lighting seems to have fixed it
 

domstah

Member
Having real trouble downloading this - the download keeps dying. Does anyone know a good mirror for the download?
 

Toby

Member
So do you REALLY have to hide every NPC you kill, in order to avoid zombies? And what exactly constitutes a safe spot to hide them?
Seems like that would get tiresome, not to mention the lowered carrying capacity
 

bengraven

Member
You can't burn bodies to prevent them from becoming zombies?

(still haven't played CoP, though I bought it on the Steam sale and adore the first Stalker)
 
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